IGRE.4

13 Nov 1998 - 24 Dec 1999

Topics

  1. arkadne (344)
  2. avanture (177)
  3. simulacije (287)
  4. strategije (411)
  5. logicke (113)
  6. modemske (70)
  7. frp (223)
  8. razno (574)
  9. diplomatija (8)
  10. sezam (89)
  11. unknown (406)

Messages - arkadne

arkadne.106 ventura, -> #101, sane
> Uporan si,a ? Nije to kvejkov jedini adut.. Ima josh, al' me jako mrzi >da sad sve nabrajam.. BTW jel izasao Duke sa quakovim enginom... ? ja cuo nesto o tome jos pre pola godine...
arkadne.107 saint,
Moze li neko da posalje BOT-ove za Quake II ?
arkadne.108 dzim, -> #95, aandric
> NEma trainer ali znas valjda i sam foru sa megahit? Chemu sluzi? (a uz to i ne radi) :)
arkadne.109 senna, -> #104, sane
> Dobro de, svaka chast.. Da je bio bolji bio je.. Al' posle toga smo > zaigrali josh malo.. Al' to nismo snimli na moju zhalost, pa da se ja opet > falim :) Ono jes, al igrali smo samo srejlom, a ti jedino sa tim i gadjash ;)
arkadne.110 sane, -> #109, senna
> Ono jes, al igrali smo samo srejlom, a ti jedino sa tim i gadjash ;) Dobro de, znash i sam da je rejl vrlo zahtevno oruzhje. pogotovu kad ga drugi ima, a takodje i kad ga sam imash..
arkadne.111 ztasic, -> #103, sane
> Sve je to lepo, samo ovaj broj je Elektrodistribucija :) Pa jesi li tražio Darija? ;)))
arkadne.112 aandric,
subject:Prince of Persia Startuj igru komandom prince megahit, a onda u toku igranja imas razna varanja.Koliko se secam sa 'K' ubijes tekuceg Turcina, sa <shift>+'L' prelazis na sledeci nivo, sa 'W' padas usporeno...
arkadne.113 vantic, -> #108, dzim
>> Chemu sluzi? (a uz to i ne radi) :) Kad ulazis u igru kucas : prince megahit i onda imas kombinacije tastera za preskakanje nivoa (zaboravio sam) i recimo kad pritisnes k on ubije turcina i te fore!
arkadne.114 simce, -> #110, sane
> Dobro de, znash i sam da je rejl vrlo zahtevno oruzhje. > pogotovu kad ga drugi ima, a takodje i kad ga sam imash.. Ladno ste igrali samo sa railom.. Otju i ja jednu takvu partiju :)
arkadne.115 sane, -> #114, simce
> Ladno ste igrali samo sa railom.. Otju i ja jednu takvu > partiju :) Mozhe .. Al' da budesh dobar..
arkadne.116 miskop, -> #48, djlucky
Re: Half-Life >> Javi kad se negde zaglavis! Subject: Freeman Status: Hired Awaiting Assignment P.S. Napokon je gotovo... :))
arkadne.117 epson, -> #116, miskop
Šta se radi na XEN-u ?
arkadne.118 miskop, -> #117, epson
>> Šta se radi na XEN-u ? Uhh, moraćeš malo da me podsetiš šta beše... Čini mi se da je to jedan od nivoa u "onoj drugoj dimenziji", ali pošto se tu nivoi brzo smenjuju, kao što rekoh, moraš da me podsetiš gde se nalaziš... ;)
arkadne.119 epson, -> #118, miskop
> brzo smenjuju, kao što rekoh, moraš da me podsetiš gde se nalaziš... ;) Na samom početku ;). Koliko još ima do kraja ?
arkadne.120 blue,
Dakle... Prijave za turnire od sledece nedelje na ovaj user... vishe informacija josh na darije@beotel.yu i info@mediapolis.co.yu
arkadne.121 stameni,
Hitno potrebni cheats za Duke 3D.
arkadne.122 mperisic, -> #121, stameni
> Hitno potrebni cheats za Duke 3D. dnkroz - valjda oruzje ili neunistivost? dnclip - valjda sad mozes da ides kroz zid?
arkadne.123 miskop, -> #119, epson
>>> brzo smenjuju, kao što rekoh, moraš da me podsetiš gde se nalaziš... ;) >> Na samom početku ;). Ako si na samom početku, koliko se sećam, to je ono kad se nalaziš na onim 'lebdećim' stenama... Sad, moraš kako znaš i umeš ;) da do- đeš do one velike platforme (stene) gde treba da nastaviš dalje. Koliko se sećam, ja sam prvo "long jump"-om skočio na onu levo 'statičnu' lebdeću stenu ;), a posle sam morao da 'nabadam' one koje se stalno vrte u krug. Predlažem ti da što češće lupaš F6 (Save) da ne bi negde zažalio. ;) >> Koliko još ima do kraja ? Pa, nema još puno... Sad će da se nivoi smenjuju vrlo brzo jer su i sami vrlo kratki. Biće možda još 'muke' na par "dosadno-srednje- komplikovanih" nivoa, ali to je sve. ;)
arkadne.124 johnnya, -> #121, stameni
>> Hitno potrebni cheats za Duke 3D. While playing, type "DN", the a code from the list below. cornholio : God mode on/off stuff : Get all the weapons and ammo scottyXYY : Warp to epsiode X, level YY items : Get all of the items and keys cashman : Make Duke spew money view : Chase View (Same as [F7]) rate : Displays the frame rate skill# : Changes the skill level beta : Displays "Pirates Suck!" hyper : Puts Duke on steroids monsters : Monsters on/off ? cosmo : Displays a message kroz : God mode on/off allen : Displays a message clip : Toggle clipping mode unlock : Unlocks all locked doors coords : Displays coordinates debug : Show debug information showmap : Display full map
arkadne.125 sane, -> #120, blue
> Dakle... > Prijave za turnire od sledece nedelje na ovaj user... > vishe informacija josh na > darije@beotel.yu > i > info@mediapolis.co.yu Ako ozdravim.. Eto mene :)
arkadne.126 diod,
Ima li neko da zna koje su sifre za shedou vorior,kvejk i djuk?
arkadne.127 ventura, -> #126, diod
> Ima li neko da zna koje su sifre za shedou vorior,kvejk i djuk? Duke Nukem 3D: DNKROZ - besmrtnost DNSTUFF, DNITEMS - svi predmeti DNKEYS - kljucevi DNCASH - bacas lovu oko sebe :) DNWEAPONS - sva oruzja DNCLIP - prolazis kroz zidove ...
arkadne.128 diod, -> #127, ventura
hvala puno. p.s a za druge dve?
arkadne.129 dusandz, -> #126, diod
)--> Ima li neko da zna koje su sifre za shedou vorior,kvejk i djuk? Za Djuka si dobio, u quakeu I napamet znam samo ovo: Spustis konzolu pa kucas: god - god mode impulse 9 - sva oruzja, all items impulse 255 - quad damage fly - letenije Za SW znam samo za shareware verziju Pritisnes T pa kucas: swgimme - all items, weapons swchan - god mode (svaka slicnost za Dzekijem Cenom je namerna, isti se pojavljuje u igri, doduse u grobu na kom pise 'Okliznuo se pod tusem') swgreed - swgimme+swchan
arkadne.130 diod, -> #129, dusandz
hvala puno! e sad cu sve da ih pobijem!! :))
arkadne.131 violent,
Chuo sam da imaju SEGA igre za PC. ako neko ima neku dobru Arkadnu neka shalje ovamo Pozdrav !!
arkadne.132 saint, -> #131, violent
=> Chuo sam da imaju SEGA igre za PC. Za to ce ti trebati emulator kao i romovi za igrice. Mozes ih skinuti sa Ineta. www.emux.com
arkadne.133 rmilos,
Ima li neko sifre za igru Abe`s oddysee (Oddworld) 1. deo ... pozdrav!Milos..
arkadne.134 praktica,
Ako neko ima *Bubble and Bobble* neka mi posalje. Hvala.
arkadne.135 goo.g,
ocu i ja isto...pliz
arkadne.136 bsto, -> #134, praktica
Ide trazena igrica. Uzivajte. bubble.arj
arkadne.137 mango,
Pre par dana je neko poslao bubble. Nazalost, nece da radi kod mene :(( Tj. radi, ali nevidjeno sporo (aaalli nevidjeno). Any hints? BTW, 486 DX2/66
arkadne.138 goo.g,
da li je neko ranije slao MAME u ovu confu? Ako jeste, moze li neko da mi pomogne da ne pretrazujem bash sve? hvala
arkadne.139 indi, -> #137, mango
-> Pre par dana je neko poslao bubble. Nazalost, nece da radi kod mene :(( i kod mene isto sporo ide cyrix 233 16MB RAM
arkadne.140 gligo,
Ima li iko password koji se trazi u Controls meniju, verovatno za nove misije, naravno u pitanju je vec legendarni Agile Warrior F111-x...? Uostalom, jel' iko uspeo da predje kompletne prve tri misije?
arkadne.141 junior, -> #138, goo.g
> da li je neko ranije slao MAME u ovu confu? > Ako jeste, moze li neko da mi pomogne da ne pretrazujem bash sve? Evo, poslednji koji sam našao su u conf: igre.3, i to verzija 3.0 za dos (poruka 1.1840 - ranx) i verzija 0.30 za win95/nt (poruka 1.1842, takođe od ranxa). Ukoliko je neko kačio novije verzije, nadam se da će se oglasiti :)
arkadne.142 giuliano,
Da li neko ima patch za snimanje pozicija German Verzija,sa 2 zastavice na instalaciji? Uzgred,radi se o MDK ...:) Ajd`
arkadne.143 job., -> #142, giuliano
@ Da li neko ima patch za snimanje pozicija @ German Verzija,sa 2 zastavice na instalaciji? @ Uzgred,radi se o MDK ...:) @ Ajd` E, brate, pa jel si ti igro do sad MDK uopshte, ako jesi onda si shvatio da SAVE GAME imash samo na kraju svakog nivoa, a ako nisi onda mi te stvarno zao... :)
arkadne.144 giuliano, -> #143, job.
E,"Brate"...Ja govorim o patch-u koji ti pritiskom na F2 snima poziciju u bilo kom trenutku igranja. S`toga ako vec nemas isti postedi me "pametnih" komentara.
arkadne.145 vantic, -> #143, job.
-> E, brate, pa jel si ti igro do sad MDK uopshte, -> ako jesi onda si shvatio da SAVE GAME imash samo -> na kraju svakog nivoa, -> a ako nisi onda mi te stvarno zao... -> :) E brate , al' u pravu je covek! Postohji patch sa kojim se na f2 pozicija snima kad zelis! Ako nisi co za njega , onda mi te je stvarno zao!
arkadne.146 van.gogh, -> #143, job.
VA>E, brate, pa jel si ti igro do sad MDK uopshte, VA>ako jesi onda si shvatio da SAVE GAME imash samo VA>na kraju svakog nivoa, VA>a ako nisi onda mi te stvarno zao... E batice, slusaj... ;) Ono kao ako ne znas bolje cuti! Decko je u pravu ono kao, a ti mrmi prvo skoci pa reci ho_P... ;) Postoji patch za snimanje na f2. ;)
arkadne.147 rista.m,
e u pitanju je HALF_LIFE!!! U SVETU KOMJUTERRA NE RAZUMEM sta znaci neka -console , neki shourtkat i sl.Ja sam upero nekako da kad udjem u glavni meni igre namestim da mi pise gore levo "console", ali kako dalje...mislim kako da upisem one sifre... Help me!
arkadne.148 mrav, -> #147, rista.m
U vezi Half-Life -a Na command-noj liniji u DOS-u startuj igru kucajuci: HL -CONSOLE U gornjem uglu ce ti se pojaviti taster CONSOLE. Startuj igru i u toku igre (bilo kada) pritisni` (to je ono ispred tastera 1), i elegantno ukucaj shifru. Nekad se desi da nece da prihvari shifre, onda igraj neko vreme, pa opet probaj. Igru mozesh da startujesh i sa HL -DEV -CONSOLE, ne znam tachno shta znachi. Ako naletish na neki problem pitaj me, mozda cu moci da ti pomognem. halflife.zip
arkadne.149 stefan, -> #142, giuliano
>Da li neko ima patch za snimanje pozicija >German Verzija,sa 2 zastavice na instalaciji? >Uzgred,radi se o MDK ...:) Bas pre par dana sam skinuo taj patch doduse za US/Int. verziju medjutim ne radi mi - tj. prijavi da nije odgovarajuca verzija CDa. Patch za German verziju je u posebnom fajlu tako da ga nemam ali mozes da pogledas na www.interplay.com ili na www.shiny.com. Ne znam u cemu je fora sa mojom verzijom igre, kod instalacije mi da da biram americku ili nemacku medjutim patch ne fercera.
arkadne.150 rebel,
Na danashnjem prvom delu DKG turnira u Quakeu II, clan Fuse je dokazao svoju suverenu vladavinu ;) Dalje su proshli svi fjuzovci te ono.. bijemo ;) Izvestichu vas sutra shta se zbilo u zavrshnici. Rebel[Fuse]
arkadne.152 corgan,
Jeli jel ima neko neku Diznijevu platformu, tipa Aladin ili Jungle Book, nek je poshalje, bio bih mu zahvalan. B.
arkadne.153 mcule,
Sima rulez ;)
arkadne.155 simce, -> #153, mcule
> Sima rulez ;) :)))))))))))) Opak baja.. a? ;)
arkadne.156 zafa,
___________________________________ >SIMO FACOOOO, CESTITAM NA POBEDI< ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ oglas: Najbolje,najkvalitetnije,najsavremenije,najvece, naj........., najekonomicnije...........najjeftinije...naj..naj...naj....SKENIRANjE u gradu. Trzni centar Skadarlija, u popularnoj igraonici fjuz !!!!!! shifra: SIMCE :)
arkadne.157 ruby.rod,
Enivejz... Izveštaj sa Q2 turnira protiv NATO agresije u organizaciji igraonice Vox, tj. klana DKG. Lex[Fuse] pogled :) Ukupno je bilo 60 prijavljenih, od toga 12 Fjuzovaca, DKG-ovcima nije igralo 4-5 najboljih igrača i gomila luzera. Prvog dana su prošli svi Fjuzovci osim Screamera, koji je igrao u poslednjoj grupi (počela sa igrom oko 21h) i morao je da ode negde... Drugog dana se nije pojavio ni Fiko (sfilip) kom je pucalo da dolazi. ;) U četvrtfinalu su ispala i prva 3 igrača iz Fjuza koji su igrali Giob (gioblin) Ronin (šampion na prošlom Q2 turniru u organizaciji The Fuse igraonice) i Knight. Preostalih 7 igrača je prošlo u polufinale (u kom je inače bilo 12 učesnika - dve grupe po 6), ali ih je tamo sabio žreb. Po pravilima prvoplasirani iz grupa bi igrali finale 1 on 1 na dve pobede, a drugoplasirani bi igrali jednu partiju za treće mesto. Kao jedini ozbiljni protivnici Fjuzovcima u polufinalu su bili Phantom[lion] i Splatter[DKG]. (i, ispostavilo se na kraju, žreb koji je strpao 3 od 4 najbolja igrača Fjuza u jednu grupu). U prvoj polufinalnoj grupi su igrali Sima (simce) i Pix (pixel), sa njima u grupi je bio i Phantom[lion] koji je inače usred partije ustajao da pita da li je stvarno počelo ili je samo zagrevanje u pitanju. ;) (ne želim da pljujem po organizaciji turnira, te neću ni komentarisati istu ;) Pix je sve vreme partije bio između prvog i trećeg mesta, dok je Sima od samog početka bio prikovan za dno tabele. No, tu su bili verni navijači u vidu ostatka Fuse ekspedicije koji su prvo primirli vidno nervoznog Simu, a zatim ga postavili na krila pobede koja ga nisu napustila do samog kraja turnira! ;) U poslednjih minut-dva, doduše, navijanje je napustilo Simu i prešlo na Pixovu stranu, pošto je dotični polako gubio drugo mesto. Naravno, navijači, želja za pobedom i kvalitet igrača su i ovde prevagnuli, tako da je Pix zaslužio meč za treće mesto. U drugoj grupi su igrali Splatter iz DKG-a, Rebel (rebel), Dan (dselic), Snejk (senna), Mancubus i Lex iz Fusea. Dan, u stvari, nije igrao ;) pošto je morao na posao. Splatter je porazbijao Fuseovce i zaslužio je finale protiv Sime, dok su se za drugo mesto borili Snejk, (pod čudnim imenom - Skrimer[PEDER] ;) Mancubus i Lex. Na kraju se za drugo mesto izborio Mancubus, koji je po opštem mišljenju najkvalitetniji igrač Fuse klana, a i šire... Plasman od 5. do 12. mesta po broju fragova izgleda otprilike ovako: 5. Snejk 66 6. Lex 62 7. Phantom 61 - lion klan 8. Trig 58 - qsc klan 9. Oki ?? - lion klan* 10. Sergio ?? - chaos klan* 11. Rebel 39 12. Dan DNP * - moguće je da sam ovoj dvojici pomešao mesta. Meč za 3. mesto se igrao na ikdm1 mapi, na kojoj je Mancubus bez većih problema savladao Pixa i osvojio sjajne zvučine od 2x5 vati. ;) Prva finalna partija se takođe igrala na ikdm1 mapi, rezultat se lomio do 8:7 za Simu, nakon čega naš šampion ulazi u jednu od svojih poznatih serija i partiju dovršava lako i ubedljivo. Druga partija se igrala na ikdm2 mapi i Splatter je bez većih problema vodio sa 2-3 razlike sve do 12:9, nakon čega ga je Sima pregazio, što je uz pomoć dva samoubistva dovelo do rezultata 19:10 za Simu 3 minuta pred kraj i bezuslovnu predaju protivnika... Dakle... 1. Sima 2. Splatter - DKG 3. Mancubus 4. Pix Nakon dodele nagrada (Fuse sada ima skener ;) Snejk, Screamer i Lex su ostali da odigraju TeamPlay protiv neke selekcije DKG-a, a dok su čekali igrali su Free-For-All na q2dm3 i q2dm8 protiv 7-8 ljudi koji su se konstanto menjali u nemogućnosti da zauzmu jedno od prva 3 mesta... ;) Među njima je bio i finalista - Splatter... Pošto se ni posle sat vremena DKG-ovci nisu dogovorili oko sastava ekipe koja će igrati protiv Fusea S&S&L su pokupili svoje miševe i taxijem se zaputili u Fuse da proslave Siminu pobedu...
arkadne.159 corgan, -> #158, mirkomi
Ma super je Aladdin, samo malo je sjeban zvuk. E da, molim vas da mi neko ko ima Jungle Book okaci ovde, u celo bi ga ljubio. B. PS:Hvala puno mikromiu.
arkadne.160 darth.vader, -> #157, ruby.rod
>> Dakle... >> 1. Sima Au, simo, imao si srecu sto nisam igrao ;))) aj'
arkadne.161 vantic,
El zna neko zasto Half Life nece da radi sa CD Emulatorom? Sve ostale6 igre pice perfektno , ali Half Life kaze da ubavcim disk kada ga pustim , iako sam ga instalirao sa virtuelnog diska , znaci iz image fajla! Trazi disk bez obzira da li je virtuelni slovo pre ili posle fizickogh diska (znaci da li je F ili G drive , posto imam tri particije na disku)! Ima li pomoci? Takodje , postoji li neki patch za podrsku za intel i740 3d akcelelator?
arkadne.163 vantic, -> #162, wlaad
-> zato sho nisu ovi iz sierre veverice. -> evo ti chetri kreka, za razlichite verzije. -> prochitaj prvo one nfo.. Thanks! ---------------- tzv. "BoLLe" man
arkadne.164 pavijan,
PRIVATEER 2 - THE DARKENING i koja dolazi na 3CD-a. Bilo je svojevremeno u ponudi u ESPRO CD-ROM KLUB-u? Posto u sada ovakve prilike neznam da li oni jos rade i da li je imaju u ponudi. Pa ako neko zna nesto vise o ovoj igri gde moze da se nabavi i sl. neka javi. Pozdrav od pavijana.
arkadne.165 vantic,
Opet Halflife! Dodjoh do one zveri koja lovi po zvuku! E sad predpostavljam da treba da je ubijem sa dugmetom "test fire" i vidim da treba ukljucim generator , vazduh i gorivo! Generator sam ukljucio , to nije frka! Ali , ovo dvoje... Postoje vrata fuel room , sta sa njima? Dosao sam do onog ventuilatora , ogromnog.Kada ga ukljucim , ne mogu da se vrnem , a provalio sam da gore na vrhu stoje neke daske! Te daske saam polu- pao granatama? Sta dalje? Hvala unapred!
arkadne.166 the.crow,
Ko ima shifre za fury of furyes ? Ko ima nek baci na male
arkadne.167 saint,
Ima li neko igru King Of Fighters 94 ,95,96,97 ili 98 sa NEOGEO automata?
arkadne.168 vantic,
Pa ljudi , jel igra neko taj Half-life? Dosao sam do nivoa SURFACE TENSION i sad me odozgo roka helikopter , meni se cini da je bas Apache , tu postoji neki bazen , u stvari voda ogradjena zicom, u vodi je ona ogromna ribetina , postoji neki toranj sa merdevinama , a postoje i dva otvora u vodi , iza kojih su ventilatori koji me obavezno iseku! Sta tu da radim? Moze li se skinuti jebeni helikopter?
arkadne.169 extasy, -> #2, stameni
Hitno! Potrebna pomoc oko Duke Nukem 3d Pa probaj da obrises *.dmo file-ove!!!
arkadne.170 sfilip, -> #164, pavijan
>PRIVATEER 2 - THE DARKENING i koja dolazi na 3CD-a. Bilo je svojevremeno u >ponudi u ESPRO CD-ROM KLUB-u? Posto u sada ovakve prilike neznam da li oni >jos rade i da li je imaju u ponudi. Pa ako neko zna nesto vise o ovoj igri >gde moze da se nabavi i sl. neka javi. ja sam daaavno igrao dotichnu igru, nije losha mada krajnje linearna. Beshe jedno 4 ce dea, mozhda vishe mozhda manje. Jednom se odigra i zaboravi, otprilike :) sigurno je ima u SP softu, ne secam se adrese al telefon im je 688250 pa pogledaj...
arkadne.171 pavijan, -> #170, sfilip
> sigurno je ima u SP softu, ne secam se adrese al telefon im je 688250 pa > pogledaj... ______________________________ Hvala za odgovor. Pozdrav od pavijana.
arkadne.172 giovanni,
E, pa ima jedna novost. Izašla je test verzija Q3:Arena za win platforme. Nisam uspeo da vidim podatak o velični fajla ali ko ima internet pretplatu negde evo linkova. Pored linka na sami fajl ide i link za dva korisna i verovatno neophodna programčića koji regulišu pitanje OpenGL podrške. Da napomenem, ovo nije demo verzija nego test ali funckionalna verzija a ne kao ono što je u decembru procurelo u javnost. I da, izašla je i nova verzija GameSpy-a koja podržava i Q3:A a po svetu se već pojavljuju q3a serveri. System Requirements? Nemam pojma. ;) http://www.planetquake.com/dl/dl.asp?quake3/q3test_1_05.exe ftp://ftp.cdrom.com/planetquake/quake3/glsetup.exe ftp://ftp.cdrom.com/planetquake/quake3/glbug.exe Having trouble getting your cards to work? We've been asked to include this information: GLSetup detects your 3D hardware and installs the latest OpenGL drivers on your Win9x system. Please read the GLSetup Public Beta Release Notes, available on http://www.glsetup.com. These notes will tell you about open issues and problems with GLSetup, and will show you how to correctly report bugs in GLSetup. Thank you from the GLSetup Team! Download GLSetup Download GLBug [NOTE: run this if GL Setup fails to run. I believe it outputs the system configuration into a file that you can submit to id. Instructions should be included in the file - crispy] Also note: Please don't hammer id with design issues. This is a test, and what they're really looking for is information on major bugs. This means that an email going "the rocket launcher should be faster!" will most likely be ignored. If you think you've found a real bug, stop by id's Quake 3: Arena Site and report it.
arkadne.173 byte,
jel ima neko mape gradova za grand theft auto?
arkadne.174 wlaad, -> #173, byte
bash si wuss ;) najzanimljivije je u igri kad se izgubish, a tri auta te jure..
arkadne.175 buva, -> #174, wlaad
(;)najzanimljivije je u igri kad se izgubish, a tri auta te jure.. bash me briga , otju mape ;)
arkadne.176 miskop, -> #173, byte
>> jel ima neko mape gradova za grand theft auto? Kad već spomenu ovu igru, evo cheat-ova: ------------------------------------------- itsgallus - All levels and all cities. nineinarow - All levels and all cities. super well - All levels and all cities. iamthelaw - No police! stevesmates - No police! itcouldbeyou - Gives you 999999999 points. suckmyrocket - All weapons, Armour and a 'Get Out Of Jail Free Card' itstantrum - Unlimited lives! 6031769 - Unlimited lives! hate machine - Raises point values. buckfast - Press * on the number pad to get full weapons and ammo. callmenigel - Press * on the number pad to get full weapons and ammo. porkcharsui - Diagnostic mode! iamgarypenn - ??? iamnotgarypenn - ??? ------------------------------------------- Uz poruku si i dva fajla koji prepravljaju imena kola u prava: ------------------------ True Cars v.9 by NiNatUF These 2 files rename nearly every car in Grand Theft Auto. ------------------------ truecars.zip
arkadne.177 wlaad, -> #176, miskop
>> Kad vec spomenu ovu igru, evo cheat-ova: jel ti neko.. ..trazhio.. ..ovo sluchajno? ;) samo najgori wussevi koriste chitove u igrama u kojima sam ja dobar. ;)
arkadne.178 indi, -> #177, wlaad
-> samo najgori wussevi koriste chitove u igrama u kojima sam ja dobar. ;) ja tebe moliti da ti nas postedeti tih americkih izraza :)))
arkadne.179 wlaad, -> #178, indi
>> ja tebe moliti da ti nas postedeti tih americkih izraza :))) ko prvi popije kokakolu, tjelava mu keva..
arkadne.180 fraudator,
e breeeeeeee ja sam presho GTA bez ikakvih shifri!!!! eto domatjeg celome sezu!! ako neko otje, mozhemo da se oprobamo preko modema u deathmach ili onom drugom ne znam kako se zove
arkadne.181 vantic, -> #180, fraudator
-> ja sam presho GTA bez ikakvih shifri!!!! -> eto domatjeg celome sezu!! Ima nas jos takvih~!
arkadne.182 fraudator,
eh da, al ne reche nishta za dedmech? ili kenonbol ajde svi zainteresovani, zovite
arkadne.183 saint, -> #182, fraudator
=> ajde svi zainteresovani, zovite Mnogo secka tokom igranja preko modema.
arkadne.184 fraudator,
hm ok al ajde onda da odemo u neku igraonicu pa tamo da raspalimo, huh?
arkadne.185 rebel,
Ko se interesje za Quake 2 nek ode na www.quakearena.cg.yu, ono, jeste da je sajt malo.. losh.. ;) Ali neka.. nek se przhe pa da dodju vamo da ih uvoshtimo malo :) Iz poverljivih izvora saznajem da je neki lik naprzhen toliko da oche Simu da izazove na mech... Pa ono.. Vapim da vidim ;) Rebel[Fuse]
arkadne.186 rebel,
Kad smo vech kod Quake-a 2, da l' ima neko ovde ko misli da zna da igra? Da probam da ga razuverim :)
arkadne.187 fraudator,
pa ovaj rado bi igrao s tobom chisto da vidim koliko znash a ako neko misli da zna da igra duke nukem nek pozove da fa malo ubedachim :)))
arkadne.188 rmilos,
Ima li neko igru Bubble Bobble za Mame emulator ili Z80 il` CPC 464 .... Unapred hvala!Pozdrav...Milos..
arkadne.189 arizan,
Jedno malo pitanje za Duke Nuke 3d. U trecem nivou stignem do vrata gde pise exit. Kad udjem stignem do nekih vrata i tu je kraj moje igre.Molim za pomoc, ako neko zna kako dalje! Pozdrav!
arkadne.190 arizan,
Jel ima neko dodatne nivoe za RAPTOR sa Seza? Bio bih mu zahvalan ako okaci ovde ili na mail Pozdrav!
arkadne.191 rmilos,
Gde mogu da se skinu igre za MAME emulator ??? ps. Ima li neko Bubble Bobble za isti ?? pozdrav!Milos...
arkadne.192 junior, -> #191, rmilos
> Gde mogu da se skinu igre za MAME emulator ??? Kucaj conf join igre.3 pa conf find * /a i traži 'mame'. Misliš da ćeš biti više nego zadovoljan.
arkadne.193 saint, -> #191, rmilos
=> Gde mogu da se skinu igre za MAME emulator ??? => ps. Ima li neko Bubble Bobble za isti ?? Probaj na sajtu WWW.EMUX.COM Ima ih na stotine.
arkadne.194 rmilos,
Momci, aj MOLIM vas ko ima internet da skine igru Bubble & Bobble za MAME emulator !!!! please....unapred hvala, pozdrav! ps. adrese: http://members.aol.com/deliriumth/ems.htm WWW.EMUX.COM
arkadne.195 mango,
Kako se blokira bacanje u Mortal Kombat II?
arkadne.196 indi, -> #195, mango
-> Kako se blokira bacanje u Mortal Kombat II? mislim da nema bloka za to |)
arkadne.197 saint, -> #195, mango
=> Kako se blokira bacanje u Mortal Kombat II? Udri stoku pre no sto ti pridje.
arkadne.198 baty,
Pitanje za igru HALF-LIFE: Da li neko mozda zna, shta treba raditi posle ukljuchenja "nazovi" generatora na nivou BLAST PIT? Unapred hvala.
arkadne.199 sherloc, -> #197, saint
>> => Kako se blokira bacanje u Mortal Kombat II? >> Udri stoku pre no sto ti pridje. Da to jeste najpametnije, al chini mi se da je u kecu bila neka fora sa blokom i saginjanjem, ne znam dal radi i u dvojci. U stvari nisam ni za keca siguran :) ByE
arkadne.200 saint, -> #199, sherloc
=> Da to jeste najpametnije, al chini mi se da je u kecu bila neka => fora sa blokom i saginjanjem, ne znam dal radi i u dvojci. U stvari Mozes ti da se saginjes i blokiras kolko god oces , cim ti pridje prebacice te, zato udri stoku :)
arkadne.201 mango, -> #200, saint
> Mozes ti da se saginjes i blokiras kolko god oces , > cim ti pridje prebacice te, zato udri stoku :) Sve je to lepo, ja na hardu stignem do Kintaro-a, ali mi se ne svidja stil igre (uglavnom ih pobedjujem skokovima i sweepom). Zato me i interesuje kako se blokira bacanje, da bih mogao vise da se bijem iz blizine. Aperkat je, recimo, skoro nemoguce udariti 7. ili 8. Kako preci Kintaroa?
arkadne.202 saint, -> #201, mango
=> stil igre (uglavnom ih pobedjujem skokovima i sweepom). Zato me i Ako ti se ne svidja stil igre probaj Tekken ili Soul Edge.
arkadne.203 mrav, -> #198, baty
-> Pitanje za igru HALF-LIFE: -> Da li neko mozda zna, shta treba raditi posle -> ukljuchenja "nazovi" generatora na nivou BLAST PIT? Nisam siguran da je to to ali ajde. Ako je to onaj deo gde imash da ukljucish jedan veliki horizontalni ventilator, onda samo treba da skocish na njega i on te oduva gore. Ako nije to to mailni mi pa da vidimo dalje. Strah&Treppett
arkadne.204 arizan,
Da li neko zna sifre za ALADINA? Bio bih zahvalan, ako mi neko posalje na mail ili ovde. Pozdrav!
arkadne.205 divide.by.zero,
Molio bih za igru pang, ako je neko ima, da je baci ovde, ili meni na mail! Bio bih mu veoma zahvalan! Pozdrav, i unapred hvala! Jova Lion
arkadne.208 arizan,
Da li zna neko shifre za Aladina,Nek mi posalje na mail.Pozdrav!!!!!
arkadne.209 junior,
Evo u par poruka idu review-ovi i preview-ovi par igara sa screenshotovima iz igre (fajl uz poruku). Pa ono, ako ste igrali šta da radim, ako niste da vidite vredi li kupovine ili ne. Kingpin: Life of Crime PUBLISHER: Interplay DEVELOPER: Xatrix Entertainment SYSTEM REQUIREMENTS: PII 233, 64MB RAM, W95/98, 3D Accel. Req. REVIEWER'S MACHINE: PII 450, 128MB RAM, Win98, Diamond Monster 3D II SIMILAR TO: Quake II, Half-Life CATEGORY: 3D Action / First-Person Shooter ESRB: Mature Review by: Justin Mills Published: July 12, 1999 In the real world, there exists a segment of people who have chosen to ignore the norms of the surrounding society, opting instead to live a life that's incompatible with the common conception of decency and morality. We call them criminals. And amidst all of the recent controversy regarding the effects of "irresponsible" media on America's youth, some are applying this same description to game-makers Xatrix and Interplay, who have teamed up to deliver a title that prides itself on "...taking graphic violence to a whole new level." From the publisher that brought us Carmageddon (the racing title that rewards players for wiping out innocent civilians) and the developer that brought us Redneck Rampage (the first-person shooter that invites us to drop good ol' boys and aliens with a 12 gauge), comes Kingpin: Life of Crime. This latest offering thrusts players into a dark, merciless 3D world that effectively synthesizes "gangster" and "gangsta" culture into a hellish, urban war zone. Without turning this review into an editorial, I'd like to quickly address the game's controversial content. Admittedly, I feel compelled to issue a warning to people have been misled by a rating system that has classified such games as Diablo and Myth as "mature" titles. By doing this, the ESRB has left little room for distinction when a title like Kingpin comes along, which is easily the most vulgar game I've ever played. If you're not comfortable with gory exit wounds, severed human extremities and every conceivable obscenity resonating through the halls of your home, you may need to think twice about this one. To Xatrix's credit, they included a password-protected "low-violence" version, which eliminates all of the swearing and blood. But instead of recording an alternate censored dialogue, they opted to bleep out the bad words. The result is the gaming equivalent of a Jerry Springer episode, which is initially comical but soon becomes very annoying. With that aside, let's take a look at the actual title. In Kingpin, players assume the role of a common street thug who's just taken his last beating. As he slowly rises to his feet with a battered face and wounded pride, he swears vengeance on the two goons who banged him up. The initially focused retribution ultimately swells into a full-scale gang war as your character sets off on a murderous rampage with the lofty ambition of overthrowing the criminal syndicate and taking command as the new kingpin. Like other first-person shooters being developed in a post-Half-Life world, Kingpin strives to provide a deeper and more involving single-player experience than a game like Quake 2. To this end, Kingpin succeeds. Due primarily to the creation of a unique and truly intimidating atmosphere, which is achieved by breathtaking level design and well-implemented NPC interaction, Kingpin delivers an intense experience you won't soon forget. Unlike the clean, sterile offices of Half-Life or the crystal-blue waterfalls of Unreal, the environments found in Kingpin are as filthy as the game's language. After walking through sleazy bars, scummy train stations and the trash-covered halls of graffiti-laden slums, I felt like I needed a tetanus shot. Yet despite the game's carefully crafted ugliness, I was never able to overcome my awe with how beautifully depicted everything was. Visually, this title is top-notch and marks the best use of the Quake 2 engine since Raven's Heretic II. From the wide-open streets of downtown "Radio City" to the claustrophobic confines of a gang den, the level designers consistently created realistic and foreboding environments. The downright nastiness of Kingpin's locales adds immeasurably to the immersion factor. The moment you take your first steps on the foul pavement of "Skid Row," you'll know you've entered a world where daily survival isn't assumed -- it's fought for. The other element of this title that really contributes to the atmosphere is the interaction with NPCs. Taking a cue from Valve, Xatrix includes characters that aren't meant to taste the cold steel of your crowbar. Yet unlike the characters of Half-Life, who are bound together by a common crisis, the people in Kingpin don't know who you are or what intentions you have. If you approach a thug with a recruiting proposition in mind, but he sees you with your gun drawn, he's not going to give you the benefit of the doubt. Some characters may look intimidating, but actually turn out to be friendly and lend you some good advice. This aspect of the game encourages players to assess different situations carefully and determine whether to use force or diplomacy. Unfortunately, as the game progresses, these opportunities grow fewer and further between. One of the more innovative ideas in Kingpin is the inclusion of cash. In most FPS titles, a slain enemy is only worth a small ammo bonus. In this game, a slain enemy is worth his ammo, his weapon (a change for the better since the demo version) and his money. After looting a corpse, you can use your "earnings" to get into bars, hire thugs to support you in combat and buy weapons and items from the local "Pawn-O-Matic." This was an inspired idea, intended to add an RPG-like quality to the shooter. Instead of having to wait until the later levels to get a powerful weapon or find it in a secret room, the financially sound criminal could save up and buy it early. Eager to obtain the grenade launcher as soon as possible, I forwent armor and medkits and desperately fought overwhelming odds in order to save my pennies. So imagine my disappointment when I walked my bloodied carcass into the store, asked for the grenade launcher and received the response: "Sorry, I'm all outta that." Heartbroken, I decided to settle for the heavy machine gun. Hmm, he was outta that too. Perhaps Xatrix limited the selection for balancing reasons, but considering players would have had to buy their own ammo for their rare weapons, I don't think they could've afforded to abuse them. Consequently, the "Pawn-O-Matic," while ingenious in conception, turns out to be little more than an armor and medical depot. An exciting new trend in first-person action is NPC combat support, another great feature of this title. Rather than going into battle alone, players who are able to weed the few potential allies out of the hostile Kingpin environment have the option to hire backup. Along with making battles fuller (and easier), I enjoyed the additional challenge of discerning between friend and foe in the midst of a frantic firefight. On one occasion, I sent one of my guys after the enemy. A few minutes and a few hostile firefights later, I had totally forgotten about him. He surprised me at the top of a staircase and I instinctively fired my shotgun. As soon as I sent the slug flying, I realized it was my ally, coming back victorious. Imagine my guilt as I blew off his arm and sent him tumbling down the stairwell. The NPC interface is simple to use and surprisingly effective. Just choose one of your hired thugs, aim at an enemy, hit the "activate" button and he's off. You can also tell your team members to stand still, which was invaluable for setting up deadly crossfire during ambushes. Unfortunately, there are several problems with the NPC companions as well. First of all, I lost more teammates to clipping problems than to enemy fire, as several of my buddies decided to take up permanent residence in tight corners of the maps. Also, at times, my hired thugs were absolutely brain dead. There were moments when the enemy was ripping into me and my guys were just standing there, staring blankly into space. They also had a tendency to not load into the next hub if I traversed a level too far away from them. Furthermore, in confined spaces, my teammates often trapped me, not allowing me to leave a room or ascend a staircase. At its heart though, Kingpin is a shooter and its emphasis is on action. The combat in Kingpin is great fun and, despite a few flaws, frighteningly visceral. I'm not sure if it's the trash-talking gangstas and the Cypress Hill lyrics or the superior sound effects and the stomach-turning gore, but there's something about a Kingpin firefight that's a few notches more intense than the those found in the average FPS. I wager there's not one person whose played this game that hasn't been tempted to do a little post-mortem butchery on a particularly tough foe. And if they have, it's a testament to the rawness of the combat. This special intensity is paired with tight, responsive control, resulting in some very memorable battles. My primary complaint with the combat is the unbelievable reaction time of the enemy AI. For example, one time I lined up a foe's head in my crosshairs. He was about fifty yards out and was pacing away from me. I fired off an accurate three round burst with my heavy machine gun. Before the bullets struck him, he whipped around and fired off a ridiculously accurate hail of bullets. In effect, he heard my shots and reacted before they hit him, which just isn't fair. Furthermore, damage to enemies had no stunning effect, so the goons continued to fire and reload even while I was streaming rounds of hot lead between their eyes. If you've been reading carefully, you've probably noticed a pattern emerging in this review. For every exciting feature I bring up, there's a glitch pulling it down. In truth, Kingpin has a lot to offer and definitely stands out as one of the more memorable FPS titles I've seen. But as you play through this game, you can't help but notice the remnants of ambitious goals and inspired gameplay that, for one reason or another, weren't seen through to completion. Graphics: (****ź) Is this really the Quake II engine? No matter how many times I asked myself that question, the answer was always, amazingly, yes. I can't even begin to imagine the volume of work that went into making Kingpin look as good as it does, but to all those involved, congratulations on a job masterfully done. This title is absolutely gorgeous and utilizes some of the nicest textures I've ever seen. Despite the power of this modified engine, the designers were tactful in utilizing fancy features only when they were required, preserving the integrity and believability of this gritty urban nightmare. Many areas of Kingpin have a subtle, hazy look which was intentionally incorporated to great effect. Apart from enhancing the richness of the colors, this haze gave the space in Kingpin a real sense of volume. The game ran extremely smooth on my system, only chunking up slightly in some of the large, outdoor areas. There were a few optical glitches, such as corpses clipping through walls and an odd, wavy affect that caused character skins to move like jello when examined closely. These few oddities aside, Kingpin is one of the most visually enticing titles I've ever laid eyes on. Interface: (****) As with other Quake II engine-based games, the interface in Kingpin is intuitive, familiar and fully customizable. Additionally, I found the control of weapons in this title to be particularly tight and responsive. NPC interaction is also made simple by an easy interface. With two buttons, you can choose between talking nice and talking trash. With the same two buttons, you can tell friendly NPCs to follow you or stay put. It's also quite easy to order your buddies to take out a specific enemy. Often times, after a big firefight, I'd leave my allies behind, giving them a chance to recover while I scouted ahead. During these occasions, it would've been nice to be able to recall them from a distance, but all communication with your teammates must be face to face. There were also times when it was difficult to select both of my NPC characters when one was standing in front of the other. However, for the most part, the interface in Kingpin is well implemented and keeps the action rolling smoothly. Gameplay: (****) Just the fact that this title had a "holster weapon" function made me extremely optimistic about the depth of gameplay I was about to experience. Having played a plethora of shooters that drop you at point A and tell you to shoot everything you see until you arrive at point Z, I'm always happy to see an FPS title that substitutes endless combat with a little immersion. Sometimes, less is more. At the very beginning, I ran into a scary looking thug who told me to back off. As he showered me with countless obscenities, I considered my current health and armaments. I was decently injured and only sported a lead pipe, so I decided to walk away with my tail between my legs. When I finally got my first pistol, I gleamed with anticipation thinking about our next encounter. I confidently sought him out, stepped up to him and let the insults fly. Having heard enough, he charged me with his pipe. I whipped out my pistol and fired away at point blank range. As he dropped to his knees and slumped to the ground, I felt a special satisfaction that I seldom felt again. Why? Because we had a history. Because that one guy was a menace to me on a personal level. This is what Kingpin should have and could have been. Instead, despite a few NPC interactions here and there, Kingpin puts you on rails and asks you to wipe out everything in sight. Every once in awhile, you'll get a unique task. On one occasion, a couple of gangstas told me they'd help me out, but I'd have to prove myself first by taking out three of their rivals with just a crowbar. As I crawled down into the rat-infested tunnels, I felt extremely anxious and uneasy about this brutal initiation. When I accomplished the macabre task, the victory was much more gratifying than when I laid waste to an entire army of nameless warehouse guards. I suppose it's because the environment in Kingpin is so realistic and the atmosphere so intense that the comic book, one-man-army mentality just seems to stick out oddly. When you're creeping around an environment that is so vivid and lifelike and then you run into a "boss" who can withstand multiple bazooka hits, it just doesn't feel right. The game does feature a "real" difficulty setting, but it's more real for you than it is for the enemy. Still, I'm not going to penalize Kingpin for mismatching traditional FPS elements with realistic environments and atmosphere. The combat is thrilling and, at times, very compatible with its surroundings. I just wish that Xatrix had been willing to take as many risks with the gameplay as it did with the content. Fortunately, the multiplayer component brings Kingpin a bit more life. While I've heard some complaints of poor online performance, I was able to find some enjoyable, low-ping action with my 56K modem despite the heavy tax on the servers. Kingpin ships with Gamespy and Heat.net support, so everyone should be able to find a place to play. The game contains five deathmatch maps and three symmetrical teamplay maps for "Bagman," a fun, cash-oriented version of capture the flag, with a few unique variations. Sound FX: (****ź) The sound effects in Kingpin are great. Most of the weapons pack a beefy audio punch, and the sounds of ricocheting bullets had me ducking in my seat. Echo effects are nicely implemented as you traverse tunnels and the sound of footsteps on different terrain, ranging from gravel, to steel, to pavement is perfectly represented. Spraying the machine gun across the front of a building is extremely gratifying as you hear the bullets hit wood, glass and metal at the appropriate moments. Additionally, the recorded dialogue is excellent and really adds to the atmosphere of the tough streets. Sometimes, the NPC dialogue didn't match my questions very well, like when I asked, "What's all the commotion?" and got the response, "Yeah." But I really enjoyed the way NPCs would pair off and start up a conversation. Overall, the sounds in Kingpin add a great deal to both the atmosphere and the action. Musical Score: (***ź) After the much-touted appearance of Cypress Hill in the soundtrack of this game, I was actually a bit disappointed with the music. While the music is creepy, vulgar and fits the atmosphere perfectly, it appears that Interplay was only able to squeeze three tracks out of the popular group. Through the first half, you'll hear the tunes without lyrics. Later, the lyrics are added, but by then, you'll be so familiar with the bass lines, you won't be fooled into thinking you're hearing new music. Despite the repetition, the music does add authenticity to the gang theme and run-down urban environments. Intelligence & Difficulty: (***) The AI in Kingpin is hit and miss, but mostly miss. For a title with such a next-generation look, I admittedly expected a bit more out of the AI. Very often, I was able fire off some shots at an enemy, run around a few corners and return to find him standing casually, as if nothing had happened. On other occasions, enemies would seem to get stuck on a path, shuffling back and forth like ducks at a shooting gallery. Obviously, moments like this shatter the intense atmosphere that the other elements of the game work so hard to create. Rather than using advanced flanking techniques, the enemy AI relies on its unfairly quick reaction time and near-perfect accuracy to keep players challenged. You'll most likely be wounded in every enemy encounter, as it's extremely difficult to take any of Kingpin's opponents by surprise. I would've preferred this title to have fewer medkits coupled with more opportunity to strike quickly and skillfully before the enemy could retaliate (what was that silencer for anyway?). Furthermore, I found Kingpin to be rather short. Most veteran FPS players will probably knock this title out in less than 20 hours. However, when the AI does work, the battles are truly spectacular. Several times, I was able to use the NPC interface to set up some very effective ambushes. One time, I stationed two of my guys on opposite sides of a door. I charged into the enemy-filled room, fired a couple of shots and quickly retreated. As they eagerly raced after me, I watched with pride as my thugs cut them down from behind. Moments like this help ease the pain of the otherwise troubled AI. Overall: (****) Is Kingpin an involving and intense first-person shooter? Absolutely. Does it fall short of its potential? Sadly, yes. With a little more work, Kingpin could have been a five-star title. Yet despite its flaws, this is still a strong offering. Just walking around the brilliantly constructed virtual slums is almost reason enough to pick up this game. Between the harsh language, hostile residents and gritty environments, Kingpin plays upon our most rational fears. It succeeds in replicating that anxiety you feel when you take a wrong turn and end up on the "bad side of town." And despite the controversy this title has stirred up, Kingpin is more than just Quake II with the "F-word." With cutting-edge graphics, a remarkably powerful atmosphere, unique NPC interaction and ruthless combat, Kingpin is an intense experience and a strong addition to the FPS genre. kingpin.zip
arkadne.210 junior,
Evo i nastavka čuvene MDK. Screenshotovi su uz poruku. MDK2 PUBLISHER: Interplay DEVELOPER: BioWare SYSTEM REQUIREMENTS: P200, 16MB RAM, Win 95/98, 3D Video Accelerator SIMILAR TO: MDK CATEGORY: Action Shooter ESRB: Rating Pending RELEASE: 4th Quarter 1999 Preview by: Bob Mandel Published: July 13, 1999 In these days of clones and copycats, a game occasionally comes along that breaks out of all established genres. If we are really lucky, that offering introduces so many neat features and exciting twists and turns that it just blows away everything that comes before it. Such a title was the original MDK, developed by Shiny and released in 1997. Rather than the confined corridors of first-person 3D shooters, it had 60 wide-open arenas full of interesting nooks and crannies to explore. It also featured the first and best implementation of the sniper mode of shooting, in which you could zoom in and obliterate your enemies at incredibly long range. Its weapons were totally cool -- who could forget the world's smallest nuclear bomb? Perhaps best of all, it had wonderful humor, with its box smugly proclaiming, "On a good day, only 2.5 billion people will die." I clearly remember getting MDK and spending every free moment of a whole summer playing its levels over and over again. I was na´ve enough to think a renaissance had come to computer gaming, and eagerly anticipated other offerings that would capture the unique flavor of this groundbreaking title. Sadly, though, month after month went by with nothing comparable emerging, and I had just about given up all hope. Then, in a moment I can only describe as filled with inexpressible ecstasy, I learned that a sequel was in development for this year. I just could not wait to find out every detail I could. The game's development has shifted from Shiny to BioWare, fresh from its success in the RPG genre with Baldur's Gate (it previously had developed Shattered Steel). I was at first apprehensive about the switch, worried that the original spirit would be abandoned, but I now have no fears. Greg Zeschuk, President and joint Chief Executive Officer of BioWare and joint Executive Producer of MDK2, feels the transition went very smoothly. "Interplay owns a significant portion of Shiny and had an interest in having MDK2 made, and we were already working with Interplay on Baldur's Gate and had an open development slot, so Interplay suggested MDK2 as a possible title," Zeschuk explains. "At the time, Shiny wasn't interested in doing it, and they didn't have a problem with us doing it, so the deal was struck." He further notes that the sequel was designed with the original in mind, as its overall framework is similar and its contents, although unique, are inspired by its predecessor. Nonetheless, MDK2's designers didn't feel straightjacketed by the existing design; rather, they followed it when they wanted to and modified it when they thought it was important to do so. One significant change from the original has to do with the expansion of the central focus away from simply Kurt Hectic, with his stunning black polymer suit and special helmet. In MDK2, you can be in the role of the three original characters, including Kurt Hectic, Max the robotic dog or Doctor Fluke Hawkins. This broadened choice has altered the gameplay significantly and has been driving much of the design. Max is a totally run-and-gun type of player most effectively used when he charges in with guns blazing, Doctor Hawkins is very poor in direct combat, and Kurt lands somewhere in the middle, with sniper mode being his most powerful weapon. Regardless of the character played, people will have to do considerable thinking to succeed. With that in mind, MDK2 is explicitly avoiding any possibility of degenerating into just another mindless arcade shooter. Zeschuk boldly states his strong dissatisfaction with dominant patterns, proclaiming, "I really dislike action shooters without any story. While it's a big adrenaline-rush to run around shooting everything that moves, I'm finding it harder and harder to get into games with no perceivable story." As a result, MDK2 is not only mission-oriented but also heavily story-based, ensuring people have a reason to keep playing rather than just providing a free-form blastfest. In addition, the play depth is being enhanced by enriching the environment in which the action takes place. Within what developers admit are "kooky" settings, they are pulling out all the stops to make it more real and believable, such as having aliens going about their routine business in the background to make you feel as though you are part of an active environment. The engine used to power MDK2, called the BioWare Omen engine, is brand new and inherits no components from the original MDK code. Facilitating graphics resolutions ranging from 640x480 to 1600x1200 at both 16- and 32-bit color depths, Omen's special visual features include excellent lighting and arbitrary polygon environments. Zeschuk points out that, since the world is created with arbitrary polygons, they can animate and modify large segments of the world in real-time. While the engine also facilitates a solid physics system, he is quick to note that the physics suit the gameplay, meaning the proceedings will be fun at all costs, even if that requires hokey physics. Finally, unlike many recent releases, considerable attention is being given to 3D sound, which is fully implemented. "I love the sense of anticipation caused when a players hears a sound from an unknown source, and muffled sounds emanating from beyond a closed door can really give players the willies!" Zeschuk admits. The original MDK claimed to have the most sophisticated artificial intelligence ever created, and so it is no surprise that MDK2 plans to raise the bar still further. The development team is approaching AI differently from most others, using a tier-based system. The first level is generic combat AI, empowering creatures in the title to maneuver around the environment and shoot, strafe and jump; the second level is custom scripting, whereby a variety of pre-scripted options are available to guide the creatures' behavior in confronting specific predicaments. ôWe don't have any fancy learnin' or neural nets or anything similar, just good old fashioned game design and elbow grease,ö submits Zeschuk. Following the tradition of its predecessor, and in stark contrast to most titles in this genre, MDK2 is for solo play alone, with no multiplayer possibilities. Zeschuk staunchly defends this decision, arguing that key elements of the single-player experience will be funky camera work combined with in-game movies at specific points, things he contends aren't possible in multiplayer mode. Furthermore, this decision reflects the designers' belief that, in many ways, MDK2 shares more qualities with adventure titles, which tend to be single-player only, than with standard action shooters. Personally, I think that having everything revolve around a single adventure at all times is a refreshing change from other offerings, where the assumption is that the real challenge and excitement lies in human-to-human competition. Of course, I have to mention the whimsy that is going to be rampant in this title, as the design team has a lot of twisted ideas in mind. Zeschuk confirms that this is his favorite aspect of the title and that there will be a lot of humorous elements, including talking vegetables, dancing fish and flatulent aliens. He cautions, however, that one tricky aspect of development is that the humor has to be implemented last -- the art, animation and writing come first. If you really stop to think about it, this is the one element missing from most of the overly-serious and doom-and-gloom titles that dominate the market today. Although MDK2 is far removed from completion -- the hope is to have it ready by the end of the year -- its basic structure has been set. There are to be four main settings in the game, some recognizable and others with an unearthly surreal quality, often filled with huge rooms and gigantic enemies. The player characters and most of the aliens are complete, and the levels are also coming along well. My anticipation for this title simply could not be higher. It is the only one I know of this year that will not only fill me full of exhilarating excitement, but also roll me on the floor with uncontrollable laughter. Features: - Faithful to the original classic and containing innovative new twists. - Ability to assume the role of one of three central characters. - Emphasis on story and background. - Four main settings, with huge rooms and gigantic enemies. - Powerful new Omen engine that is able to animate parts of whole environments. - Full implementation of both 3D graphics and sound hardware acceleration. - Advanced two-level artificial intelligence. - Single-player only adventure enhanced by in-game movies. - Wacky humor evident everywhere. mdk2.zip
arkadne.211 indi,
evo jedne dobre igrice zahteva direct x 2 (tako pise:) neko je ranije trazio ovako nesto a ja sam tek sad nabavio program je freeweare igra je tipa crypton egg-a tj. arkadon-a ps:moj haj skor je 15784 pisite ko me preleti :)