IGRE.3

06 Jul 1995 - 12 Nov 1998

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  1. arkadne (2048)
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Messages - arkadne

arkadne.1493 zoran.r,
Šifre za QUAKE: Prvo pritisni ~ da bi pozvao konzolu a zatim upisi sledeće šifre: GOD........... neranjivost NOCLIP........ prolaženje kroz zidove NOTARGET...... nevidljivost GIVE x........ x je redni broj oružja FLY........... letenje IMPULSE 9..... sva oružja i kjučevi KILL.......... ubija sve protivnike na nivou IMPULSE....... 255 učetvorostručena snaga
arkadne.1494 zoran.r,
Šifre za CRUSADER: NO REGRET Otkucaj LOOSECANNON16 i time aktiviraj cheat mode. Zatim pritisni: F10 - sva oružja, predmeti i energija Ctrl+F10 - besmrtnost
arkadne.1495 zoran.r,
Šifre za CRUSADER:NO REMORSE Otkucaj JASSICA16 da bi aktivirao varanja, ostalo kao kod No regret-a.
arkadne.1496 zoran.r,
DUKE NUKEM 3D Šifre: DNKROZ.............popunjava energiju i daje nevidljivost DNITEMS............predmeti DNSTUFF............predmeti, oružja i energija DNHYPER............dobijaš steroide DNCASHMAN..........sa space ćeš bacati novac unaokolo DNSCOTTYa,b........prelazak na epizodu "a" i nivo "b" DNVIEW.............vidiš svoj lik DNBETA i DNALLEN...poruke
arkadne.1497 the.edge,
Izasao je Shadow Warrior update na 1.1, samo ima, hmm..mali problem. File je 3mb, pa ako bi file mod. mogao...? AcCeSS DENiED
arkadne.1498 giovanni,
Eto, taman prođem jedan nivo kad se zaglavim na drugom. Pobio sam sve živo i neživo (sve do čega sam mogao da dođem) na četvrtom nivou (Dark Woods of The Serpent) i došao sam do poljančeta gde se nalazi tenk. Popravio sam tenk, pokokao šta se dalo pokokati ali ne znam kako da dođem do onog dela koji može da se vidi kroz mali prolaz (što je prolaz... ne može da se prođe) u zidu. Cenim da bi tuda nekako trebalo proći ali mi nije jasno kako ili sam ja negde nešto propustio puneći one spodobe raznom municijom. P.S. Igra je mnogo gotivna. Najveć mi se dojmi lepo šikljanje krvi poginulih nesrećnika.
arkadne.1499 the.edge, -> #1498, giovanni
T?>> Eto,taman prodem jedan nivo kad se zaglavim na drugom.Pobio sam sve T?>> zivo i nezivo (sve do cega sam mogao da dodem)na cetvrtom nivou (Dark T?>> Woods of The Serpent)i dosao sam do poljanceta gde se nalazi tenk. T?>> Popravio sam tenk,pokokao sta se dalo pokokati ali ne znam kako da T?>> dodem do onog dela koji moze da se vidi kroz mali prolaz (sto je T?>> prolaz...ne moze da se prode)u zidu.Cenim da bi tuda nekako trebalo T?>> proci ali mi nije jasno kako ili sam ja negde nesto propustio puneci T?>> one spodobe raznom municijom. To me bio pitao i jos jedan covek. :) Resenje je vrlo prosto: Raznesi zid tenkom! Raznesi onaj najtanji zid. Da bi ti bilo jasnije, uperi cev tenka u sredinu tog malog otvora i odatle okreni tenk na levo - e taj zid raznesi. Odalji se malo, opali nekoliko puta i explodirace. T?>> P.S. Igra je mnogo gotivna.Najvec mi se T?>> dojmi lepo sikljanje krvi poginulih nesrecnika. To srce izbaci iz arterije ;) Videces tek sta posle tenka predstoji - tenk je otprilike polovina nivoa, malo vise, posle ide strasna scena sa lavom (ne zivotinjom ;) ), svaka im cast :) P.S. Samo izbaci taj izraz "gotivna" i sve ce biti cool ;) AcCeSS DeNiED
arkadne.1500 kiklop,
Kako da završim Quake? Muči me zadnji nivo pomoć please :))
arkadne.1501 guta, -> #1497, the.edge
║ Izasao je Shadow Warrior update na 1.1, samo ima, hmm..mali problem. ║ File je 3mb, pa ako bi file mod. mogao...? ╚════════════════════════════════════════════ A što ne bi moglo? ;) - novo - dos\fun\*.* ------------------ sw11swpt.zip 3177k ű 3D Realms: Shadow Warrior Update 1.0 -> 1.1 3DRealms Shadow Warrior Update (v1.0 -> v1.1) --------------------------------------------- Update na verziju 1.1 za Shadow Warrior, koji se takođe nalazi u dos\fun direktorijumu, datoteke 3dsw.arj, 3dsw.a01, 3dsw.a02 i 3dsw.a03
arkadne.1502 guta,
Možda vas interesuje kako je razvoj Shadow Warrior-a izgledao iza scene? U ovoj i sledećim porukama se nalaze komentari tvoraca Duke Nukem-a i Shadow Warrior-a tokom razvoja... Pročitajte, ima zanimljivih internih prepucavanja i tračeva iz SW tima :) Za one koji ne čitaju SF, Aldžernon je miš iz fenomenalne SF priče "Cveće za Aldžernona", inače mog ličnog favorita među SF pričama. 6. septembar '96 ---------------- Many fixes and improvements have taken place this week. There are new lighting effects, some new build editor add-on programming, and a few new sector effects. We got a new rendered boulder from Chuck for the Volcano level. Jim finished up our chop-stick player hands. Hmmm, wonder what those are for? Jim is going back to his E1L1 level and adding a lot of the new stuff we have programmed. Its looking very good indeed. All 3D Realms/Apogee employees now get free soda and snacks. The snacks run out in the blink of an eye so some people are taking up the snack slack. Dirk has provided a supply of chocolatty goodness in the Duke office. At any moment he could show up with an Everlastinggobstopper and a troup of small orange men. Alan is a jerky man. I can't say more than that. There has been spotted around the office a small animal of the phylum rodentia that has been seen climbing the network cables with an excess of speed. Although not his real name, we'll call him Algernon. It is widely believed that Algernon is responsible for shunting network packets around from computer to computer in a tiny briefcase. More on this as it develops.
arkadne.1503 guta,
Shadow Warrior 16. septembar '96 ----------------- Several muti-play testing rounds between Jim and George generated a nice list of tweaks and fixes. Steven Hornback has been doing some breakable items, rendering some Rail Gun smoke and finishing up a new backdrop for the game. Jim has been working on several levels at once getting them in shape. Eric is working on finishing a couple of Episode 2-3 levels. Alas, the sweet sound of pinging and ponging has not been heard around the office lately. The problem? Frank is bored with his opponents. Hmmm, perhaps when that young upstart Ken Silverman comes by to visit. I hear he has a pretty fast paddle. I wonder...? Could it be...? Frank Spank(tm) time once again!
arkadne.1504 guta,
Shadow Warrior 30. septembar '96 ----------------- Jim has been adding a whole bunch of cool puzzles to all his maps. The newest mapper at 3D Realms, Stephen Cole, has started up on the Construction Area map. Eric Reuter is working on his Prison map adding all the new tagging and sector tricks that will fit. Frank had a trip to the hospital on both Saturday and Monday to pick up some mind numbing drugs. Turns out that hospitals don't just hand these out and you have to prove you have some pain. Through a series of tests it was determined that Frank had been spanked by a kidney stone. Dirk has no room at his desk to work anymore because of all his toys. If he tries to get to his keyboard or mouse he'll knock one over and thats no good because they all need to be posed. Everyone around the office is raving about the Nintendo 64 and the new Mario game. Allen bought one but he is too busy to play it.
arkadne.1505 guta,
Shadow Warrior 7. oktobar '96 -------------- Great stuff continues on the game with more cool map work on the all the maps. Eric is working on a top secret level when he's not finishing up some of his more completed maps. Programming is going quite well with a lot of new things for the mappers to try out. Lee Jackson has taken our sound and music over and has started to add his touches. The first song I heard from him was excellent. New toy alert! Allen has a plethora of new toys. Three are very musical. A low rider truck that plays a funky hip-hop tune. A guitar that wails heavy metal. A mega-phone voice distorter with special effects such as scratching and guitar licks. A few more of these toys and we could easily start a world tour. Rounding out the toy list for this month is a small remote controlled car that goes 100 mph scale whose purchase was inspired by the Nissan "You Really Got Me" commercial. BTW, what the heck is up with Van Halen? Gary Cherone?
arkadne.1506 guta,
Shadow Warrior 14. oktobar '96 --------------- Ken Silverman is in town helping Frank update network code and helping with general problems. Maps are going good with Jim, Eric, Randy, and Stephen working on them. Randy just picked up the Plax map. Stephen is working on Dozer and it is coming along very well. Jim is very close to "done" with 2 shareware maps and is working on a 3rd. Lee Jackson has done two awesome new songs. They are so good I'd like to get a CD of Shadow Warrior songs when the game is over. Chuck is working on the model of our "Evil" enemy ninja. Can't wait to see that! The young Kenneth did prove to be a worthy ping pong opponent but alas fell, and fell hard, to the Frank Spank(tm). Recently the Frank Spank(tm) has gained sentience. This thing has grown larger than Frank and he is now but a pawn to it. While it is true that absolute power corrupts absolutely, the Frank Spank(tm) corrupts "even more absolutely". Perhaps the near future holds an X-files or Seinfeld episode about this?
arkadne.1507 guta,
Shadow Warrior 21. oktobar '96 --------------- Ken Silverman completed his trip and bid adieu to the Apogee offices. Ken helped out greatly with the network code and with a multitude of other small issues. Thanks for your help Ken. Good things are happening on the modeling and music front. Maps have also been going well. Eric has not been feeling to well lately and we all hope he gets better soon. (No animals were harmed in the writing of this SW weekly update)
arkadne.1508 guta,
Shadow Warrior 11. novembar '96 ---------------- Jim has been having some fun programming on the build editor getting it in shape in between working on his levels. Jim's also been doing some R&D levels pushing the limits of the Stacked Sectors and driveable objects. He's got some really cool driveable/controllable objects in his levels. Should see a highly touted new level from Eric soon. Frank is working from home until the baby arrives. Frank recently put remote controlled objects into the game. Chuck has a new model finished that looks great. All other fronts continue at a clip. Ping pong must not be ignored. Frank has been creating a new weapon of war. Its a new ping pong paddle formed from a lightning struck tree just like the one he had as a boy. Some said that the young Frank was a ping pong natural. The only thing that stopped his ascent was being gut shot by a woman in a black vail while riding a train to play in the Olympics. But that is history. When Frank returns to Apogee with "Lightning 2" no fluorescent light will be safe.
arkadne.1509 guta,
Shadow Warrior 9. decembar '96 --------------- Keith Schuler has joined the Shadow Warrior team as a full time map designer. He is a welcome addition to the team and is cranking out some great map work. He is currently working on a Japanese bath house level in a down town Tokyo night life type setting, complete with a propane truck you can blow up and a beat up taxi you can drive around the block squishing anything that moves. Brian has been creating lots of great looking voxel items to use in the game and touching up all the new model frames the Chuck has been creating. Randy continues working on his gigantic forest adventure level. You can almost smell the leaves on the ground it looks so real. And hey, if you've wasted all the bad guys in this level and you're bored of walking around in the pretty forest, just fire your four barreled shotgun up into any tree and a few surprises may drop out, including a dead squirrel or two. Even deer hunting is an option in this map. Steve Cole is constructing his construction map. Some new mechanized gadget gets added to the map each day. Think 'Hard hat Mac from Hell.'. In this level, you can give those evil monsters some cement boots to wear, that is, if you haven't already ground most of them into dust with the controllable giant drill bit, or flattened them like a pancake with the bulldozer! Eric is working on a refinery map that has lots of chemical vats to fall into and a control center, complete with a Cray computer complex. The architecture is typical of Eric, 'stunning', in a word. The night time outside scenery is eye popping. Jim has turned in his mapper hat and has taken on programming responsibilities full time. Lately, he's gotten the Shadow Warrior AI Bots running around in the game and killing any poor human that has the misfortune to get in their way, as well as each other. He is also continually refining all the actor code and AI logic as well as getting the game's network code stable. Frank continues working from home since the arrival of his new baby son. Frank continues working on sector and game environment code, as well as all the player code.
arkadne.1510 guta,
Shadow Warrior 16. decembar '96 ---------------- Lately, Jim has implemented Redbook audio for Shadow Warrior. Shadow Warrior will feature Redbook audio when you purchase the registered version of the game. So now you'll be able to enjoy 'real' music in the game instead of having to listen to midi songs again! Frank has been implementing new game setup code that has extended support for various types of controllers. Chuck has been working hard building lots of cool character models for the game. He recently re-rendered the Ripper model. He has also added frames to our hero character so that if someone sneaks up on you and slices you with the sword, your body actually separates into two halves and plops down on the floor! This is going to make for some *very* satisfying deathmatch kills! Brian has been working hard finishing up all the voxel game items. It's so nice to walk around a game sprite and not have it always facing you. The mappers are still mapping. Pretty much working on the same maps as last week except that Steve Cole has started a palace type map and it's looking great! Randy's map is starting to worry some people around the office. It's so huge now, it has been dubbed, 'The Entity Thing'. We are just sure that at any moment, it's going to become self aware and try to crawl off of his hard drive. Let's just hope Randy's not in the way when this happens! Doug is working on what must be called, the scariest underwater creature you'll ever see. It has lot's of big teeth, and can shock you like an electric eel from a radial distance, plus they travel in schools and gang up on you. Let's just say, if you go in the water in Shadow Warrior, bring lots of guns, big ones!
arkadne.1511 guta,
Shadow Warrior 6. januar '97 ------------- We keep getting zillions of emails asking "When's it going to be ready?". Our response has always been and always will be "When it's done", but we can also tell you it won't be in January. Today, marked the first real day of studio recording for the character's voice. We are all pretty excited about the prospect, as we expect the game to take on its own attitude and mood when we start getting the voice samples into the game. The character will say some things like "You velly bad man", or "You have no honor". We are sure that the voice effects will come into their own like Duke's did. We are still working on a main character name. The shareware version is starting to take pretty solid form now, and the level architecture, shading and general layout have achieved their "final" state, subject to the final rounds of endless tweaks that go into balancing them, or adding secrets and pop culture gags. We will spend the month of January trying to get all the features into the game that are going to be there; and in general, just getting the game into a solid state for crunch time. Randy's current level has grown so large that it has gained intelligence now, and it has scared him into working on level 1 some more. Lots of cool little code things have been added like shells ejecting into the world and making "ping" sounds when they hit the ground, blood splats on walls, bloody sandal prints, and other little details that make it feel like you are there. More will be added up until the time we release the game. We are going to release some new screen shots soon, so be sure to check the Shadow Warrior page often for updates.
arkadne.1512 guta,
Shadow Warrior 28. januar '97 -------------- Well, it's been awhile since the last update, so we figured that it was time for a new one. (The many emails threatening our lives for the lack of an update had nothing to do with it). First off, it's been real hectic at the offices lately, as we are remodelling quite a bit of it. (1) The painters have painted everything (even some sleeping Shadow Warrior developers) (2) We're getting a whole new kitchen complete with fridge, dishwasher and newer/larger cabinets (all a necessity when you live here), (3) new carpet throughout (to rid us of the foul smelling coffee stains), (4) new cool looking black desks for everyone, (5) the new "Super Lounge" complete with couches, chairs, pinball machine, tv/vcr/laserdics and a THX sound system (for reasearch don't ya know) :) So, throughout all this distraction, we contiune to jam away on Shadow Warrior. The last couple of weeks have seen a lot of net play, as we try to get it all together. We are mainly dodging constant sync errors, and trying to focus on things like weapons, item and armor balancing. Things are going well, and we hack away on this late every night for a couple of hours as we wind down. Stephen Cole was kicking everyone's ass and we thought he was some sort of god, until Jim announced a bug where player #1 always had auto aiming and the other players did not. Things will be back to normal soon, with Stephen's time at the top of the food chain at an end. Most of the mappers have moved on to maps in the full verison for several reasons. (1) We are really far behind schedule and this is a pitiful attempt by all of us to move on (2) They are really sick of those 4 levels. So the last 2-3 weeks have seen 5-6 new maps appear that are all very cool and promise great net play. Problem is, every time a cool idea get's done, I seem to want it in the shareware maps, so they start cutting and pasting.....and cursing me under their breath (I know they do, I know it). Jim and Frank keep coding like madmen trying to keep up with the never ending bug lists, or requests for new features. Jim has coded all of the inventory items. They are: Toolkit (fix broken vehicles), MedKit (Like in Duke), Night Vision goggles, Gas Bomb (will "gas" an area for 30 seconds or so. Great for respawn points in net play), Flash Bomb (will blind nearby opponents for a time, Smoke bomb (causes you to dissapear for a time), Caltrops (drop these evil spikey things on the ground and watch the fun). The shareware maps are as far as we can take them, except for final "cool idea insertion" and lot's of net play. But the game still needs lots of work in the net stability and overall code completion. Lot's of new sounds have gone into the game, further polishing it. Jim also added a "Nuke" option to the rocket launcher. This is the third firing mode (after normal, and heat seeker). Man, this is cool. You get a quick count down, warning, then firing......then your ass better not be anywhere near ground zero when this thing goes off. Fair warning...this will be cool in net play. Utter destruction balanced by a delayed/complex firing sequence. Still working on the new screen shots. Any day now we swear. So keep checking the page often. They will be here soon and hopefully the next update won't take quite so long.
arkadne.1513 guta,
Shadow Warrior 25. februar '97 --------------- Well, it's been awhile since the last update and yet again we bow to the pressure of the teeming millions, yelling for an update. We have spent the majority of the last week getting ready for the first beta version to go into testing. We are getting very close, but we want it to be at least 95% complete before the testers see it. First impressions are very important at this stage. We hope to have beta #1 ready by the weekend. Doug has been working on the Sumo boss and has started working on a new character we all call "The Chick Warrior". You've all seen Xena right? Nearly all mapper focus has been on the shareware maps the last week. Once again tweaking for frame rates and adding cooler and cooler stuff. We kinda wonder just how much stuff we can cram into the 4 planned shareware levels, but it seems like a lot. Looks like 2, maybe 3 of the levels will be cool for DeathMatch, with one HUGE single play type level to wrap it up. We will also probably include a net only capture the flag level or something. Yes, we went and added capture the flag. It's pretty cool and needs some tweaks, but you actually see a guy carrying a flag and there are built in score counters all over the map to see what the score is. It's pretty cool, but we put some of that stuff on hold when we decided to go for the beta version. Got back about 700 different voice takes from the studio the other day to go over for the character's voice. Some really cool stuff in there and you can catch some of it in the interview with Lo Wang on the main Shadow Warrior page. Screen shots are in the ever "still coming" phase, but we will really try to get to them. The game looks a lot better than a lot of the shots that are up here now. Until next time, be patient and Shadow Warrior will be out soon.
arkadne.1514 guta,
Shadow Warrior 14. mart '97 ------------ First of all, there are some new screen shots up today, showing the new Lo Wang character in the game. (Click on the image to the right to see a larger Lo Wang Game Shot) We still have some touch up to do on him, but you can get a good idea of what he looks like here. Also some cool shots of large areas of transparent water in one of Keith's maps. We have been working very hard the last 2 weeks to get Shadow Warrior into our beta testing program. So, we've been pretty much sleeping at the offices, pulling 14+ hour days to get it ready. I think we will actually release one to the testers early Friday morning. We've gotten a lot in the game like the new Lo Wang character, added a new 2nd firing mode to the shotgun (very cool -- a net play favorite here), tons of sounds, cool level additions, squashed nearly all of the outstanding bugs, and generally gotten this thing into shape. There is still a lot to do, but the light is at the end of the tunnel and we think the shareware beta could go pretty fast. We also had to deal with a major press tour from Europe with magazine people from the UK and France, so that distracted us a little. Man, press is great, but it sure eats into the development time :) As I type this, I am preparing a CD with tons of screen shots and artwork for their various previews. Looks like our buddies over at Monolith released Blood online, so we wish them luck with it, and hope it's a success. The next update should be a little sooner, and we should have some cool screen shots from net play, now that we have the new character in and looking cool. Look for Shadow Warrior soon. The release date is still "When it's done", but that's looking like pretty soon. We think an April release of shareware is very doable, so get ready.
arkadne.1515 guta,
Shadow Warrior 28. mart '97 ------------ A lot has been happening in the last 2 weeks on Shadow Warrior. Our primary focus has been to stabilize the game for Beta #2 (which we just released to our testers today). We feel that the shareware version is about 90-95% done at this point. We are mainly down to bug hunts and tweaks of current ideas in the game. We have added a few cool new items to the game, but we're stopping for the most part, as we feel that the shareware version has more than enough gameplay and coolness to it now. Our primary focus now is to get the shareware out, and that means fixing the current bugs and implementing any final features that haven't been done yet. We still have to integrate TEN code into the game, but that should go smoothly as it's mostly the same work we did for Duke 3D. You might notice the new fist gauntlets in the shot to the right. We rendered them and added these sharp little barbs to them. They looked so menacing, that we kinda went off and added a "fight" mode to the game, when you can just run around punching and kicking. With this, you can now use pretty much traditional weapons if you want and punch, kick, and sword people to death. It's a lot of fun and adds an alternate way to play. We've been having a blast in net play using just the traditional weapons. We also feel this will offer more playability to the game and appeal to those that wanted more than big guns. Still, don't expect Mortal Kombat 3D here. It's cool, but the weapons are still the main defense. We are still aiming to have the shareware version ready by mid - late April. It will be close, but we think you will love the game. There is a lot of stuff you can "do" in Shadow Warrior that you can't do in any other 3D games at the moment.
arkadne.1516 guta,
Shadow Warrior 22. april '97 ------------- We know it's been a long time again between updates, but we think you will all appreciate why. We are about 2 weeks away from releasing the shareware version and have been living at the offices, in order to finish it. The shareware game is essentially done, except the final boss tweaking and other "little" things. The game is about 99% feature complete, meaning we are only fixing bug in the current code and not adding new items day by day. We are having entire days of net play without sync or other errors, so that is very encouraging, and we are able to tweak the play to perfection now, because we don't have to spend brain cells dodging all the bugs. We can just focus on gameplay and balance. Work is being done on the sound ranges for net play at the moment and We're having a hard time keeping Jim and Frank tied down with programming lists. What they do get is mostly tweaks, so they are done by the time George gets back to his office and they're calling George for more. The artists are doing last minute things like order screens, F1 help screens and all the housekeeping items to get the game into production release form. The mappers are continually tweaking the levels and adding little things to polish them, but we feel they could be released "as is" now. We are just using the extra time to make them as perfect as possible. We are also starting work on registered version maps during the day, as we burn most of the nights with net play screaming and hollering. We intend to try and freeze the code this Friday or Saturday (which means no more additions of any kind, and we only focus on bugs). After the freeze, the game could be out in as little as 4 days or so, if the testing goes well. But also bear in mind that the testing/debugging phase will take as long as it takes and the game will be out "when it is bug free" :) In all honesty we expect a potential shareware release in the first few days of May, or maybe earlier if the planets align correctly. Thanks for your patience. You will be rewarded with an amazing game very soon.
arkadne.1517 guta,
Shadow Warrior 14. maj '97 ----------- Well, as you probably know by now, Shadow Warrior's shareware episode was released yesterday to the world! If you haven't gotten your copy, go to the main Shadow Warrior Page and download a copy. So far the response has been incredible, and we're very pleased by the overwhelmingly positive responses we've received so far. Our Shadow Warrior page got around 11,000 hits in the first 4 hours after the game's release! The team is taking a couple of days off to rest up after the non stop 18 hour a day 7 days a week for the last several weeks pace they've been on, and then it's back to the grind to finish the registered version. Today, Frank Maddin's wife Lucinda had a cake made in honour of the release of Shadow Warror. To the right is a picture of it. Several words were heard around the lunchroom at the time like "Whooooooo wants some cake?" We're told that the lady at the food store down the block who did the work on the cake almost didn't want to do it because she got grossed out by some of the blood in the advertising for Shadow Warrior. :)
arkadne.1518 the.edge, -> #1501, guta
T?>> A sto ne bi moglo?;) - novo - dos\fun\*.* ------------------ T?>> sw11swpt.zip 3177k ű 3D Realms:Shadow Warrior Update 1.0 -> 1.1 E 10x. :) AcCeSS DeNiED
arkadne.1519 the.edge, -> #1502, guta
T?>> Mozda vas interesuje kako je razvoj Shadow Warrior-a izgledao iza T?>> scene? U ovoj i sledecim porukama se nalaze komentari tvoraca Duke T?>> Nukem-a i Shadow Warrior-a tokom razvoja...Procitajte,ima zanimljivih T?>> internih prepucavanja i traceva iz SW tima :) Aaaa...to si uzeo sa weekly updatea? :) A i torta im je lepo izgledala ;) AcCeSS DeNiED
arkadne.1520 the.edge,
Shadow Warrior: Ne znam da li je neko primetio ime (marku) na viljuskaru: TITSubishi :)))) Takodje, patch 1.0 -> 1.1 vredi downloadovati. Sem sto otklanja (pronadjene) bagove, dodaje i neke nove karakteristike, kao sto je recimo to da sada svaka stvar koja moze da se uzme je potpuno 3D, sto znaci da je "kofer" sa prvom pomoci skroz 3D (razlicit sa svih strana) kao u quakeu, dakle full3d. Takodje i pri stavljanju kljuceva u brave, kljuc nije prikazan kao neki "klin" u bravi, vec se stvarno vidi pravi kljuc :) Onda, kada idete u vodu cuce se "buch" ;) i videti talas. Zatim, otklonjen je bag koji kada bacite suriken u zid, posto ne moze da se zabode on se odbije, ali ako je soba skroz od kamena i pritom mala, on ce se samo odbijati, i na kraju ce izgledati ko ptica koja sporo leti :)) Promenjeni su i textovi u fortune cookie-u i mnostvo bagova i slicnih stvari. AcCeSS DeNiED
arkadne.1521 payce,
E vako... Upravo po drugi put predjoh Shadow Warrior, ovog puta na Skill 3 :) Rekoh da podelim sa shirim igrachkim masama taktiku za glavnog protivnika. Poshto na Dark Woods-u imate jedan dodatni Nuclear Warhead (secret ispred kuche u shumi gde se nalazi kljuch i jedna statua koja bljuje vatru, primetichete ga po tome shto se na zidu nalazi mala drvena plocha koja ima pukotinu na sebi) onda mozhete potroshiti mirne dushe nuclearku i nakon toga je koristiti na Bossu, elem, kad stignete do zmije, navuchete je na jednu stranu, otrchite do druge ispalite nuklearku (po moguchstvu u zmiju) sakrijete se iza stuba dok se pechurkica ;) ne slegne, izaberete Heat Seekere (koje ako nemate mozhete pokupiti), ispalite ih i onda sledi tezhi deo :) LM, uzmite Granade Launcher (mozhe i raketobacach, al' mi je milije ovo ;)) ukljuchite run mode i spremite se za ekshn ;) fora je u tome shto optrchavate oko zmijuge po moguchstvu (uz spretno korishchenje strafe-a) ispalite par granati dok ona baca glave na vas, kad ispali sve glave, okrenete se ka njoj i dok ona stvara nove vi je napucavate i tako u krug dok ku*va ne pobegne ;) (sorry na ekciplitnom rijechniku) Eto. BTW, josh malo hintova, chesto koristite sve granate, sve valjaju, kad ubijete one manijakove sa kutijama, stanite na njih, uzmite mach i drzhite pucanje, tako se najlakshe ubijaju duhovi, one sive monstrume gadjajte 6icom "od martinelu", i shto zbog male kolichine shotshellova shto zbog brzine pucanja drzhite riot gun na pojedinachnoj paljbi (osim u sluchajevima "extremne rulje na poljanchetu" ;>) P.S. Neverovatno koliko mi nedostaje ~, redovno krechem da razbijam automate mighty footom :)
arkadne.1522 kiklop,
Ponavljam pitanje. Da li neko zna kako preći poslednji nivo u quakeu, odnosno kako ubiti kraljicu? Ajde ljudi aktivirajte se malo. :)
arkadne.1523 payce, -> #1522, kiklop
[-] Ponavljam pitanje. [-] Da li neko zna kako preći poslednji nivo u quakeu, odnosno [-] kako ubiti kraljicu? Verovatno si primetio loptu nachichkanu bodljama koja lebdi po celoj prostoriji. Kada se ta lopta nalazi u kraljici, skochi kroz teleport na kraju levog puta. Levi put = kad dodjesh do kraljice, a onda idesh levo ;)
arkadne.1524 vstan, -> #1493, zoran.r
> Šifre za QUAKE: A imali šifara za ovaj Shadow Warrior ? Zahvalan.
arkadne.1525 the.edge, -> #1524, vstan
Ima cheatcodeova, samo ja za sada ne znam ni jednu ;( Onaj ko ima 1.0 ver nek kuca sifru SWTRIX i mislim da ce doci do nekog cheata. Cheatovi se aktiviraju tako sto se prvo kuca slovo T (kao za talk u doomu, a i ostalim) i onda pass. Takodje moze se aktivirati i cdplayer kucanjem CD PLAY # pesme. Registrovana verzija ce (koliko mi se cini) doci sa pesmama na CDu, tj. muzikom - nesto kao sto je bilo sa quakeom. AcCeSS DeNiED
arkadne.1526 lena, -> #1524, vstan
>> A imali sifara za ovaj Shadow Warrior ? Cheat kodovi za Shadow Warrior (shareware). Nekima mozda treba dodati i parametre. Prvo pritisnite slovo T, pa kod, pa Enter: swchan swgimme swtrek## swgreed swghost swstart swres swloc swmap swsave sound winpachinko quit config help clear swtrix swname dumpsounds PS: Brojac startovanja programa se nalazi u SW.CFG (Chickens = x)
arkadne.1527 vstan, -> #1526, lena
>>> A imali sifara za ovaj Shadow Warrior ? > > Cheat kodovi za Shadow Warrior (shareware). Fala lepo. Večito zahvalan :)))
arkadne.1528 the.edge,
Da li je moguce da su ovi nasi !^#^!%!@%!@ pirati, tj. njihovi dobavljaci ripovali Death Rally?!?!?!? Juce sam igrao sa drugom tu igru jedno 4 sata i kada smo je presli, taman smo hteli da vidimo krajnju scenu kad ono - CAP! nema nista! 20megabajta cinematics-a su uskratili... ;((( Zanima me da li ovo postoji u onim verzijama na CDu (prodaju se kao "originali") ili cu morati da kupim original? ACeSS DeNiED
arkadne.1529 ranx, -> #1483, kostja
> PS. Ja sam silnu lovu bacio na Scramble... OK. Evo ga Scramble, ali molim sve one koji nemaju originalnu arkadnu mašinu da ne DL ROM-ove!!! scramble.zip
arkadne.1530 epson, -> #1529, ranx
│ OK. Evo ga Scramble, ali molim sve one koji nemaju originalnu arkadnu mašinu │ da ne DL ROM-ove!!! └───────────────────────────────────────────────── Ništa lično, ali ti sigurno imaš original :)
arkadne.1531 ranx,
Pošto se oko Sparcade emulatora arkadnih automata digla velika prašina, evo još jednog. Zove se MAME i emulira neke legendarne igre - Crazy Kong, Donkey Kong, 1942... mame.zip
arkadne.1532 ranx,
Evo ROM-ova za Crazy Kong-a. Možete ih downloadovati samo ako imate originalnu arkadnu mašinu i koristiti ih samo za servisiranje iste! ckong.zip
arkadne.1533 ranx,
ROM-ovi za Burger Time, važi isto što i za ostale... btime.zip
arkadne.1534 ranx,
ROM-ovi za Bombjack. Ko ne zna šta je u pitanju nek se stidi! Što se tiče kopirajta, važi isto što i za prethodne - ROMovi se ne smeju distribuirati zajedno sa emulatorima! Ako imate muzičkih želja, javite! bombjack.zip
arkadne.1535 nenad,
Nove datoteke: windows\fun\out*.* ------------------ outdemo.r00 2813k ű W32: LucasArts Outlaw demo (doom-oliki vestern) #2/5 outdemo.r01 2813k ű W32: LucasArts Outlaw demo (doom-oliki vestern) #3/5 outdemo.r02 2813k ű W32: LucasArts Outlaw demo (doom-oliki vestern) #4/5 outdemo.r03 2514k ű W32: LucasArts Outlaw demo (doom-oliki vestern) #5/5 outdemo.rar 2813k ű W32: LucasArts Outlaw demo (doom-oliki vestern) #1/5 U pitanju je ono što su mnogi dugo čekali - doom pucačina u "ljudskom" okruženju! Nema više mračnih hodnika, deformisanih aždaja i akrepa, kugli koje eksplodiraju. Imaš pištolj, karabin (možeš da nabaviš i snajper :), sačmaricu, dinamit na fitilj... Atmosfera je jako lepa, sve vreme fijuče vetar, protivnici te izazivaju, dozivaju... Dve mane: demo ima samo jednu epizodu, doduše veoma dugačku, treba ceo jedan gradić očistiti od zlikovaca (bukvalno se ide od kuće do kuće :) i druga - radi pod Windows-om, tako da je adekvatno sporija i zahtevnija od igara iste klase.
arkadne.1536 ranx, -> #1530, epson
> Ništa lično, ali ti sigurno imaš original :) Naravno!
arkadne.1537 ranx,
Evo malo korisnih adresa za sve ljubitelje starinskih igara: http://www.gamepen.com/gamewire/classic/arcade-roms.html#dkjp http://www.hubcap.demon.co.uk/sparcade.htm http://www.gamepen.com/gamewire/classic/classic.html http://www.cyberpass.net/~jrok/index.html http://www.rocknet.net.au/~moose http://www.vu.union.edu/~peekb/arcade/index.html http://marvin.cclab.earlham.edu/www/students/stanlje/dk/links.html http://www.vaps.org Pozdrav svima od Ranxa.
arkadne.1538 smashko, -> #1534, ranx
> > Ako imate muzičkih želja, javite! Kakve muzičke želje su u pitanju?(tekstovi?)
arkadne.1539 epson, -> #1536, ranx
│ Naravno! └───────────────────────────────────────────────── I sve one što si kačio ? :) (ma naravno sve ! :))
arkadne.1540 the.edge,
Ne znam da li je neko provalio onaj secret na trecem nivou u Shadow Warrioru. Kada dodjete do onog dela gde se verete po planinama, skocite u provaliju (provalija je svuda oko vas, ali vi skocite cim naidjete na tanak put). Probajte da skocite tacno na sredinu, izmedju 2 planine. Ako vas sreca posluzi upascete u vodu (ako ne potrefite jezerce, ne gine vam SPLACH ;) ). Izronite i prosetajte se okolo - naci cete mrtvacki kovceg nekog CHANa i 2 teleporta. Problem je sto ja ne znam sta Lo Wang kaze kada vidi onog coveka probodenog nekim drvenim predmetom, i ono dete sto place?! Ocigledno da ovaj mrtvacki kovceg ima veze sa tim... Btw: kod oruzja br. 5 imate 3 funkcije: za "obicne" rakete, za nuklearnu bombu i za "heat"? Interesuje me cemu sluzi taj "heat", posto vidim da se on osvetli kada dugme pritisnem dva puta. Heata imam 5 na raspolaganju i kada opalim jednu raketu istrosi se jedan...ja nisam video razliku?! Mozda deluje kao napalm? Nisam jos probao na zivim bicima ;) .to payce ako nisi provalio cemu sluzi onaj gong na pocetku, evo odgovora: otvara secret iza slike, i tu pokupis nuklearku :) AcCeSS DeNiED
arkadne.1541 milosh, -> #1535, nenad
Mik>outdemo.rar 2813k ű W32: LucasArts Outlaw demo (doom-oliki vestern) Mik> Mik>U pitanju je ono što su mnogi dugo čekali - doom pucačina u Mik>"ljudskom" okruženju! Nema više mračnih hodnika, deformisanih Mik>aždaja i akrepa, kugli koje eksplodiraju. Imaš pištolj, karabin Mik>(možeš da nabaviš i snajper :), sačmaricu, dinamit na fitilj... Dobra je igra, probao sam je kod ortaka pre jedno 3 nedelje. Mnogo je gotivna atmosfera jer je muzika u fazonu Moriconea i ide sa CD-a direktno kao u WarCraftu. Malo je smaranje što se oružje mora puniti tj. pištolj ima 6 metaka, a pumparica oko 12. Ima i neki turbo kratež koji sam ja nazvao mamojeb. Svako oružje ima dva načina na koji puca. Posle prve misije ide neki veliki grad koji treba da se očisti, a posle na voz. Dalje je nisam igrao. Ako neko voli Doomačine neka se ne trudi da skida demo već odmah na full CD verziju.
arkadne.1542 ividicki, -> #1540, the.edge
payce ovde Š-Ć CHANa i 2 teleporta. Problem je sto ja ne znam sta Lo Wang kaze Š-Ć kada vidi onog coveka probodenog nekim drvenim predmetom, i ono Š-Ć dete sto place?! Ocigledno da ovaj mrtvacki kovceg ima veze sa Š-Ć tim... Onaj chovek je ustvari Master Leep, valjda na pochetku nivoa Lo Wang kazhe da trazhi savet od Master Leepa i onda ga nalazi mrtvog, a ono dete je tu tek zbog atmosfere ;) Š-Ć nuklearnu bombu i za "heat"? Interesuje me cemu sluzi taj Š-Ć "heat", posto vidim da se on osvetli kada dugme pritisnem dva Heat=Heatseeker iliti raketa na toplotno navodjenje, znachi sluzhi da "juri" protivnika koji joj je najblizhi. Š-Ć .to payce ako nisi provalio cemu sluzi onaj gong na pocetku, evo Š-Ć odgovora: otvara secret iza slike, i tu pokupis nuklearku :) Provalio sam, ali 10x anyway...
arkadne.1543 ranx, -> #1537, ranx
> Evo malo korisnih adresa za sve ljubitelje starinskih igara: Kao i: http://members.aol.com/deliriumth/ems.htm
arkadne.1544 ranx,
Mame 0.23, odličan emulator arkadnih mašina. DL obavezan! mame023b.zip
arkadne.1545 geronimo, -> #1541, milosh
-^- Dobra je igra, probao sam je kod ortaka pre jedno 3 nedelje. Mnogo -^- je gotivna atmosfera jer je muzika u fazonu Moriconea i ide sa -^- CD-a direktno kao u WarCraftu. Malo je smaranje sto se oruzje mora -^- puniti tj. pistolj ima 6 metaka, a pumparica oko 12. Ima i neki -^- turbo kratez koji sam ja... Koja mashina trba za igru.
arkadne.1546 ranx, -> #1538, smashko
> Kakve muzičke želje su u pitanju?(tekstovi?) ROMovi za igre. Ne pratiš fabulu radnje dečko!
arkadne.1547 miljan,
Ljudi, mogao bi neko da dovuce ostale ROM-ove za Sparcade emulator. MAME radi OK ali je mnogo spor na mojoj masini Narocito me interesuje GALAGA ako ima. Unapred HVALA!!!!
arkadne.1548 epson, -> #1546, ranx
│ ROMovi za igre. Ne pratiš fabulu radnje dečko! └───────────────────────────────────────────────── On je sluša :)
arkadne.1549 ranx, -> #1547, miljan
> MAME radi OK ali je mnogo spor na mojoj masini > Narocito me interesuje GALAGA ako ima. Evo. galaga.zip
arkadne.1550 ranx,
Za sve koji surfuju u potrazi za arkadnim legendama, evo korisne adrese, kao i strane koja se tamo nalazi. http://members.aol.com/deliriumth/ems.htm BTW, pokupio sam ROMove za sve igre koje rade pod Sparcade i MAME emulatorima, ali pošto me mrzi da ih sve šaljem, tražite šta vam treba. Puno pozdrava, Ranx. jumpstat.zip
arkadne.1551 miljan, -> #1550, ranx
>>>BTW, pokupio sam ROMove za sve igre koje rade pod Sparcade i MAME >>>emulatorima, >>>ali posto me mrzi da ih sve saljem, trazite sta vam treba. >>>Puno pozdrava, Ranx. Pa posalji ako ti nije tesko jos nesto za Sparcade emulator, (centipede, pacman, zaxxon) ili ostalo sto nema u dir-u. Unapred Hvala!
arkadne.1552 bolero,
Hello Ovaj AI wars mi nesto ne radi, trazi mi neki OLE32.DLL ako neko ima taj fajl a uz to mu i nije tesko da posalje, neka ga baci na mail ili u conf. bio bih mu do groba zahvalan :)))) pozdrav
arkadne.1554 ranx, -> #1551, miljan
> Pa posalji ako ti nije tesko jos nesto za Sparcade emulator, > (centipede, pacman, zaxxon) ili ostalo sto nema u dir-u. Nema frke - ja šaljem, a fajl moderator neka baca u dir! Uz ovu poruku ide Pacman. pacman.zip
arkadne.1555 ranx,
Zaxxon... zaxxon.zip
arkadne.1556 darth.vader, -> #1552, bolero
>> Ovaj AI wars mi nesto ne radi, >> trazi mi neki OLE32.DLL ako neko ima taj fajl a uz to Pa to ti je zato sto koristis Win 3.1x... See ya, Darth :)
arkadne.1558 ranx,
ROM images za Donkey Kong Jr. dkongjr.zip
arkadne.1560 richie,
Da li neko zna cemu tacno sluzi EDITART.EXE dobijen uz bild za duke3d. Usput bi mogao i da napise kako to radi. Ako ne ovde, onda na mail. Hvala unapred.
arkadne.1561 bcvetkovic,
Lokalna mreza NET-NET u subotu 28.6.1997 organizuje turnire u Duke3d-u , Quake-u , Doom-u. Svi zainteresovani neka se jave na telefon 428 361. Uzgred ko hoce da se igra neka dodje (Imaju 4 pentijuma). PS. Ja samo prenosim. Nisam nikakav organizator pa nemojte mene pitati o turniru.
arkadne.1562 jones,
Da li neko zna sifre za RED NIK RAMPAGE ?!? Ako zna nek' posalje.... pozdrav
arkadne.1563 xlab,
Da li je neko uspeo da pokrene Doom II preko modema? Zeza me pulsno biranje (nema nigde da se podesi) Pozdrav
arkadne.1564 johnnya, -> #1563, xlab
>> E jel neko uspeo da pokrene dooom II preko modema? Za narodne modeme (čitaj CL i UMC) inic.string je : AT &F \N0 X3 >> Kako se bira pulsno biranje tel.broja? Uzmi lepo Dos Navigator, uradi VIEW datoteke comser.exe (ili tako nešto), prebaci se u hexview sa F4, sa F7 nadji string ATDT promeni ga u ATDP i snimi promenu.
arkadne.1565 ddamir, -> #1564, johnnya
> >> Kako se bira pulsno biranje tel.broja? >Uzmi lepo Dos Navigator, uradi VIEW datoteke comser.exe (ili tako >nesto), prebaci se u hexview sa F4, sa F7 nadji string ATDT >promeni ga u ATDP i snimi promenu. Zar jedno "P" ispred broja nije bolje resenje?
arkadne.1566 gmatic, -> #1565, ddamir
==> Zar jedno "P" ispred broja nije bolje resenje? Pa kako ce onda da izgleda? ATDTPXXXXXXX !!!!!!!! Pa nasta to lici!
arkadne.1567 gmatic, -> #1564, johnnya
==> Uzmi lepo Dos Navigator, uradi VIEW datoteke comser.exe (ili ==> tako nesto), prebaci se u hexview sa F4, sa F7 nadji string ==> ATDT promeni ga u ATDP i snimi promenu. Ili druga varijanta. Lepo se povezes u nekom komunikacionom programu i kazes lepo already connected i pichis do mile volje.
arkadne.1568 ddamir, -> #1566, gmatic
>Pa kako ce onda da izgleda? >ATDTPXXXXXXX !!!!!!!! >Pa nasta to lici! Probaj, pa onda reci ;)
arkadne.1569 gmatic, -> #1568, ddamir
==> Probaj, pa onda reci ;) Nekazem da nece da radi samo da je malo ruzno.
arkadne.1571 jones,
Zar niko nije igrao Red Nik Rampage ?!?
arkadne.1572 hadzi, -> #1571, jones
(:) Zar niko nije igrao Red Nik Rampage ?!? Ja nisam :+)
arkadne.1573 jones, -> #1572, hadzi
>> (:) Zar niko nije igrao Red Nik Rampage ?!? >> >> Ja nisam :+) Stvarno mi te je zao,pojma nemas sta propustas...
arkadne.1574 hadzi, -> #1573, jones
Hvala, obavezno cu je igrati (ovo ozbiljno)!
arkadne.1575 sdanijel,
Za sve koji nemaju zvuk u RAYMAN-u a imaju sb stize jedan cfg fajl koga treba iskopitati umesto vec postojeceg. rayman.cfg
arkadne.1576 sdanijel,
Da li neko slucajno ima trainer za RAYMEN-a . Ako ga neko ima neka posalje .
arkadne.1577 ranx,
OK, igrački narode, evo nove verzije - MAME 0.25!!! Od novih drajvera tu su: Ant Eater, Naughty Boy, Star Force, Tutankhamon, Rescue, Mysterious Stones, Space Firebird, Crazy Kong (Jeutel), Ms. Pac Attack i Wild Western. Uživajte! mame025b.zip
arkadne.1578 ranx,
ROM images za Ant Eater. ante.zip
arkadne.1579 ranx,
Kolekcija W95 ikona za arkadne igre, (C) Ranx!!! Bomb Jack, Crazy Kong (2 komada), Frogger, MsPacman, Pacman i Pengo. ikone.zip
arkadne.1580 miljan,
Evo i ja da dam mali doprinos, ROM images za Pisces pisces.zip
arkadne.1581 miljan,
ROM images za Pleiads pleiads.zip
arkadne.1582 dzim,
E, imam problem sa Descent 2. Tj. nemam ja, nego ima moja sestra poshto oce da igra sa shiframa...a ove shifre shto sam nashao u konfu ne deluju. Reaguje on, al kaze "A varash, dakle? Evo ti na..." i smanji mi energiju i shtit na 1. Mislim, u chemu je fazon..shto nece da saradjuje? Imal tome leka?
arkadne.1583 gligo,
*** ODgovor na Igre.3: 4.1258 *** > A u stvari sam samo konstantovao da ti "malo" lazes da imas > 286, zar ne ? ;) Ovde svi odlicno znaju da Duke ne radi na > 286-ici. Ali ne tvoja 286-ica je poseban slucaj... Dobro, mozda > si ipak igrao od nekog druga... A da tebi ne treba malo jaca dioptrija? Pogledaj jos jednom moju poruku pod brojem 4.1251 i javi mi dal' vidis smajli. A sto se tice hvalisanja,po tome si bar poznat.... Cudi me jedino sto sliku nisi stavio ovde...(al'nadam se i tome) Da ne bi ljude zamarali,i ako imas uopste neke potrebe REPLY salji na mail, please! BTW. U bre,a ja mislio ti neki dobar covek... poz,
arkadne.1584 ddamir, -> #1582, dzim
> E, imam problem sa Descent 2. Tj. nemam ja, nego ima moja > sestra poshto oce da igra sa shiframa...a ove shifre shto sam > nashao u konfu ne deluju. Reaguje on, al kaze "A varash, dakle? > Evo ti na..." i smanji mi energiju i shtit na 1. Mislim, u chemu > je fazon..shto nece da saradjuje? Imal tome leka? Tvoja sestra? Devojka koja igra D2? Khm, koliko godina ima? ;> Salu na stranu, tako ti je to sa varanjem u Descentu, tu nema leka. Znaci, samo polako i posteno ;) A ako negde zapne, slobodno se obrati (moze i sestra ;)
arkadne.1585 gmatic, -> #1582, dzim
==> Evo ti na..." i smanji mi energiju i shtit na 1. Mislim, u ==> chemu je fazon..shto nece da saradjuje? Imal tome leka? Kolko se secam treba prvo nesto da ukucas da bi omogucio sifre (za D1 to bese GABBAGABBAHEY ili tako nesto). Vidi SK ima ih sto od dvesta. Probao sam ih ali igru nisam mnogo igrao(jednom) i rade. Aj malo cu da prevrnem po arhivi pa kad nadjem...
arkadne.1586 vector, -> #1583, gligo
Ů│Ţ A sto se tice hvalisanja,po tome si bar poznat.... Ů│Ţ Cudi me jedino sto sliku nisi stavio ovde...(al'nadam se i tome) Uz poruku 4.1258 je i zakacena slika (GLIGO.JPG). emaj--03.arj
arkadne.1587 dzim, -> #1584, ddamir
<M> Tvoja sestra? Devojka koja igra D2? Khm, koliko godina ima? ;> <M> Salu na stranu, tako ti je to sa varanjem u Descentu, tu nema <M> leka. Znaci, samo polako i posteno ;) A ako negde zapne, slobodno <M> se obrati (moze i sestra ;) Ja sam igru presho, fala na pitanju, al sestra mi josh nejaka (5. osnovne) pa ne moze dete da pobije sve dushmanine...:)
arkadne.1588 dzim, -> #1585, gmatic
<M> Vidi SK ima ih sto od dvesta. Probao sam ih ali igru nisam mnogo <M> igrao(jednom) i rade. Aj malo cu da prevrnem po arhivi pa kad <M> nadjem... Ajd vidi ne bilo ti teshko...gledo sam po SK, nasho aj shifre i to za keca da enable cheat al za dvojku nidje nema...evo, ovim putem apeluje i sestra poshto tvrdi da je mnogo dobra igra (bolja i od tetrisa!!). :))))
arkadne.1589 jones,
Da li neko zna gde se u Quake-u nalaze tajni prolazi na nivou gde nema gravitacije (4.nivo,1.misija-skriveni nivo)? pozdrav
arkadne.1590 ranx,
MAME 0.25 --------- Arabian arabian.zip
arkadne.1591 ranx,
MAME 0.25 --------- Centipede centiped.zip
arkadne.1592 ranx,
MAME 0.25 --------- Congo Bongo congob.zip
arkadne.1593 ranx,
MAME 0.25 --------- Crush Roller crush.zip
arkadne.1594 ranx,
MAME 0.25 --------- Defender defender.zip
arkadne.1595 ranx,
MAME 0.25 --------- Frogger frogger.zip
arkadne.1596 ranx,
Za sve ljubitelje arkadnih igara, evo spiska svih ROMova koje sam poslao, zajedno sa porukama uz koje su okačeni: conf igre.3:arkadne 01. Scramble 1.1529 02. Crazy Kong 1.1532 03. Burger Time 1.1533 04. Bomb Jack 1.1534 05. Galaga 1.1549 06. Pacman 1.1554 07. Zaxxon 1.1555 08. Donkey Kong Jr. 1.1558 09. Ant Eater 1.1578 10. Pisces 1.1580 * igre sa zvezdicom poslao Miljan 11. Pleiads 1.1581 * 12. Arabian 1.1590 13. Centipede 1.1591 14. Congo Bongo 1.1592 15. Crush Roller 1.1593 16. Defender 1.1594 17. Frogger 1.1595 conf igre.3:razno 18. 1942 8.899 19. Amidar 8.900 20. Commando 8.901 21. Donkey Kong 3 8.902 22. Ghosts'n Goblins 8.934 23. Ms Pac Attack 8.996 MAME 0.22 igre.3:arkadne 1.1531 0.23 igre.3:arkadne 1.1544 0.24 igre.3:razno 8.898 0.25 igre.3:arkadne 1.1577 ikone za igre: igre.3:arkadne 1.1579 DPMI menadžer za rad MAME pod DOSom igre.3:razno 8.938 Da napomenem: Sve nove verzije emulatora, kao i ROMove, ubuduće šaljem u temu arkadne, gde im je i mesto! Puno pozdrava svima!