simulacije.216goxi,
Ima li neko patch ili nesto slicno, kako bih mogao da igram Mig 29
: Fulcrum, uz potpuno Direct3D akceleraciju ? :)
Ala sam na*ro.
Daklem, trazim patch, da mogu sa mojim Daimond Stealth II S220 da
igram Mig29 : fulcrum uz 3d podrsku.
Hvala puno.
simulacije.217wlaad,
-> #216, goxi>> Daklem, trazim patch, da mogu sa mojim Daimond Stealth II S220 da
>> igram Mig29 : fulcrum uz 3d podrsku.
ja mislim da toga nema. Mig 29 i Fulcrum podrzhavaju samo Glide
(Voodoo) i softverski rendering. al' ono, ako neko imaa... ;)
i ja imam isto S220.
simulacije.218robin.hood,
Drugi put pitam : Da li neko ima shifru za DESTRUCTION DERBY ???
Hvala!!
ByE
simulacije.219kvlada,
-> #218, robin.hoodAko je Destruction Derby I, onda ovako:
ides u Championship,
i kao ime navedes !DAMAGE!
Onda izadjes iz shampionata, i kola ce ti biti neranjiva.
Ovo je jedna sifra, sigurno postoje i neke druge.
simulacije.220killboy,
-> #217, wlaadE brate i ja imam istu karticu ali mi ne radi ni jedna igra koje
drajvere imash.
simulacije.221goxi,
Moze li neko da mi kaze kako se izbegavaju rakete u Migu 29 ???
HVALA!
simulacije.222sfilip,
-> #221, goxi>Moze li neko da mi kaze kako se izbegavaju rakete u Migu 29 ???
generalno: ako je radar-homing raketa izbacujesh chaff, ako je IR homing onda
smanjish gas i idesh ka raketi (mada ne direktno u nju).
ovo su najjednostavnije tehnike koje ce valjda upaliti u (skoro) svakoj
"simulaciji" mada najbolje bi ti bilo da pronadjesh na netu bas za Mig29.
Recimo za Falcon 4.0 nashao sam tekst od dve tri kucane strane posvecene
izbegavanju raketa :) Dodushe Falcon 4.0 je bash prava simulacija...
simulacije.223papa.smurf,
-> #221, goxi* Moze li neko da mi kaze kako se izbegavaju rakete u Migu 29 ???
Procitaj uputstvo, potrudi se da savladas osnovne manevre i moli
se Bogu svaki put kada te nanisane. (ne postoji nijedan "siguran"
način da ih izbegneš). ;)
Ajd' dobro, ipak malo da ti pomognem. :) Poenta je u tome da su rakete
vazduh - vazduh mnogo brže od aviona, tako da nema svrhe od njih bežati.
Dakle, odbaci opciju okretanja, već treba da iskoristiš brzinu rakete
protiv nje. Tačnije, kada primetiš raketu na ekranu, skreni malo u
suprotnu stranu od one sa koje ti raketa dolazi. Tako će ona morati
ipak malo da te "juri" i da ti dolazi sa strane. Kada proceniš da je
raketa _dovoljno_blizu_ naglo se okreni u njenom pravcu i imaš šanse
da je izbegneš (ukoliko taj okret izvedeš u pravom trenutku, raketa
če imati malo vremena da se preusmeri). E sad, taj "pravi" trenutak
je teško odrediti, ali vremenom ćeš valjda naučiti... :)
simulacije.224mrav,
>> Moze li neko da mi kaze kako se izbegavaju rakete u Migu 29 ???
Imash valjda na CD-u fajl u pdf formatu, tu ti pise o svim sitnicama na oko
90-etak strana, pa ako znas engleski, navali.
Strah&Treppett
simulacije.225mrav,
Sad ja imam pitanje.
Kako se navode Raketle u MiG-29. Nesto mi kao pise T.V. Guided ali nemam
ekran za upravljanje. Kako znam One ze vode preko monitora.
simulacije.226mrav,
Kako se uspostavlja veza izmedju MiG29 i F-16 Multirole-a, preko modema
narafski.
Ajde ljudi pliiiiiiiiz.
Strah&Treppett
simulacije.227milosch,
-> #226, mravDa bi uspostavio vezu izmedju MIG-a i F16 treba ti PATCH
koji mozes dovnloadovati sa novalogic FTP servera a moze i
automatski kada se konektujes preko interneta na novu iz igre u
multiplayer modu.
Iz iskustva - ponekad skidanje patcha ide prilicno sporo.
Postoji resenje da se odredjeni fajlovi iskopiraju u direktorijum
gde je igra i to prilicno dobro radi.
Ako je potrebno mogu Zip arhivu da ti bacim na mail ili u konf?
pozdrav Milos
simulacije.228mrav,
-> #227, milosch>> Da bi uspostavio vezu izmedju MIG-a i F16 treba ti PATCH
>> koji mozes dovnloadovati sa novalogic FTP servera a moze i
>> Mautomatski kada se konektujes preko interneta na novu iz igre u
>> multiplayer modu.
>> Iz iskustva - ponekad skidanje patcha ide prilicno sporo.
>> Postoji resenje da se odredjeni fajlovi iskopiraju u direktorijum
>> gde je igra i to prilicno dobro radi.
>> Ako je potrebno mogu Zip arhivu da ti bacim na mail ili u konf?
>>
>> pozdrav Milos
E, legenda si. Aj ako ti nije frka pa mi na mail.
Samo josh jedno pitanje, onako usput.
Jel ide isti fajl za obe igre ili su drugachiji.
HVALA
Strah&Treppett
simulacije.229mrav,
E, a shto se tiche onog patch-a. Bolje da mi samo navedesh gde se nalazi na
ftp sajtu, pa tju ja polako.
Bye
Strah&Treppett
simulacije.230milosch,
-> #229, mravPatch mozes pokupiti na novalogic ftp sajtu
adresa je servera je ftp.novalogic.com
a putanja do patch-a je /pub/patches/mig29/english.old
ovo je stari patch koji je velicine oko 2MB i dovoljen je za
igranje preko modema i na novinom starom serveru(mada sada tamo
nema nikog)
novi patch za igranje na novalogic serveru omogucava da se na
server prikljuci i F22-raptor pa je i podrska za njega uslovila da
patch bude veci (oko 11MB)
Za novi patch koliko sam informisan treba samo fajl patch.exe
koji se startuje i on radi automatsko instalaciju patch-a
Za stari patch su dovoljni sledeci fajlovi
m29.exe
mig29.cmd
netsock.dll
pack.exe
update.exe
updated.pff
_mig29.pff
i dovoljno ih je samo kopirati u folder gde se nalazi igra.
puno srece
PS ako se odlucis reci pa da bacim patch ovdje
Pozdrav Milos
simulacije.231milosch,
Za F16-MRF patch su potrebni sledeci fajlovi
f16.exe
f16.cmd
netsock.dll
pack.exe
update.exe
updated.pff
_f16.pff
a mogu se naci na novi
pozdarv Milos
simulacije.232milosch,
-> #230, miloschSorry
Potkrala se greska u prosloj poruci
Naziv fajla koji sadrzi novi patch za MIG-29 je M29upd8.exe
simulacije.233dr.mengele,
U SK 7/99 objavljen je savet ruski igraca MIG29, tacnije kako se
izbegava raketa.
Taktika se zove 3X9, pomocu nje se moze izbeci gotovo svaka reketa
sem onih lansiranih sa 2 km.
Dovoljno je postaviti avion u polozaj od 90 stepeni u odnosu na
raketu.
Nisam probao, a ako neko jeste neka javi kako izgleda.
simulacije.234mrav,
-> #230, milosch
E hvala ti legenda si!!
simulacije.235ultra.boy,
Zna li neko kako slike automobila iz Need For Speed-a mogu da se skinu
u jpg ili bilo koji drugi format?
Unapred hvala
simulacije.239rista.m,
*Potrebne su mi sifre za Midtown Madness, ali prave.Na interentu sam nasao
neke -allcars i -allrace, ali taok ne radi.Mozda neko od vas ima pravu.
Milos
rista.m
simulacije.240zeks,
-> #235, ultra.boy> Zna li neko kako slike automobila iz Need For Speed-a mogu da se skinu
> u jpg ili bilo koji drugi format?
Klikni na dugmence "print screen" dok ti je ucitana slika automobila u samoj
igri.
Time ces je ubaciti u clipboard, onda u photo editor-u, photoshop-u ili sta
vec imas, uradis samo paste i slika je tu.
simulacije.242miskop,
-> #235, ultra.boy>> Zna li neko kako slike automobila iz Need For Speed-a mogu da se skinu
>> u jpg ili bilo koji drugi format?
Trebalo bi da postoji neka kombinacija tastera za "snap shot". Slike
se smeštaju u NFS folder i čini mi se da su u .bmp formatu.
Sad, samo treba provaliti kojim tasterom se "skida ekran". ;)
simulacije.243vstan,
-> #235, ultra.boy> Zna li neko kako slike automobila iz Need For Speed-a mogu da
Kad smo kod NFS-a IV.
Kako da poteram stare staze (one iz trojke).
Koristim single race.
simulacije.244junior,
Preview nastavka čuvenog Test Drive-a. Screenshotovi uz poruku.
Test Drive 6
PUBLISHER: Infogrames North America
DEVELOPER: The Pitbull Syndicate
SYSTEM REQUIREMENTS: P233 MMX, 32 megs RAM, Win95/98, 3D Video Accelerator
SIMILAR TO: Test Drive 5
CATEGORY: Car Racing
ESRB: Rating Pending
RELEASE: 3rd Quarter 1999
Preview by: Bob Mandel
Published: July 2, 1999
Even though the Test Drive franchise from Accolade, the longest-running
racing series on the personal computer, had gotten a head start on its
competitors, lately, it has been playing catch-up. The main frontrunner it
has been hotly pursuing is Electronic Arts' Need for Speed series, which
has been clearly at the head of the pack in this particular niche in recent
years. Meanwhile, Digital Illusions' Motorhead has also sped forward, and
Ubi Soft's Speed Busters has provided a challenge as well. So what used to
be largely a two-company race has now expanded considerably, causing each
of the competitors to have fears about the others coming up fast from
behind and passing them on the straightaway.
The sixth installment in the Test Drive series is being prepared by the
same company as Test Drive 5 -- the British Pitbull Syndicate -- even
though the American Accolade has been taken over by the French Infogrames.
But just like real pit bulls, I sense the developers have a dogged
determination not to throw in the sponge and accept a middling finish, but
rather to make a spirited effort to spurt ahead and come out on top. To
this end, there was a clear sense of vision from the beginning. Following
an early meeting of the development and producing team, the Pitbull crew
was determined to introduce no design changes based on other recent titles.
According to the title's producer, Slade Anderson, the primary thrust of
the effort has been to make the racing deeper without killing the fun.
"We've always tried to stay away from what a lot of other PC driving titles
do, and that's being either a realistic simulation or a wacky arcade game,"
Anderson explained. "We don't want to slow down the action with things like
damage that affects how the car handles, and we don't want to have
dinosaurs or UFOs running across the screen, either." Because of the
emphasis on real vehicles driving through real-world locations, Test Drive
6 continues this series' unwavering position between the arcade and
simulation extremes.
The differences between the fifth and sixth iterations are significant,
but, in the end, appear to be more evolutionary than revolutionary. One key
change is that, for the first time, the cars are broken down into four
classes based on their performance, rather than being a free-for-all among
vehicles with vastly different top speeds and artificial handicapping to
make the racing more even. For example, the beginner class cars have top
speeds of 150 mph and zero to 60 times in the 5.5 to 6.5 second range. At
the other end of the spectrum, the super class models have top speeds in
excess of 200 mph and can do zero to 60 in less than 3.5 seconds. You race
only against other cars in your class and move up the levels by winning
money betting against your opponents and buying into the next class.
Bob Troughton, lead PC programmer for Test Drive 6, emphatically asserts
that the engine has been completely overhaul since the previous game. The
visual quality of the textures in this latest offering has increased
substantially due to a doubling of the graphics resolution to 1600x1200 and
an expanding of the color depth from 16- to 24-bits. Additionally, there
are special visual enhancements, such as bump mapping, reflections and
complex lighting. The physics model has also been dramatically revamped.
Each car has a specific driving style and handling model as well as the
ability to upgrade components -- including the engine, gear box and
suspension -- after winning races. The improved physics also allow the
designers to create interactive driving environments that include breakable
objects, such as tables in outdoor cafes in Paris. There is even full 3D
sound support and environment-specific sounds at particular points within
each track. Troughton contends that, even with all this overhead, the title
runs at a blisteringly fast frame rate. Considering that the cars are
composed of more polygons than almost any other racing game on the PC --
close to 1000 per vehicle with high detail -- this would be an impressive
feat.
The artificial intelligence is also totally new. The AI cars, including
opponents, drone traffic and cops, react dynamically to what is happening,
looking ahead to see where obstacles might be and deciding on the best
racing line around them instead of following pre-determined paths. The
drone traffic vehicles attempt to move out of your way when they see you
coming and pull over if the police are chasing someone. The police mode,
which in Test Drive 5 paled in comparison to Need for Speed III: Hot
Pursuit, is enhanced to permit multiple police cars chasing a single driver
or multiple cop chases going on at the same time. The patrol officer must
pull in front of you and physically stop you before issuing a ticket. I am
happy to report that all speeding cars will be chased by the law, not just
you, the way Test Drive 5 unfairly did it. Those who prefer to battle
humans rather than computer-controlled drivers may play up to six people in
multiplayer mode.
Test Drive 6 offers 40 licensed super-cars from such brands as Ford, Dodge,
Jaguar, Shelby and Aston Martin. Given the cross-continental audience,
there is an even blend of American and European models. (Where are the
Japanese cars?) All vehicles have new skins that make them appear more
realistic than before. There are more than 30 new tracks in such real-world
locations as Paris, New York City, Hong Kong, Rome, London and the
Louisiana swamplands. Anderson notes his development team has traveled to
each of the locations depicted in order to study them carefully. In
Newcastle, England, sound effects and music editor Tommy Tallarico rented
one of the cars in the game, the Lotus Elise, while he hung out the back
window of another rental car with Executive Producer Chris Downend at the
helm, and videotaped Tommy passing at insanely unsafe speeds -- as well as
almost slamming into their rear end.
While Test Drive 6 is not near the demo release stage, it is progressing
nicely. Scheduled to be released this fall, Anderson reports that the team
is still working on getting all the graphics and animations finished prior
to compatibility testing. Because the engine is also being used in another
upcoming Pitbull Syndicate and Infogrames game, Demolition Racer, there are
two titles with fates resting on how stunning the code turns out. But if
experience and tenacity are the keys to producing the very best racing
offerings, then Infogrames North America is indeed in the very best
position to shoot into the lead for the winner's circle.
Features:
- 40 licensed cars available to drive in 30 tracks in real-world locations.
- Racing is divided into four distinct classes.
- Interactive driving environments with breakable objects.
- Highly reactive AI for competitors as well as drone and police cars.
- State-of-the-art 3D graphics and sound support.
- Close to 1000 polygons per vehicle.
- Experienced product tuning based on the long Test Drive tradition.
td6.zipsimulacije.247darklord,
Ova poruka valjda ide ovde !
U pitanju je NBA '99 !! Zanima me kako se radi alej-Up ?? Ako neko zna nek mi
kaze sto pre !
I josh jedno: Da li se nekome deshavalo da se igra npr. na poluvremenu izbaci
u win i napishe nesto Fatal Excetion(ili tako nesto) jel to neki bag ili je to
samo kod mene??
BYe
simulacije.248epson,
-> #247, darklord> U pitanju je NBA '99 !! Zanima me kako se radi alej-Up ?? Ako neko > zna nek
mi kaze sto pre !
Drži Direct shoot i kada ti je drugi igrač pod košem, pritisni dobacivanje.
> I josh jedno: Da li se nekome deshavalo da se igra npr. na
> poluvremenu izbaci u win i napishe nesto Fatal Excetion(ili tako
> nesto) jel to neki bag ili je to samo kod mene??
Igra je veoma osetljiva na slobodno mesto na particiji gde je igra.
simulacije.249indi,
zna li neko nesto o igri ROLLCAGE? (sys. req.)
cuo sam samo da je dobra i nista vise
da li zahteva 3d karticu?
simulacije.250sherman,
-> #249, indiMislim da sam video Rollcage jednog jutra na Art kanalu, kada se
daje onaj Game One kanal (od oko 7.30-8). Strashno izgleda i
sigurno trazi 3d, a mozda postoji i softverski mod, mada u to
sumnjam.
simulacije.252indi,
imam problem sa Age of empires 1
u options meniju sam promenio rezoluciju na 1024x763 (ili tako nesto)
a, verovatno posto mi monitor ne podrzava tu rezoluciju,
ne vidim nista jer mi je slika iseckana na horizonttalne strafre i izmesana
znam samo da "na slepo" dodjem do game options menija
ali ne znam gde se nalazi opcija za promenu rezolucije
(znam da je nesto jako lako ubosti na slepo ali ne mogu da se setim kako)
da li bi neko bio toliko dobar da mi opise kako izgleda options menu?
najbolje bu dosao screen shot ekrana, ali moze i u vidu txt fajla
moze cak i usmeno objasnjenje (npr. idi 2 puta gore pa levo pae nter...) ako
vas ne mrzi
pomagajte ljudi molim vas!
simulacije.253goxi,
-> #252, indi>> pomagajte ljudi molim vas!
Zar ne bi bilo jednostavnije da reinstaliras igru ??? Prvo save
game-ove za svaki slucaj prebaci u neki drugi dir (da ih ne
obrise)...i posle ih samo vrati u isti...
Goran.
simulacije.254goxi,
Igra li neko ovde Premier Manager 99 ??
Desava mi se jedna veoma cudna stvar...:(
Posle jedno 1 sat igranja izbaci me u windows sa porukom
'Application cannot continue'. U readme-ju kaze da se to desava
kada izvadis CD (?), a moj cd-e je u drajvu...Ima li neko neki
patch ili nesto slicno ???
HVALA !!!
simulacije.255the.edge,
Da li neko zna da li se pojavio nastavak Microsoft Space Simulatora?
Prosto mi je neverovatno da je MS odustao od tako dobrog projekta? :((
Zato #%@!^!^! flight simulator izlazi non stop, iz godine u godinu. ;(
AcCeSS DeNiED
simulacije.256giftmaster,
Chuo sam da postoji neki , dal patch, dal upgrade za SU27 Flanker,
kojii omogutjava da se leti na MIG29 i drugim avionima...
Ono shto me zanima, da li je to istina, tj da l tako neshto
postoji, i ako postoji gde moze da se nabavi (Net, Soft, svejedno).
P.S. Isto tako sam chuo da izlazi nastavak Su27...pa ako je to
tachno, zna li neko na shta tje da lichi? (u kojoj meri tje
letelice biti skinute i sl...)
over and out
simulacije.257junior,
Ovo ranije nisam primetio da je okačeno. Nisam ni znao da postoji ;)
Pa navalite:
FIFA 99 Cheats and hints
By pressing QWERTY all at the same time, you will be able to play with no
people (I guess it is the spectators) and a change in the ground and
stadium. I did'nt manage to get anything, however, if anybody manages to do
it, please write in to me so I will know the success rate.
To score from a corner, there are two ways:
1) Press "E" 2 times so that you can aim where to shoot the ball. Aim it at
the far post and press "D" continuosly. The ball should either hit one of
thier players or the goalkeeper, or you would hit it hard to the back of
the net. SUCCESS RATE: 9/10
2) To score straight from a corner! Press CTRL or ALT to the maximum,
whichever makes the arrow point towards the goal. Next press UP all the way
so the arrow is close to the ground. Press "D" to the maximum and without
letting go of the "D" button, tap DOWN 2-3 times and let go. Occasionally
the ball will go under the goalkeeper and into the back of the net. SUCCESS
RATE: 2/10
To score spectacular goals:
Run diagonally towards the goal and press shoot. Without letting go of the
shoot button (very important in getting a powerful shot), press the
opposite direction of the direction you were running to. The ball should
curve in with the goalkeeper catching air while the ball flies in. Caution:
make sure you are quite far away from goal when you attempt to shoot
SUCCESS RATE: 6/10 in amatuer and 1/10 in world class
Freekick taking:
1) Aim at the top corner and shoot maximum power. Use only when right in
front of goal. SUCCESS RATE: 8/10
2) Press shoot until maximum power. Without letting go of the shoot button,
press CTRL or ALT until maximum curve. The curve line would show the first
part of the line quite straight, and this is the part the ball would travel
for most of the way.Make sure the first part of the line is aiming just
beside the wall, and the arrow pointing at the keeper or quite near th
keeper. The ball should curl into the net with the keeper grabbing air! Use
when in diagonal position towards goal. SUCCESS RATE: 7/10
During training, do not chose to be in defence or attack first. Choose a
team and click forward. Do not choose to be in defence or attack and just
press forward. Choose which type of training you want. All of them execpt
penalties, will allow you to play without any players at all. So you can
choose to be against just one goalkeeper or have nobody on the pitch at
all.
(from http://www.fortunecity.com/wembley/hoddle/647/fifa99/page2.htm)
To get the Winter introduction, repeatedly type "win" while the game
is loading.
In player menu change player name to:
fatboyslim-------???
saraboy----------50% entering stopping (??)
aranga-----------just 10 goals
qres-------------the kepper falls when gets the ball in his hands
------------------------
found by >CL<MilKotO>CL<
exabyte@hotmail.com
http://i.am/milkoto
simulacije.258junior,
:: NBA Live 2000
Dakle, izgleda da će uskoro izaći i novi NBA Live (enbiejtukej;), evo šta
kažu ljudi koji su videli demo. Uz poruku je par screenshotova, da steknete
dojam, ali nešto slabijeg kvaliteta zbog poznate situacije sa diskovima.
NBA Live 2000
PUBLISHER: EA Sports
SYSTEM REQUIREMENTS: TBD
SIMILAR TO: NBA Live 99, NBA Inside Drive 2000
CATEGORY: Sports - Basketball
ESRB: Rating Pending
RELEASE: October 1999
Preview by: Adam Swiderski
Published: September 30, 1999
NBA action -- while you may or may not believe it's FAN-tastic, you've got
to admit that it has certainly captured the attention of sports enthusiasts
the world over. Ever since the days when Magic and Bird revitalized and
ailing league by ushering in the Showtime era, the popularity of American
professional basketball has positively skyrocketed. It now draws athletes
and fans from every part of the globe and, buoyed by the star power of one
Air Jordan and his cohorts, is quite possibly this country's most visible
and marketable professional sport. And while the nature of the game itself
is debatable -- ranging from the run-and-gun antics of the Sacramento Kings
to the more precise workings of Phil Jackson's triangle offense -- the NBA
is always associated with one thing: excitement.
At least, that was the case until last year, when a lockout-shortened
season, the retirement of Michael Jordan (inarguably the best to ever play
the game), and a spate of generally worse-than-average play left many fans
feeling somewhat jaded and decidedly bereft of excitement. Luckily for
them, EA Sports is always waiting to fill in the gaps, and as such stands
poised to unleash the latest version of its well-known NBA Live franchise
on an unsuspecting public. That's right, it's NBA Live 2000; a virtual
professional basketball league in which the players never complain about
pine time or money, the owners don't try to gouge the fans for every penny,
and you can hoop it up with your favorite NBA stars without fear of being
hopelessly embarrassed. To which you may reply that this is nothing new --
and you'd be right. After all, EA Sports has been delivering NBA and NBAPA
licensed roundball since the time of Lakers Vs. Celtics. And, for most of
that time, they've ruled the roost. But if you think past efforts from EA
Sports pushed the limits of technology and delivered a fast-paced
recreation of NBA basketball, you haven't seen anything yet.
For starters, NBA Live 2000 looks as if it will surpass even the lofty
standards of visual excellence set by last year's Live. You'll get the same
fluid player animation, even more highly detailed modeling, and the facial
movements that, despite their being innovative, received a somewhat
lukewarm reception last year. But what's really interesting is that, this
time around, EA Sports has improved upon that feature to make it fit more
seamlessly into the overall look of the engine. They've also synched mouth
movement with the phrases often uttered in the game, for an effect that
would be downright eerie if it weren't so dang cool. Expect to see the real
faces of NBA stars both old and new, as well as realistic player movement
courtesy of motion capture work by Minnesota Timberwolves wunderkind Kevin
Garnett. Other graphical touches include an on-court ref who actually has a
physical presence (but that hopefully won't get as tangled up in the action
as real-world zebras do) and a wider range of signature moves such as Tim
Hardaway's crossover dribble or Reggie Miller's fadeaway. Now if they could
just perfect Dikembe Mutombo's elbow-to-the-face, it'd be perfect.
In a game such as this, sound also plays a big part in establishing a
realistic atmosphere. Aside from the standard effects such as squeaking
shoes and rattling rims, NBA Live 2000 is aiming to better the already
excellent work done by its predecessors. Play-by-play and commentary are
being performed by Vancouver Grizzlies broadcaster Don Poier and TNT's
Reggie Theus, respectively, and you can expect a lot of the player- and
context-specific comments for which EA Sports has been known. In addition,
the designers have enlisted the aid of several NBA stars to record comments
that will be uttered by their digital doppelgangers. This means that, when
you see Shaq flush on someone, you may hear the real-life Shaq roar. A
variety of phrases are being used for many different events and moods,
including in-your-face trash talk and complaints about a referee's calls. A
PA announcer and a few TV-style touches will top off this sterling effort
and create what will undoubtedly be one of the most realistic-sounding
sports titles ever made.
From a technology standpoint, however, the one area in which most players
of Live 99 most desired improvement was on-the-court AI. Although
computer-controlled players performed fairly realistically, a good portion
of the game's owners considered it a bit too formulaic. EA Sports is taking
steps to address this issue with an enhanced version of its Pro Action Ö
AI. Promised features include computer players that will react not only to
the movement of the ball-handler, but also to cuts and plays being run by
other team members. This should make for much more realistic interaction
between two teams, with both attackers and defenders constantly adjusting
to each other. In addition, there has been a concerted effort to reduce the
number of unrealistic blocked shots and steals that plagued Live 99. The
bottom line is that, while NBA Live 2000 is still going to be an
action-oriented product, it will place much more emphasis on a realistic
representation of the sport of basketball.
Another indication of this renewed focus is the amount of improvement that
is being put into NBA Live 2000's off-court features. The career mode that
was included in Live 99, while certainly deeper than single-season play,
had its share of quirks -- such as the lack of an aging model for players
and a restriction to ten consecutive seasons -- that made it feel somewhat
half-done. This time around, however, EA Sports is going whole-hog on
franchise options. It is now possible to play twenty-five seasons, and
you'll get to watch your athletes rise and fall in skill level as they age.
A rookie draft is also included between seasons, and a salary cap will make
building a successful, Bulls-esque dynasty that much more difficult.
Computer-controlled GMs will once again propose trades, and special
attention is being given to ensure that the AI will only make fair deals.
Customization will also play a key role, giving you the chance to create
your own leagues. Finally, EA Sports is continuing its pioneering of player
creation utilities with what may be the most comprehensive tools to date.
You can specify your custom player's height, weight, facial hair, skin
tone, hair color, and even their facial expressions (ranging from laid back
to hyped). NBA Live 2000 will also support EA Sports' "Face in the Game"
technology, meaning that if you've got a snapshot of yourself, you can map
your face to a player model and put yourself on the court with the cream of
the NBA crop. Imagine being able to see the disappointment on your face as
you get burned by an Allen Iverson drive or a Patrick Ewing hook. You can
even change your eye color, if you'd like.
That type of fantasy may seem trivial, but what should be taken seriously
is EA Sports' attention to the fantasies held dear by all pro basketball
buffs -- seeing the legends of the game face off against today's all-stars.
Live 2000 will make this possible through its inclusion of all-star teams
coinciding with every decade from the fifties through the nineties. Want to
take Wilt the Stilt into the paint against Hakeem Olajuwon? You can do
that. Want to see if Bob Cousy could play a better point than Gary Payton?
To quote EA Sports' promotional material, it's in the game. All of the
included Legends will be represented accurately, including short shorts for
the old-timers and unique touches like Dr. J's famous afro. Of course, the
biggest news is that His Airness, Michael Jordan himself, has signed on to
an NBA Live title for the first time, so that both his face and his name
will appear in the game. Matches can be played between teams of all-stars,
or one-on-one on a variety of streetball courts. The possibilities for
matchups are nearly endless, and should provide plenty of intriguing
scenarios for long-time followers of the NBA. Even better news is the fact
that it will be possible to trade the Legends onto current rosters, so that
you can see how they would have fared playing both for and against today's
teams.
Whereas many of its ancestors were strictly arcade/action titles, NBA Live
2000 appears intent on being a true simulation. This isn't to say that it
won't be jazzy or flashy. Far from it. With its enhancements on an already
stunning graphics engine and TV-style presentation, there's no doubt that
NBA Live 2000 should provide plenty of highlight-film fodder. I haven't
even mentioned the soundtrack, featuring the likes of the venerable George
Clinton, Run DMC, and Naughty By Nature (thank heaven someone is finally
putting a variety of music in a sports title), or the fact that Internet
play will be supported through EA's own matchmaking service. But the truth
is that titles like this showcase EA Sports' commitment to both sides of
the action/stat equation. Certainly, the inclusion of Legends teams and
Michael Jordan demonstrate a desire to remain authentic and an interest in
the "what if?" scenarios about which sports fans dream. It also means that,
when it hits store shelves in October of this year, NBA Live 2000 should
offer something for every kind of sports gamer, from the gamepad cruncher
to the stats nut.
Features:
- Fluid player animation and motion-capture courtesy of Kevin Garnett.
- Improved facial animation directly linked to player speech and configured
for a variety of emotional context.
- A more expansive career mode that allows player aging and up to
twenty-five consecutive seasons.
- Intelligent computer-controlled GMs that propose trades to human players
and each other.
- Enhanced Pro Action AI creates a more fluid, realistic interaction
between both teams and individual players.
- Comprehensive player creation utility, including "Face in the Game"
technology.
- Head-to-head play over the Internet or a LAN.
- Play as or against Legends from five decades of professional basketball.
nba2k.arjsimulacije.259giovanni,
-> #257, juniorĘ? FIFA 99 Cheats and hints
Inače, FIFA2000 bi trebalo da se pojavi u prodaji 4. novembra.
simulacije.261sfilip,
mm.
www.frontier.co.uk
baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
simulacije.262vantic,
Igro sam fifu 2000 i moram da kazem da me je prilicno razocarala.
Grafika je nekako cudna , ruznjikava , replay je ocajan , igraci se
kockasti i duguljasti. Mozda je to samo prvi utisak ali za sada
nista posebno. Mada ima nekih stvari koje su konacno odradjene kako
treba i zbog kojih ce se mnogi ljubitrelji fife obradovati.
Sve u svemu , ako neko nadje neko uputstvo sa potezima ,
driblinzima , forama ili neki bolji opis , bilo bi lepoi da okaci!
simulacije.263sherman,
Da li postoje ikakva varanja ili cheat za Championship Manager 3?
simulacije.264junior,
-> #261, sfilip> www.frontier.co.uk
>
> baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajaaaaaaaaaaaaaaaaa
Strašan je sajt.
Jel' se neko prijavio za nešto? ;)
simulacije.265sfilip,
-> #264, junior>Jel' se neko prijavio za nesto? ;)
naravno da ne.
a i jebote kurve prodane rade DirectX engine mesto OpenGLa. Tko ih shisha ;)
simulacije.266vampire,
Nadam se da neko ima sifre za Summer Games (Summer Challenge). To
je ona letnja olimpijada od pre 5-6 godina...
10x unapred.
simulacije.267sherman,
Jel neko preshao igru Hardwar, ali cd-rip verziju?
simulacije.268milosch,
Stigo Flanker 2
Navali narode.
simulacije.269buva,
-> #268, milosch
<.>Stigo Flanker 2
<.>Navali narode.
aaarrgghhh.. flanker2 , gta2, bubble(bobble) 2, homeworld.... nikad
netju dati godinu...;(
simulacije.270giftmaster,
-> #268, milosch
<.>Stigo Flanker 2
<.>Navali narode.
Uraaa! napokon!Na proslom sam magistrao, na ovom cu da doktoriram!
;)
Ima'l ovde dobrih pilota za eskadrilu?
BTW...svako ko smatra da je mig29, f22 etc.. simulator leta, u
startu otpada.
simulacije.271darklord,
Hay, imam jedno p[itanje u vezi Fife 2000
U toku igre kad igram utakmicu ono zakoci i moram da resetujem na
dugme...neki put se to desava u prvo utakmiciu neki put u trecoj ??
Da li neko ima takvih problema ??
E,da imam diamond ultra 32 ram-a i prepozna mi je u onom 3d setup-u !!
toliko
Razocarani fudbaler ! ;)
simulacije.272ica.z,
da li se neko bavi mozda onom starom simulacijom Aces Over Europe???
grafika je po kvalitetu odavno prevazidjena, isto vazi i za zvuk,
ali ta igra odishe nekom atmosferom koja mi se jako dopada...
probao sam i Aces Over Pacific ali se nisam tolko zalepio kolko
sam se zalepio za Aces Over Europe...
da li moze neko da mi preporuchi neku noviju simulaciju koja ce
biti na foru ove dve starije (II svetski rat) i koja ce imati
kvalitetniju grafiku i zvuk???
Ica
simulacije.273vantic,
-> #271, darklordE vidi,
ja sam imao potpuno isti problem i resenje je bilo vrlo
jednostavno.Insatlirao sam ga na particiju na kojo nije bilo
dovoljno prostora za swap fajl. Vidi da oslobodis vise od 100mb na
particiji na kojo je fifa instalirana!
simulacije.274darklord,
-> #273, vanticHe he he
ne bih rekao sda je u tome problem !!
Imam 2 giga slobodno ! :))))
Hvala u svakom sluchaju !
Ajde ljudi pomazite !
BYe
simulacije.275sfilip,
-> #270, giftmaster>Uraaa! napokon!Na proslom sam magistrao, na ovom cu da doktoriram!
>;)
>
>Ima'l ovde dobrih pilota za eskadrilu?
>
>BTW...svako ko smatra da je mig29, f22 etc.. simulator leta, u
>startu otpada.
count me in. Nisam igrao simulacije godinama (osim Team Apache-a) zbog opshte
zasicenosti slichnim Mik29, F22 arkadama ali bi mi bas lepo legla prava
simulacija, samo da je nabavim.
simulacije.276giftmaster,
-> #275, sfilipcount me in. Nisam igrao simulacije godinama (osim Team Apache-a)
zbog opshte
zasicenosti slichnim Mik29, F22 arkadama ali bi mi bas lepo legla
prava
simulacija, samo da je nabavim.
*******************************
Ja moram da pojacam grafiku da bi leteo na Flankeru2, a to ce biti
negde za po meseca, mesec dana...A i neki dzojstik b mogao da
pazari, neki flightstick pro, ili nesto slicno...udobno...Ovaj moj,
poceo da zakazuje...
Flanker kec i sad dvojka su jedina dva ozbiljna simulatora leta...
May the SU33 be with you!
Gift......
simulacije.277christie,
Da li neko zna kako se menjaju brzine u Need For Speed Specila
Edition
Ako neko zna neka baci na mail mulan
ili ovde
aj baj
simulacije.278misery,
E, ljudi ko zna kako da ukljucim 3D FX mod u NFS II SE
Ne prepoznaje ga automatski...
simulacije.279ventura,
-> #278, misery> E, ljudi ko zna kako da ukljucim 3D FX mod u NFS II SE
> Ne prepoznaje ga automatski...
i ja imam isti problem.. ja ga ukljucim na onom konfiguratoru ali kada
se pusti igra on izbaci neki dump i error...
simulacije.280senna,
-> #279, venturare: Vudu i NFS II SE
Dobri ljudi, za vudu se pokrece drugi EXE fajl, pa onda sve
radi valjano. Ne secam se tachno imena samog fajla, ali ne bi trebalo da ih
ima sedamsto komada u direktorijumu ;).
simulacije.281ventura,
-> #280, senna> Dobri ljudi, za vudu se pokrece drugi EXE fajl, pa
> onda sve radi valjano. Ne secam se tachno imena samog fajla, ali ne
> bi trebalo da ih ima sedamsto komada u direktorijumu ;).
hm.. U pitanju je NFS3 a u njegovom dir-u nesto ne vidim poseban file...
simulacije.282ventura,
-> #281, ventura> > Dobri ljudi, za vudu se pokrece drugi EXE fajl, pa
> > onda sve radi valjano. Ne secam se tachno imena samog fajla, ali n
> > bi trebalo da ih ima sedamsto komada u direktorijumu ;).
>
> hm.. U pitanju je NFS3 a u njegovom dir-u nesto ne vidim poseban
> file...
Skinuo sam patch.. u pitanju je bila nekompatibilnost sa banshee-om...
i sad radi ko zmaj... na software rendering-u, secka u rezoluciji 640x480
sa iskljucenim detaljima (u pitanju je P2/266 98mb), sa 3DFX-om
rezolucija 800x600, svi detalji, maksimalan broj auta na stazi, i
ne secka uopste... verovatno bi moglo i na visoj rezoluciji ali nisam
probavao...
Sve u svemu.. za one koji se cesto igraju na kompjuteru preporucujem
kupivinu bilo kakvog voodoo-a... Razlika je neverovatna...
simulacije.283senna,
-> #282, ventura
Sve je to lepo, al ajd sad pogledaj lepo unazad na koju si poruku ti
prvo odgovorio i gde se pre toga pominje nfs III.. Sledeci put pazljivije
odgovaraj, a i pitaj ;)..
simulacije.284ica.z,
E već kada pominjete NFS, jel ima neko da još uvek gaji NFS SE
iliti Special Edition prvog dela NFS-a???
Ako ima i još pritom ako je zainteresovan za igranje preko modema
nek se javi... Da ga oderem... ;>
Ica
simulacije.285shone.,
DEste , imam jedno pitanje!!!
Jer zna neko kako da sacuvam igru u gta2???
ako neko zna neka mi ostavi na mail ili ovu confu!!
c ya
simulacije.286dr.mengele,
-> #285, shone.>>STAR WARz: REBELLION - nije proso' i nije ga bilo na glasanju?
Bio prosle godine.
Slazem se sa tobom da je dobra igra.
simulacije.287dr.mengele,
-> #285, shone.>>Jer zna neko kako da sacuvam igru u gta2???
Postoji zgrada na kojoj pise Jesus Saves. Zar nije logicno :)
Mislim da treba pre snimanja da imas neku odredjenu sumu novca
(koja ti se uzme) i treba da si zavrsio neki zadatak.