IGRE.4

13 Nov 1998 - 24 Dec 1999

Topics

  1. arkadne (344)
  2. avanture (177)
  3. simulacije (287)
  4. strategije (411)
  5. logicke (113)
  6. modemske (70)
  7. frp (223)
  8. razno (574)
  9. diplomatija (8)
  10. sezam (89)
  11. unknown (406)

Messages - avanture

avanture.109 nico, -> #108, whiplash
Pazi...ako mislis na ono kad se muvas tuda i kad si u onoj kao kapetanovoj sobi, e... Treba da (valjda) nekako dokacis periskop....Pazi, ja nisam uspeo, ail je moja sestra to lagano izvela (nisam video).Kaze da samo treba da se klikne na Periscope...????? Probaj pa javi.
avanture.112 scar,
Ako neko ima shifre za King's Quest VI neka ih kazhe!!! Shifre su u vezi sa Zacharanim Planinama. Drugi deo Ono sa znakovima. Rechenica glasi: A Master oof Languages will ____. Hitno!!!
avanture.113 fraudator,
e ljudi, u igri lost in time ovaj, kad poqpim onaj sprej rust remover kako da nateram slavinu da radi?? i kako da udjem u svetijonik ? i ono, kako da pokrenem onaj mekanizam u dimnjaq fala unapred
avanture.114 fraudator,
lost in time treba mi pomotj oko onog imanja ajde ljudi brzo
avanture.115 junior,
:: Lost in time Neko je tražio pomoć za lost in time. Uz poruku ide rešenje igrice u .uhs formatu (viewer okačen u temi razno), a ako ne može da se čeka dl, evo i rešenja ispod ovog pasusa: Lost in Time 1 ... The Briscarde Problem: How do I escape the Hold? Hint: Look behind the barrel. Take the lamp. Using the lamp, look behind the barrels. Take the sponge. Use the lamp on the trapdoor to go down to the bilge. Problem: What should I do in the Bilge? Hint: Look in the cask. Take the palm oil. Use the oil on the pump handle. Pump the handle. Look behind the chain and take the corkscrew. Return to the Hold. Problem: I've returned to the Hold. How do I get out of here? Hint: Put the sponge in the bucket of water. Use the wet sponge to remove the poster. You will see a knothole. Use the corkscrew on the knothole. Talk to Yoruba. Take the knife he offers you. Use the knife to carve a step in the post. You can now climb up to the Mid Deck. Problem: What should I do when I reach the Mid Deck? Hint: You must try to open the stuck door. To open the door, take a towel from one of the three containers along the wall. Use the towel to pull the ring attached to the stone plate. You will find a secret compartment. Take the soap and use it on the rusted cannon to make soap shavings. Use the shavings on the sliding door. Talk to Melkior. 2 ... Flashback to the Manor de la Prunliere Problem: What should I do at the Manor gate? Hint: Examine the tractor carefully. It has the items you need to open the gate. On the top of the cab, you should see a basket. Look in the basket and take the apple. Take the battery. Inspect the toolbox a couple of times. Take the empty cigarette pack and the small pipe. Give the horse the apple to make him move out of the way. Take the dart and the note attached to the gate. Using the small pipe, take some acid from the battery. Use the acid to erode the lock. Go through the gate. Problem: How do I enter the Manor? Hint: Go to the North side of the Lighthouse. Take the bottle in front of the barrel. Go to the Manor door. Take the portrait above the door. Take the wire the portrait hung on. Take the door handle. Fill the battery with vinegar. Coil the wire around the door handle and attach it to the battery to build an electromagnet. Use the dart to push the key out of the keyhole. Use the electromagnet to pull the key through the space under the door. Use the key to unlock the door and enter the Manor. Problem: What should I do inside the Manor? Hint: Find the fuse box just to the left of the fireplace. Remove and take the copper wire to open it. Take the can of resin. Open the cigarette pack and take the foil. Repair the blown fuse with the foil. Take the roasting spit on the andirons in the fireplace. Take the oar from the wall recess. Problem: How do I open the Crypt Vault? Hint: First, repair the fuse in the Manor. Put the portrait from the Manor in the notch in the steps. A code lock will be revealed. You will need to enter the correct number to open the code lock. Subtract the two dates you see on the lock to find Philibert's age when he died. Enter this number in the code lock. Click on the cross and an elevator will appear. Problem: How do I use the Elevator? Where does it lead? Hint: You should have the code from the shipwreck before taking the elevator. The shipwreck is visible from inside the Lighthouse. Once you have, use the elevator to descend into the Crypt. If the elevator doors are closed, open them by pressing on the portrait in the steps. Problem: How do I enter the Lighthouse? Hint: First, open the Crypt Vault. Go to the North side of the Lighthouse. You will find a full barrel. Use the dart you found at the Manor gate to remove the cork and empty the barrel. Move the empty barrel into place so you can reach the basement window. Use the roasting spit from the Manor to break the basement window. Take the hose from the North side of the Lighthouse. Attach one end of the hose to the Lighthouse door. Attach the other end to the Crypt Vault elevator rail. Send the elevator down to open the Lighthouse door. Problem: What do I do inside the Lighthouse? Hint: Take the wooden shoe on the steps. Examine the shoe to find a key. The key opens the basement. Go to the second floor of the Lighthouse. Open the desk drawer. Take the book page and the acid solution. Use the field glasses to scan the ocean. Find the wrecked ship. Click on the ship to get a close-up. Click again to get a close-up view of the bow. Note the order and color of the symbols on the bow. For example, yellow sword, green cannon, and red cannonball. Write this information down. Use the oar from the Manor to open the cupboard. Take the razor. Go the third floor of the Lighthouse. Take the bottle of kerosene from behind the curtains. Use the razor to cut a piece of the curtain. Return to the first floor and unlock the basement. Open the valve on the left-hand side of the screen. Pick up a piece of glass from the broken window. Go to the Crypt Vault and use the elevator. Problem: What do I do in the Crypt? Hint: Use the shipwreck code to open the trunk. Take the ship's log and the fiberglass. Climb on a barrel and take a bottle of cider. You need the solvent that is on top of the center beam. Select the cider bottle cork from your inventory. Point the cork cursor at the top center beam. Move it across the top of the screen until you see the "Use CORK on BOTTLE" message. Click your mouse and the cork will pop out of the bottle, knock the solvent container to the ground, and fly out the window. Take the solvent. You will need the cork again, but you will have to retrieve it from the Garden Well! Problem: How do I get my cork back? Hint: Use the garden hose to fill the Garden Well and float the cork to the surface. You must repair the garden hose to use it. Attach the hose to the faucet. To repair the hose, use the piece of fiberglass that you found in the Crypt and the can of resin from the Manor. Hook the hose up to the faucet. Put the other end of the hose in the well. Turn on the faucet. Click on the Garden Well to get a close-up view. When the well is full, you can take the cork. Problem: How do I open the gate in the Lighthouse basement? Hint: You must have the wooden shoe, the piece of broken glass, and the acid solution from the Lighthouse. You will also need the roasting spit from the Manor, and some rust remover from the Crypt. Pour acid solution on the algae. Scrape the algae off with the broken glass. Use the rust remover on the mechanism. Use the roasting spit to open the gate. Problem: How do I fix the boat? How do I use the boat? Hint: Bail the water out of the boat with the shoe you found on the Lighthouse steps. Place the piece of curtain from the Lighthouse on the hole. Finish plugging the hole with the cork you retrieved from the garden well. Use the oar from the Manor to paddle the boat. 3 ... The Fisherman's Cabin and return to the Manor. Problem: What do I do at the Fisherman's Cabin? Hint: Go inside. Open the dresser and take the ship-in-a-bottle and the bottle of nuoc-mam. Look inside the basket on the table a few times. Take the handkerchief, a nail, and a piece of bread. Take the notebook under the chair leg. Move the chair under the chandelier. Use the chair to reach the chain holding the chandelier. Use the nail on the top of the chain to remove the chandelier. Problem: What do I do on the beach? How do I get back to the Manor? Hint: Use the nuoc-mam from the Cabin on the piece of bread. Throw the piece of bread onto the roof. After the gulls knock the buoy off the roof, use the razor on it to cut the rope. Click on the chandelier in your inventory. It will change to an anchor. Attach the rope to the anchor to make a grapple. Use the grappling hook on the top of the cliff to climb back to the Manor garden. Problem: How do I start a fire in the fireplace? Hint: Take the fire extinguisher. Take the log by the Manor door. Cut a piece of hardened hose with the razor to make a club. Use the club on the ship-in-a-bottle to get the matches. Get the items from the Lighthouse basement you left there. Use the club to open the barrel. Return to the Manor. Enter the Manor and go to the fireplace. Get the iron rod leaning against the wall to the left of the fireplace. Put the rod on the fireplace grate. contacts. Put the log, handkerchief, and kerosene in the fireplace. Strike a match on the empty match box from cigarette pack and light the fire. When you have successfully built the fire, a secret panel will appear. Problem: How do I open the secret panel? Hint: Place the open barrel on the flagstone in front of the Manor fireplace. Seal the hole in the barrel with a candle from the chandelier you took from the Fisherman's Cabin. Fill the barrel with sand from the trunk using the wooden shoe. Problem: I've opened the secret passage. What do I do? Hint: Look at the mast and take the pliers. Put the floats on the floor in front of the wooden box. Use the copper wire on the electric wire to divert the current. Cut the electric wire with the pliers. Use the small pipe on the puddle to fill it with water. Pour the water on the lock. Use the fire extinguisher to freeze the lock. Break the frozen lock with the club. You will find a sarcophagus in the open crate. 4 ... Return to the Briscarde Problem: What is my goal now that I have returned to the Briscarde? Hint: Your objective is to free Melkior. Problem: What do I do on the Mid Deck? Hint: Take the hook from the door. Take the oar located by the cannonballs. Use the pliers to remove a wooden pin from the ship. Problem: What do I do in the Hold? Hint: Use the hook to open the trunk. Take the clothes and the ribbon by opening the trunk twice. The trunk has a false bottom. However, you will need a dagger to open the compartment. When you find the dagger, return and take the beauty powder and the handkerchief by opening the false bottom twice. Take the nail located under the stool by the anchor. Problem: How do I free Melkior? Hint: You need to find Melkior a "saw" so he can be cut free. Connect the oar and the wooden pin with the ribbon. Use the pliers to twist the nail. Attach the twisted nail to the oar/wooden pin to make a boat hook. Use the boat hook to pull the halyard in the closet. Look at the end of the halyard. Stick the corkscrew into the notch in the wall. Attach the halyard to the corkscrew. Look through the porthole to see the rope. Pull the rope to bring up the bucket. Look in the bucket 3 times. You will see a saw. Take it. Retrieve the corkscrew from the notch in the wall. Problem: What do I do in the Captain's Cabin? Hint: Take the flag from the stern balcony. Look at the desk. Take the silver key from under the desk chair. Open both the bedroom dresser doors in the chamber. Take the bottle of smelling salts from the left side and the bowl from the right side. Take the brass key from under the rug in the wash room. Use the brass key to open the desk drawer. Take the blotter from the drawer. Pull the drawer out a second time. Take the dagger from the drawer. Use the dagger to cut the rug over the trapdoor in the chamber. Later, when you have a seal ring, you will be able to open the dresser in the Captain's wash room by using the ring on the notch. This will reveal a secret passage. Problem: What do I do in the Office? Hint: Get the seal ring from the drawer of the secretary. Take the golden cage from behind the red velvet curtains in the corner. Problem: What do I do in the Music Room? Hint: Take the record from the low table. Take the phonograph from behind the counter of the 60's style bar. Problem: How do I open the cupboard in the Captain's Cabin? Hint: To open the cupboard you must capture the parrot and have the silver key. Once you open the cupboard, you will find a jewelry case with an iron key in it. Problem: How do I capture the parrot? Hint: You must have the phonograph and the record from the Music Room. You must also have the cage, the bowl, the acid solution (paint remover), the smelling salts, and the flag. Place the phonograph on the table. Put the record on the phonograph. Turn the handle and push the start button. Place the cage on the piece of furniture. Take the banana slices from the dish in the corner of the chamber. Put the banana slices in the cage. Place the bowl to the right of the cupboard on the bench under the parrot, Galipo. Pour the muriatic acid solution (paint remover) and the ammonia smelling salts in the bowl. When the parrot is in the cage, cover it with the flag. Problem: How do I get the silver key to the cupboard? Hint: You must have the polish, the handkerchief and the blotter. Use the polish on the handkerchief to clean the sink in the wash room. Use the blotter on the sink and write down the combination (3E21). Look at the firing cannons to move the painting and reveal the safe. Use the combination from the washroom sink to open the safe. Take the small box from the safe. To open the box, turn it to the right. While looking at the left side, click on the top of the box. Take the little gold key. Turn the box again. While facing the front, click on the middle section. With the lock exposed, unlock the box using the little gold key. Take the revolver. Problem: How do I open the locked doors in the upper deck hallway? Hint: Go to the cellar. Look at the post. Use the corkscrew on the opening. Take the master key from the opening. The master key fits the locks to both the "very elegant door" and the "mysterious door" in the storage room. Use the beauty powder to climb up the cellar post. Problem: How do I rescue Yoruba? Hint: Use the towel from the mid deck to pull the ring. A wooden panel will open revealing a secret compartment. Place the bird cage on the bottom of the secret compartment. Pick up the cage. A rod over the trapdoor lock will slide to one side. Use the iron key from the dresser in the captain's cabin to open the lock on the trapdoor. You'll find Yoruba. Use the pliers to hold the door in the mast open. Take the cotton bale from behind the locked sarcophagus. Place the cotton bale at the bottom of the mast. Use the boat hook to make a bottle of rum fall from the shelf onto the bale. Find the shiny necklace in the crevice of the floor. Use a metal object in your inventory (revolver, pliers, corkscrew) to get the necklace. Use the magnetic necklace on the revolver. Shoot the shackles off Yoruba. Use the wet sponge on the bottle of rum to remove the label. Use the label on Melkior to show him the coordinates of the Island of St. Cristobald. 5 ... The Island of St. Cristobald Problem: I've arrived on the beach at St. Cristobald. What should I do? Hint: Listen to Yoruba. Head for the waterfall. Problem: What should I do at the waterfall? Hint: Use the corkscrew to make a hole in the coconut located on the ground beside the waterfall. Use the small pipe to get some coconut milk. Give the small pipe of milk to the manicou. Use the flag on the manicou. Use the parrot on the passage. Problem: How do I get inside Makandal's hut? Hint: Use the flat key on the cage. You'll find several gold pieces in the false bottomed cage. Put the gold pieces in the door's slot. Problem: What should I do at Delia's hut? Hint: Timing is tricky here. Just before you enter the hut, save your game. When Delia searches for her glasses, take the recipe book. You only get one chance before she finds her glasses. Wait until Delia leaves the room, then use the mirror on the spider. Take the silk blouse. Problem: What do I do in Makandal's hut? Hint: Place the holocom on the table. Open the window. Start the holocom by clicking on it. When Makandal becomes frightened, pour Delia's potion into Makandal's glass. After Makandal drinks Delia's potion, take the glass. Problem: Where should I go after I've been in Makandal's hut? Hint: Return to Delia's hut and meet with Velvet and Celeucie. Problem: How do I communicate with Serapion? Hint: Go to Delia's hut and she will give you an "inverter." Then go to Makandal's cabin. He'll give you some "bequiet". Use the "inverter" on the "bequiet" to create the "speakable". Use the "speakable" on Serapion and you'll be able to talk to him. Problem: How do I get past the mean dog near Serapion's hut? Hint: Talk to Serapion twice. After you talk to him a second time, he'll give you some coarse salt. Use the "inverter" on the salt to turn it into sugar. Use the sugar on the mean dog. Problem: What should I do in the Kitchen? Hint: Get rid of the snake in the crib. Take the bag from the table. Look in your inventory and click on the bag. Click on the flower to remove it from the bag. Use the bag on the fire to take some embers. Now place the bag on the stool. When the snake crawls into the bag, place the bag on the embers of the fire. Problem: How do I defeat Jarlath? Hint: Use the flower you took from the bag on the table on Jarlath. He will fall to his death in the ravine. Congratulations! You've won Lost in Time. ulit.zip
avanture.116 fraudator, -> #115, junior
e fala ti puno al bash onako puno shteta shto sam igru obriso radi ushtede prostora :((( al opet fala ti
avanture.117 mrav,
treba mi pomoc u vezi Goblins3 kako da eliminishem kralja i oslibodim princezu u onom glupom shahu? Strah&Treppett
avanture.118 stex,
Jel ima neko krek za igru Sam & Max? PLS Stex
avanture.119 misery,
Imam ja ali mi kazi kako da ga nakacim i tvoj je :) VUK...
avanture.120 misery,
Da probamo sa krekom sa SIMU i Maxa.BTW,igra je SJAJNA(Preso sam je,al nije da se falim)tako da ako ti treba neka pomotj,vichi... Moj Problem(AKAM se s`njim vec godinu dana): Subject:Day of the Tentacle Da li IKO OVDE zna kako da uzmem shipku(Crowbar)od tipa sa maskom koji pokusava da otvori prtljaznjik od nekih kola(Ruznih,Prljavih,Gadnih-mogo bih da ih priustim)...HELP!!! Krek ide...
avanture.123 fraudator, -> #120, misery
ovaj, koliko se setjam, treba da u sobi gde spava ona debela mrcina, zatvorish vrata i poqpish kljucheve onda ih daj onom lopovu i to je to misim nije da se falim, ali presho sam igru ;) ako ti treba josh neka pomotj oko TDOTT, javi
avanture.124 misery, -> #123, fraudator
>Zatvori Vrata... Kakva sam ja budala,ladno se nisam setio da zatvorim vrata u toj sobi gde spava ta debela mrcina... Dalje znam i sam...A za ovo ti fala k`o bratu VUK...
avanture.125 misery,
Ima li neko resenje za Death Gate? VUK...
avanture.126 balkan.boy,
PAŽNJA PAŽNJA! Otvorena grupa avanture! Pozivam ljubitelje avantura da se priključe! Pišite mail na user scar!
avanture.127 boy.,
E ako je neko igrao Lari 7,bio bih mu jako zahvalan da mi kaze kako da otvorim jedra na brodu(ono da bi mi ona riba sasila odelo)
avanture.128 scar, -> #127, boy.
pa ovako kolko se secjam larija VII trebash da udjesh u sobu za osoblje (to je tamo posle one velike slike one Captain Thygh iz chijih grudi izlaze topovi) e tu na oglasnoj tabli pokupish zhicu, i onda odesh ispod jarbola, otvorish onu kutiju i povezhesh ono shto se nalazi unutra sa tom zhicom. e tad bi trebo da si spustio jedro. Mozhda je malo nejasno, ali davno sam je presho pa se ne secjam bash najbolje :))))))))
avanture.130 junior, -> #125, misery
> Ima li neko resenje za Death Gate? Uz poruku ti je obično rešenje, u sledećoj poruci ide .uhs fajl. A evo ispod još jedne verzije rešenja, valjda će jedno od njih upaliti. U svakom slučaju, preporučujem .uhs: Deathgate [Solution] Solution to Death Gate by Legend Entertainment by Andrew David Watts Version 1.0 (11-30-94) The game is not hard except perhaps in a few spots...after that its mostly linear. I will separate the solutions into sections by world, and general information. Misc Notes - Speaking to people is up to YOU. What you say DOES make a small difference and CAN get you killed if you say the wrong thing. I will only tell you when talking to a person will get you something (an item or spell). Other than that, it shouldn't be too hard to use your discretion on this matter. After you complete each world, except Chelestra, give the seal to Xar. Talk to EVERYONE you can. The hints in the book seem unimportant, but KEEP THEM IN MIND if you get stuck. READ EVERY BOOK YOU GET!! WARNING - THE SOLUTION TO EACH OF THE SIX REALMS FOLLOWS! DO NOT READ ON UNLESS YOU ARE STUCK!! Prologue: Listen to Xar, do everything he tells you to do to get to Arianus. ------------------------------------------------------------------------- Arianus: The World of Air. The difficult parts of this world are getting out of Drevlin and out of the Tower of the Brotherhood. ------------------------------------------------------------------------- Drevlin: Get the shirt, marmalade and bread slice. Overflow the bread with marmalade. Give the bread to Limbeck and snatch the sticky parchment he discards. In the room with the sleeping dwarf, cast a heat spell on the sensor. After that you must act FAST - the alarm will last for a little while only. Elven Ship: In the Wizard's Quarters, grab the wine. In the galley, talk to Andrews, then LEAVE QUICKLY! Go through the dwarven tunnels. Don't worry about the unfinished activities in the caves - they will be resolved in time. Stephen's Castle: Talk to the guards, speak with King Stephen. After you exit the castle, go west and lift the bar on the window with the shear there. Watch and learn the new spell, Create Reality Pocket. Take the Candle Holder for Limbeck, and Create a Reality Pocket on the portrait of the jailed elf. Give him the wine, and talk to him to learn the spells Create Shroud of Darkness and Swap. Return to Drevlin. Drevlin: Give the Candle Holder to Limbeck. Take the cork, and put the white shirt in the ink. Get to the ship. Cast Shroud of Darkness on the Black Shirt and put it on the glowing figures. Get Below and west to the storeroom. Open the box and activate the zinger. From here, you will talk to King Stephen again, and be transported to Skuvash. Skuvash: Get the doll for the street rat, then cast swap on him, when you are trapped in his net. Free him, then go northwest into his hideout. Get the prybar. From there go back to the ship and open the strongbox with the prybar. Get everything in there. Go to the bar and give the jewels to the Bartender. He will give you some money and you will then be asked by Hugh the Hand to do a mission for him - assasinate the Merchant and bring back his pendant. Go back to the street rat and give him the money. He will return in one turn to give you a clue on the Tower's treasure and a lockpick. Look at the doll to get the "Motion" spell. Get to the Merchant's house. Merchant's House: Use the lockpick to enter the house. The sounds in order are 'CLACK', 'TICK', and 'THUNK'. Once inside, get the poetry book. Read it to figure out the clock puzzle. Read the journal in the compartment. Create a Reality Pocket on the Picture - if you're not kicked out, and answer the questions correctly, you will get his amulet. Return it to Hugh, and you will proceed to the Tower of the Brotherhood. Tower of the Brotherhood: Push the table and get on it. Note which continent is in the window. Use the lockpick on the northeastern door. Cast motion on the statue then get the necklace. Read the paper - depending on which continent is in the window, there is a different code - use the top corresponding word as the combination (t = topaz, o = opal, d = diamond, etc). Put the necklace on the pedestal, Get all three items that aren't labeled "Treasure". Take the necklace after Hugh and the guard enter. The Book of Pryan has the naming rune for that realm on it. From there exit - you will be taken to Drevlin. Drevlin: Fix the Kicksey-Winsey with the pipes. Fill the hole with the cork, and turn the master valve. Talk to the dwarf, and show him the map to get the directions to the Seal Piece and a piece of iron ore. Put the iron ore in the compartment of the Kicksey-Winsey. Enter the room of glass coffins and put the crystal ball from the tower in the statue's hands. Take the seal piece. Return the ship and place the naming rune of Pryan on the Steering Stone. Return to the Nexus. While in the Nexus - NOTE THE NAMES OF THE SIX DEVILS and what they are the devil of and keep them handy - this will be EXTREMELY important for the end of the game. ------------------------------------------------------------------------- Pryan: The Lush World of Fire. Defeating the spider and getting past the Tytans are the ONLY challenges Pryan has to offer. This is the easiest of the five realms to conquer. ------------------------------------------------------------------------- Citadel: Get the pink flowers, the nut, and the nut shell from this area. Do NOT try to attack the Tytans - you can't possibly defeat them. Tree City: Take the clothesline as a rope. Work for the elven cook. Give the doll to the elven girl, and follow her to the ledge. Give the rope to the elven prince, then follow everyone to the secret spot. Gather the ember in the shell. Watch the Zifnab show and marvel (or not) - Zifnab IS a Sartan. Follow Zifnab using the Transportation spell on the White Disk. Take the black disk. Tie the rope to the tree and gather the yellow and blue flowers in this area. Crush the yellow flowers. Use the rope to cross the chasm. Go to the edge of The Maw and throw the black disk into it. Transport on the White Disk into the Maw. The Maw: Put the ember on the hive. Throw the marmalade at the spider. Cut the pod with the golden staff in it and take it. Also in the pod is a magic arrow - you don't use it anytime soon. Push the corpse to find toadstools - take one - Transport out of there. Secret Spot: Give the love poetry, blue flowers and staff to the prince. Talk to the human princess, and the elven prince and ask them to join you. Go back to the citadel and forest. Citadel: Go to the forest with the tytan in it. Give the princess the Book of Pryan, and tell her to play the music in it on her flute. Free the dwarf girl quickly, for the princess has a cough and can only keep up the music for one turn. The dwarf girl will give you an herb. Go to the place you received your nut - there will be a Zuzu - a monsterlike squirrel. Put the crushed yellow flower in your nut and give it to the Zuzu. Take the discarded Nut Meat and feed it as well as the toadstool, pink flower, and the herb that you got from the dwarf girl to the human princess - this will cure her cough. Proceed to the Forest of the Tytans. Tytan Forest: Have the princess play the music from the Book of Pryan. When you get to the center of the forest, have the elven prince get the crystal. The crystal is important to you since it bears the naming rune to Aberrach - World of Stone. Once you get to the stump, pull on the branch, and throw the crystal in. From there, enter the citadel, and get the Seal Piece of Pryan from the statue, and a magic stone from Zifnab. Proceed to the Nexus, and then on to Aberrach - the hardest of the elemental worlds to conquer. ------------------------------------------------------------------------- Aberrach - The Dying World of Stone Almost everything in Aberrach is a challenge - be on your guard. ------------------------------------------------------------------------- Dead fields: Talk to Jethro - the undead worker. Get the pail from him and the rocks from the garden. City of Telestia: Take the tea set and ignore the dead nanny, for now. Give it to the dead butler and pay attention to what time he says Balthazar drinks tea. Go to the clock tower, put the pail with rocks on the hook and go up. Turn the dial to just before what time the Butler told you. After that turn the crank and wait one turn. Pull the release lever, and leave the tower. Enter the now open room, and grab the book off of the bookstand. Read it to learn the spells of Ward and Possession. Go from there to King Kleitus's Palace in the Core. The Core: Enter the palace and talk to Kleitus. You will be poisoned, learn a new spell - Hunger - and taken to the Dungeon where you meet a Sartan - Prince Edward. Listen to him about the bottles in the bar. Cast Hunger on the Dog, give him the steak and cast Posession on the dog. Get the key from the wall and give it to your comatose body. From there go upstairs and get the bottle with the antidote (2nd on from the left). Go back and give it to your comatose body - touch yourself (as the dog - don't get any dirty ideas). Take the bottle and drink it, Then give it to Edmund. Take the key and free both yourself and Edmund. Take the vise from the table. Ask Edmund to join you - he will lead you out of the palace and to the secret cave of the Sartan Refugees. Secret Cave: Talk to the gamblers and get rune-bones from them. Talk to Balthazar about EVERYTHING (you get nothing but you need to do this). Possess the dog, release the spell, and talk to Balthazar about the east wall to get the unravel illusion spell, and to enter the hidden cave. Take the book (to learn Resurrection), and the robe (where you see a vision and learn Self-Immolation). Wear the robe, then talk to Balthazar again. Go back to Telestia. Telestia: Go to the clock tower and use the vise on the scepter to get the head piece. Go back to Balthazar's home - in the city. Talk to the nanny and grab her book. Get her to join you. Go to the fields and get Jethro to join you. Flip the rhyme book to "Grab that Snake". Go north, and give the rhyme book back to the nanny. From there go north to the puzzle. The Arrow Puzzle: This is the most EVIL puzzle of the entire game. To go through it easily (and be a wimp), make one move and push the reset button, five times each. Then hit the hint button until it is solved. It is much more gratifying to try to solve the puzzle yourself though (go ahead, I did it, why can't you?) Dwarf Cave: Take the dwarf with you to the palace and enter the catacombs. Grab the rag and go north. Show the rag to the dog and follow his nose. Cast Unravel Illusion on the Rune. Put the headpiece on the hole in the Colossus Rune. Receive the pendant from Edmund and take the seal piece and return to the Nexus. After you report, go to Chelestra - all five naming runes (including the one for the Nexus) is on the pendant. -------------------------------------------------------------------------- Chelestra: The Realms of the Water World. Two moderately difficult puzzles can stump most players who get here. After this, the game gets fairly easy. -------------------------------------------------------------------------- Chelestra (not much is needed to be done here): Get the water, and go to the city. Cast Rune Transfer on the Rune Bone that will change the Ward Spell on the Gate to a Posession Spell. Your true enemy is revealed here to be the dark dragon, Sang-Drax. Cast Possession on the dog - nothing can be done to save you right now, and retreat to the open city. The Sartan Council: You will be revived and administered null water - you will be invulnerable to spells and unable to cast them for a short time. This also negates the fear Sang-Drax puts upon you. You will learn Null Water, which when cast upon your bottle, will have the effect listed above. Cast Rune Transfer on the Pendant to the Globe. Push the Globe and create a reality pocket on the rug. Take the rug to Samah's ship, where yours used to be. Put the rug on the beam, and create a reality pocket there, push the globe & exit. Go outside of the cave, and drink the null water. Go in the cave, take the scales, and go outside the city. Take Zifnab's rock and forget about the scales. Return to the Nexus. Grab Xar's Book. Proceed inside the labyrinth. ------------------------------------------------------------------------- The Labyrinth and Vortex: The Exodus of the Game ------------------------------------------------------------------------- The Labyrinth: When you enter, throw the zinger at the vines. Then cast cold on the vines. When you reach the tiger men - backtrack to the vines until you can see the tiger men clearly. Cast heat on the vines. Cast cold on them again. At the cave, take the skull, go in, take the bone. Put the skull on the zinger and then put that in the robe. At your home village, activate the zinger and take the cord. Heal the tracker and convince him to track Xar and Sang-Drax. Put the cord on the bone, and shoot the giant insect outside the cave. When you meet Sang-Drax, Crush the Stone. Read the story from there. The Vortex: At the first part of the path - cast the mirror image (horizontally) of self-immolation. You will be fine, your double will destroy himself. Take whatever he had. Combine the shears. From there go north and north again into the tentacles. Cut each one with the shears as it approaches you. Go north to the center of the Vortex. The Runed Island - Exodus: Put the water seal piece in the water spire. Cast Resurrection on Xar. Talk to him - he tells you which devil's rune to put the focus over. Put the stone seal in the earth spire. Read the history book for the appropriate devil's rune. Put the focus over that rune. Put the air seal in the air spire. Put the nexus seal in the focus... ...and watch the fireworks. You should be able to receive all 1500 points from this solution. I hope this is useful - the game itself is not all that hard, I beat it in three days - with some help from the net. Thanks to "The Whistler" for helping me out with the puzzle on Chelestra. dgate.zip
avanture.131 junior, -> #125, misery
> Ima li neko resenje za Death Gate? Rešenje u .uhs formatu (universal hint sistem). Mnogo zgodnije za "postepeno" rešavanje igre. Inače viewer .uhs fajlova je okačen u ovoj konfi uz poruku 8.448. udgate.zip
avanture.132 misery, -> #131, junior
10x 10x 10x 10x(chega) VUK...
avanture.133 misery,
Subject:Secret of the Monkey Island II Q:Sta se radi u biblijoteki na Phatt island-u i kako dotji ponovo do mape? VUK...
avanture.134 sherman, -> #133, misery
>> Q:Sta se radi u biblijoteki na Phatt island-u >> i kako dotji ponovo do mape? U kartoteci pretrazhi potrazhi knjige "Disasters" i "The Joy of Hex". Takodje uzmi josh jednu chiji naslov nije bitan. Kada budesh popunjavao chlansku kartu, obavezno napishi da imash 21 godinu. Idi do fenjera pored vrata i otvori ga, pa uzmi sochiva. Nemam sad vremena da ti dalje napishem kako dotji do mape, jer je dosta dugo. Poslatju ti na mail malo kasnije. Sherman.
avanture.135 misery,
Subject:Day of the Tentacle(sha da se radi...) Kada se troje spoje u jedan,a na spratu u hodniku onaj ljubichasti Tentacle te samo smanjuje,sta treba da se radi??? VUK...
avanture.136 misery,
E,a ne bi bilo lose i celo reshenje za monkey2 :) VUK...
avanture.137 christie, -> #135, misery
pa ovako kad te smanji ti udji u onu sobu gde je na pochetku igre bio onaj koji je hteo da se ubije.u toj sobi prodji kroz mishju rupu.i reshio si se ljubichastog tentaclea :)))) to je to poz od scara
avanture.138 misery,
Subject:Secret of the monkey island II Kako pobediti u pljuvanju.Stalno osvajam trece,retko drugo mesto??? VUK...
avanture.139 sherman, -> #138, misery
>> Kako pobediti u pljuvanju.Stalno osvajam >> trece,retko drugo mesto??? Mislio sam da sam ti to vetj napisao u onom fajlu.... Na ostrvu Scabb idi na brod sa barom i naruchi pitja Blue Whale i Yellowbeard's Baby. Plavo pitje upotrebi na zhutom i dobio si meshavinu koja tje ti pomotji na takmichenju. Kad budesh tamo, meshavinu pij pomotju slamke. Ponavljaj taktiku 'srkanja' i 'pljuckanja' nekoliko puta i pobeditjesh.
avanture.140 sfilip, -> #139, sherman
> Mislio sam da sam ti to vetj napisao u onom fajlu.... >Na ostrvu Scabb idi na brod sa barom i naruchi pitja Blue Whale i >Yellowbeard's Baby. Plavo pitje upotrebi na zhutom i dobio si >meshavinu koja tje ti pomotji na takmichenju. Kad budesh tamo, >meshavinu pij pomotju slamke. Ponavljaj taktiku 'srkanja' i >'pljuckanja' nekoliko puta i pobeditjesh. to monkey2? zaboravio si da kazhesh da pljuckash kad se jednoj zheni iz publike pomeri suknja, tj kad dune povoljan vetar :)
avanture.141 fraudator, -> #140, sfilip
FR> FR> to monkey2? zaboravio si da kazhesh da pljuckash kad se jednoj FR> zheni iz publike pomeri suknja, tj kad dune povoljan vetar :) i mora da pomeri one zastavice idi do onoga topa, opali iz njega i chicha koji sudi na takmichenju tje da ode ti za to vreme pomeri zastavice i to ti je to
avanture.142 misery, -> #140, sfilip
> Mislio sam da sam ti to vetj napisao u onom fajlu.... > Na ostrvu Scabb idi na brod sa barom i naruchi pitja Blue Whale i > Yellowbeard's Baby. Plavo pitje upotrebi na zhutom i dobio si > meshavinu koja tje ti pomotji na takmichenju. Kad budesh tamo, > meshavinu pij pomotju slamke. Ponavljaj taktiku 'srkanja' i > 'pljuckanja' nekoliko puta i pobeditjesh. >> to monkey2? zaboravio si da kazhesh da pljuckash kad se jednoj zheni iz >> publike pomeri suknja, tj kad dune povoljan vetar :) Uradjeno...Sad stalno osvajam DRUGO mesto.Kako da osvojim PRVO??? VUK...
avanture.143 misery, -> #141, fraudator
> idi do onoga topa, opali iz njega i chicha koji sudi na takmichenju > tje da ode > ti za to vreme pomeri zastavice i to ti je to Ql,ql,aaaaa.....kako da opalim iz topa.Onaj chichica kazhe da opaljuje samo kad dolazi poshta :) VUK...
avanture.144 .lex., -> #143, misery
=> Ql,ql,aaaaa.....kako da opalim iz topa.Onaj chichica kazhe => da opaljuje samo kad dolazi poshta :) To mora da je neki super pametan top. Ono, ti dođeš do njega, povučeš uzicu za pucanje, a on kaže: "Danas ne dolazi pošta! Ja pucam samo kad dolazi pošta! Ja danas ne pucam!". Verovatno moraš nekako da ga prevariš, da pomisli da i danas dolazi pošta... Probaj da nosiš neko pismo sa sobom... Ili da se maskiraš u goluba pismonošu. ;)
avanture.145 noay,
Da li ima neko resenje za igru Rama? .Zaglavljen.
avanture.146 misery,
Monkey Island II Ljudi,opet se zaglavi...`vako pecaljkom sam pokusho sa stene da uzmem deo mape.Neka ptica mi ga maznula i odnela na neko veliko drvo.Tamo mi je puklo veslo.Sta da radim??? A,u cottage-u kako da kada upadnem u rupu kada pomerim da me ne izbaci napolje neka stipaljka (???)...Aj,pa fala :) \ / I I I/ \/ I_I I\ ***
avanture.147 misery, -> #146, misery
> A,u cottage-u kako da kada upadnem u rupu kada pomerim da > me ne izbaci napolje neka stipaljka (???)...Aj,pa fala :) Ovaj...mislio sam kada pomerim ciglu pa se ispod mene otvori ona rupa(ili sta je vec(otvor))...Sorry zbog nerazumljivog pitanja :) \ / I I I/ \/ I_I I\ ***
avanture.148 dr.mengele,
Da li je neko probao Soul Reaver? NEVEROVATNA IGRA! Dugo nisam se tako primio na neku igru kao ovu. Naravno, ubrzo sam naleteo na isto tako ogromnu manu: snimanje pozicije. Posto igra nema nivoa (veliki plus: skoro da nema nikakvog ucitavanja tokom igre), nego se na odredjene delove ide teleportom, tako i kda ucitate poziciju, to se svodi na vracanje na pocetak, odakle mozete da se se teleportujete na mesta koja ste bili. Pa onda ponovo pekse do mesta gde je snimljena pozicija (sto je izuzetno tesko), pa opet ubi ista cudovista... Mada, sama igra je fenomenalana.... BTW, moj glas je i dalje za BG!
avanture.149 simce, -> #148, dr.mengele
> BTW, moj glas je i dalje za BG! Definitivno i moj favorit.. mislim da ce biti napeto.. BG vs JA2 ;)
avanture.150 simce,
Ah.. sad uvideh da se po kategorijama glasa.. Nishta od nadmetanja.. ;)
avanture.151 sfilip, -> #149, simce
> Definitivno i moj favorit.. mislim da ce biti napeto.. > > BG vs JA2 ;) > Ah.. sad uvideh da se po kategorijama glasa.. Nishta od > nadmetanja.. ;) da, onaj tvoj baldur_bulja_gejt netje stitji ni do prvog mesta u svojoj kategoriji... blah... kad nisi glaso za JA2 sa tri boda, ko te shisha ;)
avanture.152 simce, -> #151, sfilip
> da, onaj tvoj baldur_bulja_gejt netje stitji ni do prvog mesta u > svojoj kategoriji... blah... kad nisi glaso za JA2 sa tri boda, > ko te shisha ;) Ti necesh da glasash za BG da bi meni napakostio? :) I zashto ja ne bih glasao za Jagged? sh'a si se ti istripovao bre?
avanture.153 misery,
ajde shermane mooolim te,odglevi me iz onog sranja u monkey II PLIIIIIIIIIIIIIIIIZ :)))))))))))
avanture.154 misery,
Ljudi,imajte milosti........Samo jos ovaj put i necu vise nikad :)))) Secret of the @ Island II
avanture.155 sherman, -> #154, misery
Pa, ovako: Kad ti ptica odnese mapu na drvo, idi tamo i stani na dasku. Upotrebi veslo u sledetjoj grupi, stani na veslo i uzmi dasku i ponavljaj postupak sve dok se ne popnesh. Idi do najdalje kutje i uzmi teleskop. Udji u najblizhu kolibu. Pogledaj mape i potom upotrebi psa na njima. Tako tjesh dobiti josh jedno parche mape. Idi u antikvarnicu i upotrebi hranu za papagaja na uki gde je zakachen znak. Kupi ogledalo. Idi u kolibu na ostrvu Phatt. Stavi ogledalo u ram. Izadji i teleskop postavi na statuu. Odredi ciglu koju pogadja senka sa ogledala, uzmi ogledalo, pa gurni pomenutu ciglu. Eto, to su odgovori na oba tvoja pitanja.
avanture.156 misery, -> #155, sherman
Fala na ovome sho si napis`o,al to mi nista ne znachi... Nemoguce je da na rupama koristim veslo jer kada stanem na njega ono pukne i sledi duza animacija...ti ocigledno citas resenje za laksi nivo igranja...teleskop nisam nasho a trazhio sam ga svuda...to je to...
avanture.157 simce, -> #156, misery
> Nemoguce je da na rupama koristim veslo jer kada stanem > na njega ono pukne i sledi duza animacija...ti ocigledno Posle odesh na Scabb Island i popravish to veslo kod stolara.. On ce ga ojacha i sledeci put ces uspeti da se popnesh na drvo. > citas resenje za laksi nivo igranja...teleskop nisam nasho > a trazhio sam ga svuda...to je to... Kad se popnesh na drvo nacicesh i teleskop.
avanture.158 dr.mengele,
Evo jos malo o Soul Reaveru: Posle Malkiora treba srediti Kaina. U stvari, to je samo prvi susret. Fora je sto njegovim macem on vas lako prebaci u spektralni deo, pa je fora da pre nego sto puca vi ga udarite. Naravno, posle toga u spektralni deo, punjenje, pa opet nazad. Posle nekoliko udaraca, dobija se mac. Posle njega ide drugi brat, onaj veliki pauk. Pauka udarajte u najveci "pipak". Svaki put kad pukne, on izbaci jaje, koje uzmete i zapalite, pa bacite na pauka. Polse nekoliko iteracija pauk je mrtav, a Raziel ima moc da se penje po nekim zidovima. Ima li neko da je isao malo dalje da znam ako mi nesto zatreba?
avanture.159 dr.mengele,
Presao sam Soul Reavera mnogo brze nego sto sam pretpostavljao. Da li sam u pitanju ja ili je igra previse laka ;) Nema veze, evo saveta kako da sredite ostalu bracu: Posle onog brata-pauka, sledi "vodeni brat". Taj je ubedljivo najlaksi. Kad se popnete u njegovu sobu, ne obracajte paznju na njega, vec samo nisanite okrugle prozore oko vas. Posle toga burazer je mrtav, a Raziel sada moze da pliva :) Onda ide najjaci brat. Njega je malo komplikovano srediti. Nakon sto posle dugo mucenja stignete do njega, nakon sto u u velikoj sobi sa cevima upalite plin i zapalite ga tako da puknu vrata, ponovo upalite samo plin. Nakon sto brat krene da vas napada, bezite, ali neka stalno bude vama za petama. Neka vas prati do sobe sa plinom (u hodniku neka stoji) i tada zapalite vatru. Kao negradu, Raziel ima moc da pomera neke objekte, tacnije da ih okrece dok trci u krug. Sada ide zeznut deo zbog mnogo logickih zagonetki. Posle ide Kain. Kain se nalazi u okrugloj sobi u 4 nivoa. Raziel je na najdonjem nivou pored izvora gde moze da popuni energiju. Kain se prvo nalazi na prvom nivou. Posto gadja zrakom koji sve probija, morate brzo da ga udarite macem (samo mac radi na njemu). Kad ga udarite, on ide na visi nivo, pa na najvisi. Tu je najbolje da se koncentrisete na jednu platformu i kad se tu pojavi, zveknete ga i tu je kraj. Evo i kraja, koga interesuje. Na kraju pisu tri reci koje iznerviraju svakoga: To be continued... Nadam se da se isplati... Napominejm, za ovu trojicu mi je bilo potrebno oko 2,5 sata da predjem. Zato mislim da je igra laka.
avanture.160 saint, -> #159, dr.mengele
=> Presao sam Soul Reavera mnogo brze nego sto sam pretpostavljao. Da => li sam u pitanju ja ili je igra previse laka ;) Svaki put si kretao od pocetka? Imaju u glavnoj prostoriji neke tri zelene lopte cemu sluze?
avanture.161 dr.mengele, -> #160, saint
>> Svaki put si kretao od pocetka? Nema potrebe. Postoje portali. Malo davi, ali ne uzima puno vremena. >> Imaju u glavnoj prostoriji neke tri zelene lopte cemu sluze? ?? Ne znam za to?
avanture.162 darklord,
Hi, Jel neko igra Drakan:Order of Flame ???? Ako igra jel mi neko moze reci kako da uzmem onaj "Rift" kristal...kad prodjem onaj test. Ima neka kombinacija sa polugama i kristalom ! BYe
avanture.163 darklord,
Tntntnntntnt Ova igra moze da bude i u arkada-ma. Jel neko isprobao : Omikron:The Nomad Soul ?? Muzika :Dejvid Bovi ;) Sama igra:ima elemente...ala tekken takodje ima i pucacki deo(al dotle nisam stigao :) Igra staje na 3 diska. i preporucujem je svima ! Na pocetku zauzimate telo Kayl-a (policeman) itd.... Ako je neko igrao nek se javi na mail ! BYe
avanture.164 misery,
Aj nek neko baci sifre za JA2 PLIIIZ :)
avanture.165 darklord,
Hay, jel neko igrao Revenant !! ??? ako jeste nek mi kaze da li je tu kao u Diablu kad se dobje level up ?? Ono odaberem snagu il tako nesto !?? Ja sam poceo da igram i dobijem level up,poveca mi se armor class ja 1 i napad takodje al ne mogu nikakko da dobijem onu osobinu lockpick ili tako nesto pa ako je neko igrao nek se javi da razmenimo misljenja !! Inace igra je jako dobra preporucujem je svima !! Toliko BYe
avanture.166 sfilip, -> #164, misery
>Aj nek neko baci sifre za JA2 PLIIIZ :) Sifre za ja2? :)) pa nije to arkada da ukucas sifre i igras :)) Ne postoje sifre ali postoje razni nacini. Idi na internet i trazi, zaboravio sam potpuno sve...
avanture.167 corgan,
Jel sna neko kako se shaltuju stranice inventaru u Normality? Ono kao malo je glupo pitanje, ali stvarno ne mogu da provalim. B. PS: I da, rip verzija je.
avanture.168 darklord,
Hay, Po drugi put pitam !! Da li je neko igrao Revenant ?? Ajde ljudi javite se... BYe
avanture.169 jonnym,
Ljudi, jadna vam majka, dajte reshenje za SUPIja 2 ajde sigurno je neko igrao..zivota vam moga Dzoni Markoni hvala unapred
avanture.170 corgan,
Jel neko igrao Noramality? Ako jeste kako da kupim shibice, ili uzmem. U inventaru mi je: shrafciger, zemlja, psece govno, strange gismo, pare, zubcanik, kaish, ID kartica, parce scenarija, smrznuta hrana, otvarac, makaze. B.
avanture.172 corgan,
Imam problem.. U sysmsg mi pishe da mi je jones pomogao za normality u poruci 2.171, a sezam je ignorishe, tj nece da je procita, kao da ne postoji, tako bih zamolio jonesa, da mi istu prekopira i poshalje na mail, ako mu nije smaranje.Bicu mu vrlo zahvalan... :) B.
avanture.173 junior, -> #172, corgan
> Imam problem.. > U sysmsg mi pishe da mi je jones pomogao za normality u poruci > 2.171, a sezam je ignorishe, tj nece da je procita, kao da ne > postoji, tako bih zamolio Poruka je obrisana, a kako to nisam ja učinio, verovatno je to bio sam jones, koji nije okačio dotično rešenje uz poruku. Sačekaj dan-dva verovatno će stići nova poruka i rešenje.
avanture.174 dr.mengele,
Najzad na starom Sezu :) Za sve one koje nisu citali moj "opis" Tomb Raidera 4, evo sad ide. Dakle - grafika je bolja, lepsa, ali sam izgled se ne razlikuje mnogo od tr3 - zvuk je skoro isti - novi potezi: penjanje uz konopac, sipke, ljuljanje na konopcu (ala Tarzan), vise nema guranja onih velikih blokova, vec samo odredjenih predmeta i jos par nekih dodataka - nivoi su povezani kao u Quake 2, sto znaci da se mozete "lako" vracati na stare ako ste nesto zaboravili - nema vise Laraĺs Home, nego pocinje se obaveznim nivoima u kojim je Lara u Kambodzi negde 1984, sto ce reci, prilicno mlada :) - nova oruzja, ovog puta logicnija, tipa samostrel (mislim, M15 u dzungli???). Postoji i obavezni kompas, dvogled, a moze se naci i snajper. - sve se desava u Egiptu, sa jednom veelikom gluposcu. Otkad je Posejdon egipatski bog mora??? - Nivoi su prilicno laki, ima ih 20tak, i prvih 18 sam bez walktrougha presao za nekih 10tak sati (pravilno rasporedjenih u 7 dana) - Neprijatelji su raznovrsni, a najsimpaticnija je ajkula chekicjara :) Dakle, sledi moj zakljucak: TR4 je po meni manje interesantan od TR3 (meni se TR3 najvise svideo od svih), ali o ukusima ne treba raspravljati o ukusima. Samo izvodjenje skoro da nema nekih novina, tako da cu dooobro razmisliti pre nego sto uzmem TR5.
avanture.175 drejk,
Alone in the dark I Resenje? Bilo vec? Ako ne, par pitanja za pocetak, kad se prodju one dve meduze, dole u lobiju, problemi, gde sta kako zbog chega chime i u shta?!??? Viteza sam provalio kako da zaobidjem, a duha koji sedi? (sa sekirom ;).
avanture.176 dr.mengele,
Opet ja sa TR 4 Dakle(m), zaglavih se ja na jednom nivou, koji mi je izgleda o kao jedan od oslednjih (neki 20 ti) i odlucih da skinem negde walkthrough da vidim sta d radim. Kad sam skinuo walkthrough, umalo se nisam shlogirao: bio sam tek na pola igre! Povlacim sve sto sam rekao o tome da je igra laka :)
avanture.177 drejk,
Sol za alone I...