IGRE.4

13 Nov 1998 - 24 Dec 1999

Topics

  1. arkadne (344)
  2. avanture (177)
  3. simulacije (287)
  4. strategije (411)
  5. logicke (113)
  6. modemske (70)
  7. frp (223)
  8. razno (574)
  9. diplomatija (8)
  10. sezam (89)
  11. unknown (406)

Messages - simulacije

simulacije.216 goxi,
Ima li neko patch ili nesto slicno, kako bih mogao da igram Mig 29 : Fulcrum, uz potpuno Direct3D akceleraciju ? :) Ala sam na*ro. Daklem, trazim patch, da mogu sa mojim Daimond Stealth II S220 da igram Mig29 : fulcrum uz 3d podrsku. Hvala puno.
simulacije.217 wlaad, -> #216, goxi
>> Daklem, trazim patch, da mogu sa mojim Daimond Stealth II S220 da >> igram Mig29 : fulcrum uz 3d podrsku. ja mislim da toga nema. Mig 29 i Fulcrum podrzhavaju samo Glide (Voodoo) i softverski rendering. al' ono, ako neko imaa... ;) i ja imam isto S220.
simulacije.218 robin.hood,
Drugi put pitam : Da li neko ima shifru za DESTRUCTION DERBY ??? Hvala!! ByE
simulacije.219 kvlada, -> #218, robin.hood
Ako je Destruction Derby I, onda ovako: ides u Championship, i kao ime navedes !DAMAGE! Onda izadjes iz shampionata, i kola ce ti biti neranjiva. Ovo je jedna sifra, sigurno postoje i neke druge.
simulacije.220 killboy, -> #217, wlaad
E brate i ja imam istu karticu ali mi ne radi ni jedna igra koje drajvere imash.
simulacije.221 goxi,
Moze li neko da mi kaze kako se izbegavaju rakete u Migu 29 ??? HVALA!
simulacije.222 sfilip, -> #221, goxi
>Moze li neko da mi kaze kako se izbegavaju rakete u Migu 29 ??? generalno: ako je radar-homing raketa izbacujesh chaff, ako je IR homing onda smanjish gas i idesh ka raketi (mada ne direktno u nju). ovo su najjednostavnije tehnike koje ce valjda upaliti u (skoro) svakoj "simulaciji" mada najbolje bi ti bilo da pronadjesh na netu bas za Mig29. Recimo za Falcon 4.0 nashao sam tekst od dve tri kucane strane posvecene izbegavanju raketa :) Dodushe Falcon 4.0 je bash prava simulacija...
simulacije.223 papa.smurf, -> #221, goxi
* Moze li neko da mi kaze kako se izbegavaju rakete u Migu 29 ??? Procitaj uputstvo, potrudi se da savladas osnovne manevre i moli se Bogu svaki put kada te nanisane. (ne postoji nijedan "siguran" način da ih izbegneš). ;) Ajd' dobro, ipak malo da ti pomognem. :) Poenta je u tome da su rakete vazduh - vazduh mnogo brže od aviona, tako da nema svrhe od njih bežati. Dakle, odbaci opciju okretanja, već treba da iskoristiš brzinu rakete protiv nje. Tačnije, kada primetiš raketu na ekranu, skreni malo u suprotnu stranu od one sa koje ti raketa dolazi. Tako će ona morati ipak malo da te "juri" i da ti dolazi sa strane. Kada proceniš da je raketa _dovoljno_blizu_ naglo se okreni u njenom pravcu i imaš šanse da je izbegneš (ukoliko taj okret izvedeš u pravom trenutku, raketa če imati malo vremena da se preusmeri). E sad, taj "pravi" trenutak je teško odrediti, ali vremenom ćeš valjda naučiti... :)
simulacije.224 mrav,
>> Moze li neko da mi kaze kako se izbegavaju rakete u Migu 29 ??? Imash valjda na CD-u fajl u pdf formatu, tu ti pise o svim sitnicama na oko 90-etak strana, pa ako znas engleski, navali. Strah&Treppett
simulacije.225 mrav,
Sad ja imam pitanje. Kako se navode Raketle u MiG-29. Nesto mi kao pise T.V. Guided ali nemam ekran za upravljanje. Kako znam One ze vode preko monitora.
simulacije.226 mrav,
Kako se uspostavlja veza izmedju MiG29 i F-16 Multirole-a, preko modema narafski. Ajde ljudi pliiiiiiiiz. Strah&Treppett
simulacije.227 milosch, -> #226, mrav
Da bi uspostavio vezu izmedju MIG-a i F16 treba ti PATCH koji mozes dovnloadovati sa novalogic FTP servera a moze i automatski kada se konektujes preko interneta na novu iz igre u multiplayer modu. Iz iskustva - ponekad skidanje patcha ide prilicno sporo. Postoji resenje da se odredjeni fajlovi iskopiraju u direktorijum gde je igra i to prilicno dobro radi. Ako je potrebno mogu Zip arhivu da ti bacim na mail ili u konf? pozdrav Milos
simulacije.228 mrav, -> #227, milosch
>> Da bi uspostavio vezu izmedju MIG-a i F16 treba ti PATCH >> koji mozes dovnloadovati sa novalogic FTP servera a moze i >> Mautomatski kada se konektujes preko interneta na novu iz igre u >> multiplayer modu. >> Iz iskustva - ponekad skidanje patcha ide prilicno sporo. >> Postoji resenje da se odredjeni fajlovi iskopiraju u direktorijum >> gde je igra i to prilicno dobro radi. >> Ako je potrebno mogu Zip arhivu da ti bacim na mail ili u konf? >> >> pozdrav Milos E, legenda si. Aj ako ti nije frka pa mi na mail. Samo josh jedno pitanje, onako usput. Jel ide isti fajl za obe igre ili su drugachiji. HVALA Strah&Treppett
simulacije.229 mrav,
E, a shto se tiche onog patch-a. Bolje da mi samo navedesh gde se nalazi na ftp sajtu, pa tju ja polako. Bye Strah&Treppett
simulacije.230 milosch, -> #229, mrav
Patch mozes pokupiti na novalogic ftp sajtu adresa je servera je ftp.novalogic.com a putanja do patch-a je /pub/patches/mig29/english.old ovo je stari patch koji je velicine oko 2MB i dovoljen je za igranje preko modema i na novinom starom serveru(mada sada tamo nema nikog) novi patch za igranje na novalogic serveru omogucava da se na server prikljuci i F22-raptor pa je i podrska za njega uslovila da patch bude veci (oko 11MB) Za novi patch koliko sam informisan treba samo fajl patch.exe koji se startuje i on radi automatsko instalaciju patch-a Za stari patch su dovoljni sledeci fajlovi m29.exe mig29.cmd netsock.dll pack.exe update.exe updated.pff _mig29.pff i dovoljno ih je samo kopirati u folder gde se nalazi igra. puno srece PS ako se odlucis reci pa da bacim patch ovdje Pozdrav Milos
simulacije.231 milosch,
Za F16-MRF patch su potrebni sledeci fajlovi f16.exe f16.cmd netsock.dll pack.exe update.exe updated.pff _f16.pff a mogu se naci na novi pozdarv Milos
simulacije.232 milosch, -> #230, milosch
Sorry Potkrala se greska u prosloj poruci Naziv fajla koji sadrzi novi patch za MIG-29 je M29upd8.exe
simulacije.233 dr.mengele,
U SK 7/99 objavljen je savet ruski igraca MIG29, tacnije kako se izbegava raketa. Taktika se zove 3X9, pomocu nje se moze izbeci gotovo svaka reketa sem onih lansiranih sa 2 km. Dovoljno je postaviti avion u polozaj od 90 stepeni u odnosu na raketu. Nisam probao, a ako neko jeste neka javi kako izgleda.
simulacije.234 mrav, -> #230, milosch
E hvala ti legenda si!!
simulacije.235 ultra.boy,
Zna li neko kako slike automobila iz Need For Speed-a mogu da se skinu u jpg ili bilo koji drugi format? Unapred hvala
simulacije.239 rista.m,
*Potrebne su mi sifre za Midtown Madness, ali prave.Na interentu sam nasao neke -allcars i -allrace, ali taok ne radi.Mozda neko od vas ima pravu. Milos rista.m
simulacije.240 zeks, -> #235, ultra.boy
> Zna li neko kako slike automobila iz Need For Speed-a mogu da se skinu > u jpg ili bilo koji drugi format? Klikni na dugmence "print screen" dok ti je ucitana slika automobila u samoj igri. Time ces je ubaciti u clipboard, onda u photo editor-u, photoshop-u ili sta vec imas, uradis samo paste i slika je tu.
simulacije.242 miskop, -> #235, ultra.boy
>> Zna li neko kako slike automobila iz Need For Speed-a mogu da se skinu >> u jpg ili bilo koji drugi format? Trebalo bi da postoji neka kombinacija tastera za "snap shot". Slike se smeštaju u NFS folder i čini mi se da su u .bmp formatu. Sad, samo treba provaliti kojim tasterom se "skida ekran". ;)
simulacije.243 vstan, -> #235, ultra.boy
> Zna li neko kako slike automobila iz Need For Speed-a mogu da Kad smo kod NFS-a IV. Kako da poteram stare staze (one iz trojke). Koristim single race.
simulacije.244 junior,
Preview nastavka čuvenog Test Drive-a. Screenshotovi uz poruku. Test Drive 6 PUBLISHER: Infogrames North America DEVELOPER: The Pitbull Syndicate SYSTEM REQUIREMENTS: P233 MMX, 32 megs RAM, Win95/98, 3D Video Accelerator SIMILAR TO: Test Drive 5 CATEGORY: Car Racing ESRB: Rating Pending RELEASE: 3rd Quarter 1999 Preview by: Bob Mandel Published: July 2, 1999 Even though the Test Drive franchise from Accolade, the longest-running racing series on the personal computer, had gotten a head start on its competitors, lately, it has been playing catch-up. The main frontrunner it has been hotly pursuing is Electronic Arts' Need for Speed series, which has been clearly at the head of the pack in this particular niche in recent years. Meanwhile, Digital Illusions' Motorhead has also sped forward, and Ubi Soft's Speed Busters has provided a challenge as well. So what used to be largely a two-company race has now expanded considerably, causing each of the competitors to have fears about the others coming up fast from behind and passing them on the straightaway. The sixth installment in the Test Drive series is being prepared by the same company as Test Drive 5 -- the British Pitbull Syndicate -- even though the American Accolade has been taken over by the French Infogrames. But just like real pit bulls, I sense the developers have a dogged determination not to throw in the sponge and accept a middling finish, but rather to make a spirited effort to spurt ahead and come out on top. To this end, there was a clear sense of vision from the beginning. Following an early meeting of the development and producing team, the Pitbull crew was determined to introduce no design changes based on other recent titles. According to the title's producer, Slade Anderson, the primary thrust of the effort has been to make the racing deeper without killing the fun. "We've always tried to stay away from what a lot of other PC driving titles do, and that's being either a realistic simulation or a wacky arcade game," Anderson explained. "We don't want to slow down the action with things like damage that affects how the car handles, and we don't want to have dinosaurs or UFOs running across the screen, either." Because of the emphasis on real vehicles driving through real-world locations, Test Drive 6 continues this series' unwavering position between the arcade and simulation extremes. The differences between the fifth and sixth iterations are significant, but, in the end, appear to be more evolutionary than revolutionary. One key change is that, for the first time, the cars are broken down into four classes based on their performance, rather than being a free-for-all among vehicles with vastly different top speeds and artificial handicapping to make the racing more even. For example, the beginner class cars have top speeds of 150 mph and zero to 60 times in the 5.5 to 6.5 second range. At the other end of the spectrum, the super class models have top speeds in excess of 200 mph and can do zero to 60 in less than 3.5 seconds. You race only against other cars in your class and move up the levels by winning money betting against your opponents and buying into the next class. Bob Troughton, lead PC programmer for Test Drive 6, emphatically asserts that the engine has been completely overhaul since the previous game. The visual quality of the textures in this latest offering has increased substantially due to a doubling of the graphics resolution to 1600x1200 and an expanding of the color depth from 16- to 24-bits. Additionally, there are special visual enhancements, such as bump mapping, reflections and complex lighting. The physics model has also been dramatically revamped. Each car has a specific driving style and handling model as well as the ability to upgrade components -- including the engine, gear box and suspension -- after winning races. The improved physics also allow the designers to create interactive driving environments that include breakable objects, such as tables in outdoor cafes in Paris. There is even full 3D sound support and environment-specific sounds at particular points within each track. Troughton contends that, even with all this overhead, the title runs at a blisteringly fast frame rate. Considering that the cars are composed of more polygons than almost any other racing game on the PC -- close to 1000 per vehicle with high detail -- this would be an impressive feat. The artificial intelligence is also totally new. The AI cars, including opponents, drone traffic and cops, react dynamically to what is happening, looking ahead to see where obstacles might be and deciding on the best racing line around them instead of following pre-determined paths. The drone traffic vehicles attempt to move out of your way when they see you coming and pull over if the police are chasing someone. The police mode, which in Test Drive 5 paled in comparison to Need for Speed III: Hot Pursuit, is enhanced to permit multiple police cars chasing a single driver or multiple cop chases going on at the same time. The patrol officer must pull in front of you and physically stop you before issuing a ticket. I am happy to report that all speeding cars will be chased by the law, not just you, the way Test Drive 5 unfairly did it. Those who prefer to battle humans rather than computer-controlled drivers may play up to six people in multiplayer mode. Test Drive 6 offers 40 licensed super-cars from such brands as Ford, Dodge, Jaguar, Shelby and Aston Martin. Given the cross-continental audience, there is an even blend of American and European models. (Where are the Japanese cars?) All vehicles have new skins that make them appear more realistic than before. There are more than 30 new tracks in such real-world locations as Paris, New York City, Hong Kong, Rome, London and the Louisiana swamplands. Anderson notes his development team has traveled to each of the locations depicted in order to study them carefully. In Newcastle, England, sound effects and music editor Tommy Tallarico rented one of the cars in the game, the Lotus Elise, while he hung out the back window of another rental car with Executive Producer Chris Downend at the helm, and videotaped Tommy passing at insanely unsafe speeds -- as well as almost slamming into their rear end. While Test Drive 6 is not near the demo release stage, it is progressing nicely. Scheduled to be released this fall, Anderson reports that the team is still working on getting all the graphics and animations finished prior to compatibility testing. Because the engine is also being used in another upcoming Pitbull Syndicate and Infogrames game, Demolition Racer, there are two titles with fates resting on how stunning the code turns out. But if experience and tenacity are the keys to producing the very best racing offerings, then Infogrames North America is indeed in the very best position to shoot into the lead for the winner's circle. Features: - 40 licensed cars available to drive in 30 tracks in real-world locations. - Racing is divided into four distinct classes. - Interactive driving environments with breakable objects. - Highly reactive AI for competitors as well as drone and police cars. - State-of-the-art 3D graphics and sound support. - Close to 1000 polygons per vehicle. - Experienced product tuning based on the long Test Drive tradition. td6.zip
simulacije.247 darklord,
Ova poruka valjda ide ovde ! U pitanju je NBA '99 !! Zanima me kako se radi alej-Up ?? Ako neko zna nek mi kaze sto pre ! I josh jedno: Da li se nekome deshavalo da se igra npr. na poluvremenu izbaci u win i napishe nesto Fatal Excetion(ili tako nesto) jel to neki bag ili je to samo kod mene?? BYe
simulacije.248 epson, -> #247, darklord
> U pitanju je NBA '99 !! Zanima me kako se radi alej-Up ?? Ako neko > zna nek mi kaze sto pre ! Drži Direct shoot i kada ti je drugi igrač pod košem, pritisni dobacivanje. > I josh jedno: Da li se nekome deshavalo da se igra npr. na > poluvremenu izbaci u win i napishe nesto Fatal Excetion(ili tako > nesto) jel to neki bag ili je to samo kod mene?? Igra je veoma osetljiva na slobodno mesto na particiji gde je igra.
simulacije.249 indi,
zna li neko nesto o igri ROLLCAGE? (sys. req.) cuo sam samo da je dobra i nista vise da li zahteva 3d karticu?
simulacije.250 sherman, -> #249, indi
Mislim da sam video Rollcage jednog jutra na Art kanalu, kada se daje onaj Game One kanal (od oko 7.30-8). Strashno izgleda i sigurno trazi 3d, a mozda postoji i softverski mod, mada u to sumnjam.
simulacije.252 indi,
imam problem sa Age of empires 1 u options meniju sam promenio rezoluciju na 1024x763 (ili tako nesto) a, verovatno posto mi monitor ne podrzava tu rezoluciju, ne vidim nista jer mi je slika iseckana na horizonttalne strafre i izmesana znam samo da "na slepo" dodjem do game options menija ali ne znam gde se nalazi opcija za promenu rezolucije (znam da je nesto jako lako ubosti na slepo ali ne mogu da se setim kako) da li bi neko bio toliko dobar da mi opise kako izgleda options menu? najbolje bu dosao screen shot ekrana, ali moze i u vidu txt fajla moze cak i usmeno objasnjenje (npr. idi 2 puta gore pa levo pae nter...) ako vas ne mrzi pomagajte ljudi molim vas!
simulacije.253 goxi, -> #252, indi
>> pomagajte ljudi molim vas! Zar ne bi bilo jednostavnije da reinstaliras igru ??? Prvo save game-ove za svaki slucaj prebaci u neki drugi dir (da ih ne obrise)...i posle ih samo vrati u isti... Goran.
simulacije.254 goxi,
Igra li neko ovde Premier Manager 99 ?? Desava mi se jedna veoma cudna stvar...:( Posle jedno 1 sat igranja izbaci me u windows sa porukom 'Application cannot continue'. U readme-ju kaze da se to desava kada izvadis CD (?), a moj cd-e je u drajvu...Ima li neko neki patch ili nesto slicno ??? HVALA !!!
simulacije.255 the.edge,
Da li neko zna da li se pojavio nastavak Microsoft Space Simulatora? Prosto mi je neverovatno da je MS odustao od tako dobrog projekta? :(( Zato #%@!^!^! flight simulator izlazi non stop, iz godine u godinu. ;( AcCeSS DeNiED
simulacije.256 giftmaster,
Chuo sam da postoji neki , dal patch, dal upgrade za SU27 Flanker, kojii omogutjava da se leti na MIG29 i drugim avionima... Ono shto me zanima, da li je to istina, tj da l tako neshto postoji, i ako postoji gde moze da se nabavi (Net, Soft, svejedno). P.S. Isto tako sam chuo da izlazi nastavak Su27...pa ako je to tachno, zna li neko na shta tje da lichi? (u kojoj meri tje letelice biti skinute i sl...) over and out
simulacije.257 junior,
Ovo ranije nisam primetio da je okačeno. Nisam ni znao da postoji ;) Pa navalite: FIFA 99 Cheats and hints By pressing QWERTY all at the same time, you will be able to play with no people (I guess it is the spectators) and a change in the ground and stadium. I did'nt manage to get anything, however, if anybody manages to do it, please write in to me so I will know the success rate. To score from a corner, there are two ways: 1) Press "E" 2 times so that you can aim where to shoot the ball. Aim it at the far post and press "D" continuosly. The ball should either hit one of thier players or the goalkeeper, or you would hit it hard to the back of the net. SUCCESS RATE: 9/10 2) To score straight from a corner! Press CTRL or ALT to the maximum, whichever makes the arrow point towards the goal. Next press UP all the way so the arrow is close to the ground. Press "D" to the maximum and without letting go of the "D" button, tap DOWN 2-3 times and let go. Occasionally the ball will go under the goalkeeper and into the back of the net. SUCCESS RATE: 2/10 To score spectacular goals: Run diagonally towards the goal and press shoot. Without letting go of the shoot button (very important in getting a powerful shot), press the opposite direction of the direction you were running to. The ball should curve in with the goalkeeper catching air while the ball flies in. Caution: make sure you are quite far away from goal when you attempt to shoot SUCCESS RATE: 6/10 in amatuer and 1/10 in world class Freekick taking: 1) Aim at the top corner and shoot maximum power. Use only when right in front of goal. SUCCESS RATE: 8/10 2) Press shoot until maximum power. Without letting go of the shoot button, press CTRL or ALT until maximum curve. The curve line would show the first part of the line quite straight, and this is the part the ball would travel for most of the way.Make sure the first part of the line is aiming just beside the wall, and the arrow pointing at the keeper or quite near th keeper. The ball should curl into the net with the keeper grabbing air! Use when in diagonal position towards goal. SUCCESS RATE: 7/10 During training, do not chose to be in defence or attack first. Choose a team and click forward. Do not choose to be in defence or attack and just press forward. Choose which type of training you want. All of them execpt penalties, will allow you to play without any players at all. So you can choose to be against just one goalkeeper or have nobody on the pitch at all. (from http://www.fortunecity.com/wembley/hoddle/647/fifa99/page2.htm) To get the Winter introduction, repeatedly type "win" while the game is loading. In player menu change player name to: fatboyslim-------??? saraboy----------50% entering stopping (??) aranga-----------just 10 goals qres-------------the kepper falls when gets the ball in his hands ------------------------ found by >CL<MilKotO>CL< exabyte@hotmail.com http://i.am/milkoto
simulacije.258 junior,
:: NBA Live 2000 Dakle, izgleda da će uskoro izaći i novi NBA Live (enbiejtukej;), evo šta kažu ljudi koji su videli demo. Uz poruku je par screenshotova, da steknete dojam, ali nešto slabijeg kvaliteta zbog poznate situacije sa diskovima. NBA Live 2000 PUBLISHER: EA Sports SYSTEM REQUIREMENTS: TBD SIMILAR TO: NBA Live 99, NBA Inside Drive 2000 CATEGORY: Sports - Basketball ESRB: Rating Pending RELEASE: October 1999 Preview by: Adam Swiderski Published: September 30, 1999 NBA action -- while you may or may not believe it's FAN-tastic, you've got to admit that it has certainly captured the attention of sports enthusiasts the world over. Ever since the days when Magic and Bird revitalized and ailing league by ushering in the Showtime era, the popularity of American professional basketball has positively skyrocketed. It now draws athletes and fans from every part of the globe and, buoyed by the star power of one Air Jordan and his cohorts, is quite possibly this country's most visible and marketable professional sport. And while the nature of the game itself is debatable -- ranging from the run-and-gun antics of the Sacramento Kings to the more precise workings of Phil Jackson's triangle offense -- the NBA is always associated with one thing: excitement. At least, that was the case until last year, when a lockout-shortened season, the retirement of Michael Jordan (inarguably the best to ever play the game), and a spate of generally worse-than-average play left many fans feeling somewhat jaded and decidedly bereft of excitement. Luckily for them, EA Sports is always waiting to fill in the gaps, and as such stands poised to unleash the latest version of its well-known NBA Live franchise on an unsuspecting public. That's right, it's NBA Live 2000; a virtual professional basketball league in which the players never complain about pine time or money, the owners don't try to gouge the fans for every penny, and you can hoop it up with your favorite NBA stars without fear of being hopelessly embarrassed. To which you may reply that this is nothing new -- and you'd be right. After all, EA Sports has been delivering NBA and NBAPA licensed roundball since the time of Lakers Vs. Celtics. And, for most of that time, they've ruled the roost. But if you think past efforts from EA Sports pushed the limits of technology and delivered a fast-paced recreation of NBA basketball, you haven't seen anything yet. For starters, NBA Live 2000 looks as if it will surpass even the lofty standards of visual excellence set by last year's Live. You'll get the same fluid player animation, even more highly detailed modeling, and the facial movements that, despite their being innovative, received a somewhat lukewarm reception last year. But what's really interesting is that, this time around, EA Sports has improved upon that feature to make it fit more seamlessly into the overall look of the engine. They've also synched mouth movement with the phrases often uttered in the game, for an effect that would be downright eerie if it weren't so dang cool. Expect to see the real faces of NBA stars both old and new, as well as realistic player movement courtesy of motion capture work by Minnesota Timberwolves wunderkind Kevin Garnett. Other graphical touches include an on-court ref who actually has a physical presence (but that hopefully won't get as tangled up in the action as real-world zebras do) and a wider range of signature moves such as Tim Hardaway's crossover dribble or Reggie Miller's fadeaway. Now if they could just perfect Dikembe Mutombo's elbow-to-the-face, it'd be perfect. In a game such as this, sound also plays a big part in establishing a realistic atmosphere. Aside from the standard effects such as squeaking shoes and rattling rims, NBA Live 2000 is aiming to better the already excellent work done by its predecessors. Play-by-play and commentary are being performed by Vancouver Grizzlies broadcaster Don Poier and TNT's Reggie Theus, respectively, and you can expect a lot of the player- and context-specific comments for which EA Sports has been known. In addition, the designers have enlisted the aid of several NBA stars to record comments that will be uttered by their digital doppelgangers. This means that, when you see Shaq flush on someone, you may hear the real-life Shaq roar. A variety of phrases are being used for many different events and moods, including in-your-face trash talk and complaints about a referee's calls. A PA announcer and a few TV-style touches will top off this sterling effort and create what will undoubtedly be one of the most realistic-sounding sports titles ever made. From a technology standpoint, however, the one area in which most players of Live 99 most desired improvement was on-the-court AI. Although computer-controlled players performed fairly realistically, a good portion of the game's owners considered it a bit too formulaic. EA Sports is taking steps to address this issue with an enhanced version of its Pro Action Ö AI. Promised features include computer players that will react not only to the movement of the ball-handler, but also to cuts and plays being run by other team members. This should make for much more realistic interaction between two teams, with both attackers and defenders constantly adjusting to each other. In addition, there has been a concerted effort to reduce the number of unrealistic blocked shots and steals that plagued Live 99. The bottom line is that, while NBA Live 2000 is still going to be an action-oriented product, it will place much more emphasis on a realistic representation of the sport of basketball. Another indication of this renewed focus is the amount of improvement that is being put into NBA Live 2000's off-court features. The career mode that was included in Live 99, while certainly deeper than single-season play, had its share of quirks -- such as the lack of an aging model for players and a restriction to ten consecutive seasons -- that made it feel somewhat half-done. This time around, however, EA Sports is going whole-hog on franchise options. It is now possible to play twenty-five seasons, and you'll get to watch your athletes rise and fall in skill level as they age. A rookie draft is also included between seasons, and a salary cap will make building a successful, Bulls-esque dynasty that much more difficult. Computer-controlled GMs will once again propose trades, and special attention is being given to ensure that the AI will only make fair deals. Customization will also play a key role, giving you the chance to create your own leagues. Finally, EA Sports is continuing its pioneering of player creation utilities with what may be the most comprehensive tools to date. You can specify your custom player's height, weight, facial hair, skin tone, hair color, and even their facial expressions (ranging from laid back to hyped). NBA Live 2000 will also support EA Sports' "Face in the Game" technology, meaning that if you've got a snapshot of yourself, you can map your face to a player model and put yourself on the court with the cream of the NBA crop. Imagine being able to see the disappointment on your face as you get burned by an Allen Iverson drive or a Patrick Ewing hook. You can even change your eye color, if you'd like. That type of fantasy may seem trivial, but what should be taken seriously is EA Sports' attention to the fantasies held dear by all pro basketball buffs -- seeing the legends of the game face off against today's all-stars. Live 2000 will make this possible through its inclusion of all-star teams coinciding with every decade from the fifties through the nineties. Want to take Wilt the Stilt into the paint against Hakeem Olajuwon? You can do that. Want to see if Bob Cousy could play a better point than Gary Payton? To quote EA Sports' promotional material, it's in the game. All of the included Legends will be represented accurately, including short shorts for the old-timers and unique touches like Dr. J's famous afro. Of course, the biggest news is that His Airness, Michael Jordan himself, has signed on to an NBA Live title for the first time, so that both his face and his name will appear in the game. Matches can be played between teams of all-stars, or one-on-one on a variety of streetball courts. The possibilities for matchups are nearly endless, and should provide plenty of intriguing scenarios for long-time followers of the NBA. Even better news is the fact that it will be possible to trade the Legends onto current rosters, so that you can see how they would have fared playing both for and against today's teams. Whereas many of its ancestors were strictly arcade/action titles, NBA Live 2000 appears intent on being a true simulation. This isn't to say that it won't be jazzy or flashy. Far from it. With its enhancements on an already stunning graphics engine and TV-style presentation, there's no doubt that NBA Live 2000 should provide plenty of highlight-film fodder. I haven't even mentioned the soundtrack, featuring the likes of the venerable George Clinton, Run DMC, and Naughty By Nature (thank heaven someone is finally putting a variety of music in a sports title), or the fact that Internet play will be supported through EA's own matchmaking service. But the truth is that titles like this showcase EA Sports' commitment to both sides of the action/stat equation. Certainly, the inclusion of Legends teams and Michael Jordan demonstrate a desire to remain authentic and an interest in the "what if?" scenarios about which sports fans dream. It also means that, when it hits store shelves in October of this year, NBA Live 2000 should offer something for every kind of sports gamer, from the gamepad cruncher to the stats nut. Features: - Fluid player animation and motion-capture courtesy of Kevin Garnett. - Improved facial animation directly linked to player speech and configured for a variety of emotional context. - A more expansive career mode that allows player aging and up to twenty-five consecutive seasons. - Intelligent computer-controlled GMs that propose trades to human players and each other. - Enhanced Pro Action AI creates a more fluid, realistic interaction between both teams and individual players. - Comprehensive player creation utility, including "Face in the Game" technology. - Head-to-head play over the Internet or a LAN. - Play as or against Legends from five decades of professional basketball. nba2k.arj
simulacije.259 giovanni, -> #257, junior
Ę? FIFA 99 Cheats and hints Inače, FIFA2000 bi trebalo da se pojavi u prodaji 4. novembra.
simulacije.261 sfilip,
mm. www.frontier.co.uk baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
simulacije.262 vantic,
Igro sam fifu 2000 i moram da kazem da me je prilicno razocarala. Grafika je nekako cudna , ruznjikava , replay je ocajan , igraci se kockasti i duguljasti. Mozda je to samo prvi utisak ali za sada nista posebno. Mada ima nekih stvari koje su konacno odradjene kako treba i zbog kojih ce se mnogi ljubitrelji fife obradovati. Sve u svemu , ako neko nadje neko uputstvo sa potezima , driblinzima , forama ili neki bolji opis , bilo bi lepoi da okaci!
simulacije.263 sherman,
Da li postoje ikakva varanja ili cheat za Championship Manager 3?
simulacije.264 junior, -> #261, sfilip
> www.frontier.co.uk > > baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajaaaaaaaaaaaaaaaaa Strašan je sajt. Jel' se neko prijavio za nešto? ;)
simulacije.265 sfilip, -> #264, junior
>Jel' se neko prijavio za nesto? ;) naravno da ne. a i jebote kurve prodane rade DirectX engine mesto OpenGLa. Tko ih shisha ;)
simulacije.266 vampire,
Nadam se da neko ima sifre za Summer Games (Summer Challenge). To je ona letnja olimpijada od pre 5-6 godina... 10x unapred.
simulacije.267 sherman,
Jel neko preshao igru Hardwar, ali cd-rip verziju?
simulacije.268 milosch,
Stigo Flanker 2 Navali narode.
simulacije.269 buva, -> #268, milosch
<.>Stigo Flanker 2 <.>Navali narode. aaarrgghhh.. flanker2 , gta2, bubble(bobble) 2, homeworld.... nikad netju dati godinu...;(
simulacije.270 giftmaster, -> #268, milosch
<.>Stigo Flanker 2 <.>Navali narode. Uraaa! napokon!Na proslom sam magistrao, na ovom cu da doktoriram! ;) Ima'l ovde dobrih pilota za eskadrilu? BTW...svako ko smatra da je mig29, f22 etc.. simulator leta, u startu otpada.
simulacije.271 darklord,
Hay, imam jedno p[itanje u vezi Fife 2000 U toku igre kad igram utakmicu ono zakoci i moram da resetujem na dugme...neki put se to desava u prvo utakmiciu neki put u trecoj ?? Da li neko ima takvih problema ?? E,da imam diamond ultra 32 ram-a i prepozna mi je u onom 3d setup-u !! toliko Razocarani fudbaler ! ;)
simulacije.272 ica.z,
da li se neko bavi mozda onom starom simulacijom Aces Over Europe??? grafika je po kvalitetu odavno prevazidjena, isto vazi i za zvuk, ali ta igra odishe nekom atmosferom koja mi se jako dopada... probao sam i Aces Over Pacific ali se nisam tolko zalepio kolko sam se zalepio za Aces Over Europe... da li moze neko da mi preporuchi neku noviju simulaciju koja ce biti na foru ove dve starije (II svetski rat) i koja ce imati kvalitetniju grafiku i zvuk??? Ica
simulacije.273 vantic, -> #271, darklord
E vidi, ja sam imao potpuno isti problem i resenje je bilo vrlo jednostavno.Insatlirao sam ga na particiju na kojo nije bilo dovoljno prostora za swap fajl. Vidi da oslobodis vise od 100mb na particiji na kojo je fifa instalirana!
simulacije.274 darklord, -> #273, vantic
He he he ne bih rekao sda je u tome problem !! Imam 2 giga slobodno ! :)))) Hvala u svakom sluchaju ! Ajde ljudi pomazite ! BYe
simulacije.275 sfilip, -> #270, giftmaster
>Uraaa! napokon!Na proslom sam magistrao, na ovom cu da doktoriram! >;) > >Ima'l ovde dobrih pilota za eskadrilu? > >BTW...svako ko smatra da je mig29, f22 etc.. simulator leta, u >startu otpada. count me in. Nisam igrao simulacije godinama (osim Team Apache-a) zbog opshte zasicenosti slichnim Mik29, F22 arkadama ali bi mi bas lepo legla prava simulacija, samo da je nabavim.
simulacije.276 giftmaster, -> #275, sfilip
count me in. Nisam igrao simulacije godinama (osim Team Apache-a) zbog opshte zasicenosti slichnim Mik29, F22 arkadama ali bi mi bas lepo legla prava simulacija, samo da je nabavim. ******************************* Ja moram da pojacam grafiku da bi leteo na Flankeru2, a to ce biti negde za po meseca, mesec dana...A i neki dzojstik b mogao da pazari, neki flightstick pro, ili nesto slicno...udobno...Ovaj moj, poceo da zakazuje... Flanker kec i sad dvojka su jedina dva ozbiljna simulatora leta... May the SU33 be with you! Gift......
simulacije.277 christie,
Da li neko zna kako se menjaju brzine u Need For Speed Specila Edition Ako neko zna neka baci na mail mulan ili ovde aj baj
simulacije.278 misery,
E, ljudi ko zna kako da ukljucim 3D FX mod u NFS II SE Ne prepoznaje ga automatski...
simulacije.279 ventura, -> #278, misery
> E, ljudi ko zna kako da ukljucim 3D FX mod u NFS II SE > Ne prepoznaje ga automatski... i ja imam isti problem.. ja ga ukljucim na onom konfiguratoru ali kada se pusti igra on izbaci neki dump i error...
simulacije.280 senna, -> #279, ventura
re: Vudu i NFS II SE Dobri ljudi, za vudu se pokrece drugi EXE fajl, pa onda sve radi valjano. Ne secam se tachno imena samog fajla, ali ne bi trebalo da ih ima sedamsto komada u direktorijumu ;).
simulacije.281 ventura, -> #280, senna
> Dobri ljudi, za vudu se pokrece drugi EXE fajl, pa > onda sve radi valjano. Ne secam se tachno imena samog fajla, ali ne > bi trebalo da ih ima sedamsto komada u direktorijumu ;). hm.. U pitanju je NFS3 a u njegovom dir-u nesto ne vidim poseban file...
simulacije.282 ventura, -> #281, ventura
> > Dobri ljudi, za vudu se pokrece drugi EXE fajl, pa > > onda sve radi valjano. Ne secam se tachno imena samog fajla, ali n > > bi trebalo da ih ima sedamsto komada u direktorijumu ;). > > hm.. U pitanju je NFS3 a u njegovom dir-u nesto ne vidim poseban > file... Skinuo sam patch.. u pitanju je bila nekompatibilnost sa banshee-om... i sad radi ko zmaj... na software rendering-u, secka u rezoluciji 640x480 sa iskljucenim detaljima (u pitanju je P2/266 98mb), sa 3DFX-om rezolucija 800x600, svi detalji, maksimalan broj auta na stazi, i ne secka uopste... verovatno bi moglo i na visoj rezoluciji ali nisam probavao... Sve u svemu.. za one koji se cesto igraju na kompjuteru preporucujem kupivinu bilo kakvog voodoo-a... Razlika je neverovatna...
simulacije.283 senna, -> #282, ventura
Sve je to lepo, al ajd sad pogledaj lepo unazad na koju si poruku ti prvo odgovorio i gde se pre toga pominje nfs III.. Sledeci put pazljivije odgovaraj, a i pitaj ;)..
simulacije.284 ica.z,
E već kada pominjete NFS, jel ima neko da još uvek gaji NFS SE iliti Special Edition prvog dela NFS-a??? Ako ima i još pritom ako je zainteresovan za igranje preko modema nek se javi... Da ga oderem... ;> Ica
simulacije.285 shone.,
DEste , imam jedno pitanje!!! Jer zna neko kako da sacuvam igru u gta2??? ako neko zna neka mi ostavi na mail ili ovu confu!! c ya
simulacije.286 dr.mengele, -> #285, shone.
>>STAR WARz: REBELLION - nije proso' i nije ga bilo na glasanju? Bio prosle godine. Slazem se sa tobom da je dobra igra.
simulacije.287 dr.mengele, -> #285, shone.
>>Jer zna neko kako da sacuvam igru u gta2??? Postoji zgrada na kojoj pise Jesus Saves. Zar nije logicno :) Mislim da treba pre snimanja da imas neku odredjenu sumu novca (koja ti se uzme) i treba da si zavrsio neki zadatak.