IGRE.4

13 Nov 1998 - 24 Dec 1999

Topics

  1. arkadne (344)
  2. avanture (177)
  3. simulacije (287)
  4. strategije (411)
  5. logicke (113)
  6. modemske (70)
  7. frp (223)
  8. razno (574)
  9. diplomatija (8)
  10. sezam (89)
  11. unknown (406)

Messages - strategije

strategije.216 fraudator,
aaaaaaa ono je bila privatna prepiska :)))))))
strategije.217 goxi,
Neko je ovde davno pricao da moze Warcraft II da se igra u "direktnoj" vezi dva modema (tako sto se kabl ubaci u line in i na jednom i na drugom kompjuteru). To kod mene nemere ;) . Na jednom kompu sam u dial ukucao ATD (i on je CALL-er), a na drugom (koji je u ANSWER-u) sam u dialu ukucao ATA. Medjutim, nema leba. Ne radi...:( I jedan i drugi komp inicijalizuju modem i nista se ne desava...Zna li neko zasto ? Hvala!!!
strategije.218 drejk,
Aj nek neko baci shifre za battle isle 1, ono uvatila me nostalgija. A josh bolje ako neko zna broj poruke, posto mislim da su vec bacakane shifre...
strategije.219 morkin, -> #218, drejk
> Aj nek neko baci shifre za battle isle 1, ono uvatila me > nostalgija. A josh bolje ako neko zna broj poruke, posto mislim da > su vec bacakane shifre... Da Bog poživi momke iz Blue Byte-a, zbog te igre sam podigao 3000 DEM od Jezde i kupio zver 386/40... Jedan igrač: CONRA, PHASE, EXOTY, MOUNT, FIGHT, RUSTY, FIFTH, VESUV, MAGIC, SPACE, VALEY, TESTY, TERRA, SLAVE, NEVER, RIVER Dva igrača: FIRST, GHOST, GAMMA, MARSS, EAGLE, METAN, FOTON, POLAR, TIGER, SNAKE, ZENIT, DONNN, VESTA, OXXID, DEMON, GIANT Bonus nivoi (dobiješ kada završiš kampanju): STORM, EUROP
strategije.220 dr.mengele,
Video sam u reklamama da se pojavio Age of Empires 2 (u NT softu). Ne znam da li ga stvarno ima, mozda je samo najava...
strategije.221 ventura,
jel zna neko kako da se u Gangstersima izvucem iz zatvora? imam odprilike 200K dolara i jednu nedelju do elektricne stolice...
strategije.222 simce, -> #220, dr.mengele
> Video sam u reklamama da se pojavio Age of Empires 2 (u NT softu). > Ne znam da li ga stvarno ima, mozda je samo najava... Ima ga, chak sam ga i igrao na kratko u fjuzu.. :)
strategije.223 junior,
Evo i veselog nastavka Total Annihilationa, pošto je ovo review, ocene su na kraju teksta. Screenshotovi su uz poruku. Total Annihilation: Kingdoms PUBLISHER: GT Interactive DEVELOPER: Cavedog SYSTEM REQUIREMENTS: P200, 32MB RAM, (3D acceleration supported but not required) REVIEWER'S MACHINE: PII 400, 128MB RAM, Monster 3D, Diamond Viper 550, Win98 SIMILAR TO: Starcraft, Rival Realms CATEGORY: Real-Time Strategy ESRB: Teen Review by: Pete Hines Published: July 2, 1999 Four siblings were charged by their father to take over four main regions of Darien, each one controlling an area that is in keeping with their own characteristics. Apparently, they've learned nothing from Darien's turbulent past and the lessons learned from abuses of power and magic. Things have subsequently reached a boiling point, and after years of small wars and skirmishes, these four sides are squaring off against each other with alliances formed along lines of magic. Two sides, that of Aramon and Veruna, will clash with Zhon and Taros in a bloody struggle of ideology. In Total Annihilation: Kingdoms (TA:K), you take turns controlling all four sides and determining the outcome of this war. While based on the Total Annihilation engine, you'll see that TA:K really isn't much like its cousin at all. There are three modes of play to choose from in TA:K: the single-player campaign, skirmishes against computer opponents, and multiplayer games. I'll talk about the campaign at length in a minute. The Play The Machine option lets you set up quick games against one or more computer foes on a map of your choosing. You can decide what sides are involved, if you want team play, the maximum number of units a side can have at once, whether you can keep playing if your monarch (the sibling that leads each side) is killed, and so on. These options are also available for multiplayer games. The same maps are available for both sides and include small and large maps that provide a nice variety of challenges for the newbie and veteran alike. Multiplayer games are supported through all of the standard means including Cavedog's new, free multiplayer server, called Boneyards. The basics of the game are fairly simple. There is only one resource in TA:K, mana. It really works at two different levels. In the bigger picture, collecting mana is what enables you to build structures and units; it serves as a kind of currency. On a smaller scale, individual units can also have mana, and this determines what kind of spells they can cast, whether they can perform special actions (such as cloaking) and so on. Mana levels for individuals rejuvenate themselves over time. In order to collect mana to buy structures and units, you must erect a lodestone at certain locations around the map marked by a sort of mini-Stonehedge with a glowing circle in the middle. There'll always be a limited number of locations around the map, and they produce mana at a slower or faster rate depending on the size of the circle in the middle of the stones. You don't have to do anything to collect mana other than build a lodestone on the circle and make sure the enemy doesn't destroy it. These locations never run out of mana. Each side has its own units that reflect the beliefs and nature of their leaders. The leaders of Aramon and Veruna, Elsin and Kirenna, respectively, have followed their father's wishes that magic not be used except in the most extreme of circumstances. While Elsin and Kirenna have had their differences in the past, and trouble has brewed between their two kingdoms, they have united against the common threat posed by Thirsha and Lokken, the leaders of the kingdoms of Zhon and Taros. Aramon's forces would be considered "traditional" by most folks, consisting of archers and horsemen, barbarians and titans, a couple of warships and a few other unit types. They're the most balanced side, featuring strong units on sea and land. Magic forces are limited in his army, in keeping with his beliefs. Similarly, Veruna's forces are also more traditional and feature the most powerful naval units in Darien. In addition to the large number of ships, the rest of Veruna's units are comprised of warriors, crossbowman, catapults, musketeers, knights and crusaders. Veruna is the only kingdom that can build guard towers on water. In contrast, the forces of Zhon and Taros are largely based on the use of magic for their creation. The land of Zhon is full of wild and mysterious creatures that are untamed as the land itself. Rather than using buildings, Zhon forces are summoned or conjured directly onto the battlefield, giving them a distinct advantage in terms of mobility. Creatures that can summon or conjure forces include beast handlers, beast tamers, beast lords and shamans. Whereas their opponents must use a structure that can often be halfway across the map from a crucial battle, these creatures can follow your forces to the point of attack and create new units right on the spot. They can also do a fair bit of fighting. The Zhon army is composed of a wide variety of frightening units, including trolls and goblins, death totems and basilisks, the dreaded kraken and giants. Last and certainly not least are the Taros, led by Lokken. Lokken not only believes in the use of magic, he's tapped into its ability to unlock awesome and unholy power. Taros units center on the theme of death. The living creatures in his army include executioners, black knights, witches, mages and priests. The mages and priests have spellcasting abilities that allow lightning and fire attacks and even the ability to turn enemy soldiers against one another. Undead units include zombies, which don't do much damage but can be produced cheaply, demons, ghost ships, and the lich, a creature that drains energy from its targets and uses it to heal itself. The units for each of the four sides are different enough that playing as each is a new experience. For each side, units and structures are divided into four tiers. The types of units you can build becomes greater and greater as you move through the campaign. This is partly due to the fact that early missions are easy enough to complete with the lower tier units that you won't need the higher tier units until later. Plus, it forces you to learn how to use the lower tier units rather than rushing to build the most powerful creatures you can, only to get slaughtered by overwhelming enemy forces of lesser creatures. For the most part, you'll find the units for each side are different in form and function, unlike TA, in which every Core unit had an Arm counterpart. For example, each side in TA:K has a powerful dragon unit, but each features a different kind of attack, such as fire or lightning. Plus, the game keeps you from going overboard with the most powerful units, the dragons, by only allowing you to have one at a time. The only other Tier 4 unit in TA:K is the respective deity for each side that will occasionally make an appearance and unleash unholy terror on your foes. One of the things I like about TA:K is the focus on gameplay and combat, not resource management and base construction. There are only a limited number of structures available to each side, and every one of them has to do with constructing units or providing base defenses. I actually enjoy playing a game where I'm not having to research anything, like weapon or armor upgrades, or make sure I have enough of whatever resources are required. Instead, every scenario that requires you to build a base involves minimum amounts of concentration on infrastructure and lots of time designing good defenses and planning attacks. The leader of the kingdom you are controlling is the central figure in the game. S/he can build a limited number of structures and defenses and is assisted by other builders who can be obtained through the various structures. These units can help one another with building a structure, which reduces the amount of time it takes to be completed. You can use the waypoint feature to queue up structures for these units to build in succession. For example, if you want to lay down a long wall rather than one block at a time, you can hold down the Shift key and move the cursor to indicate the path you want the wall to take. The mage builder selected will then build the individual blocks one at a time until he has completed the length of the wall you set up. Another nice feature in TA:K, and perhaps its most endearing feature, is the dedication to a real storyline. The plot is actually interesting. Large portions of the manual are dedicated to background information and bringing the player up-to-speed on what is taking place. Furthermore, the campaign manages to keep the storyline alive much better than any RTS title I've played lately by doing something that hasn't been done. Unlike Starcraft, where each race was very different, but you played three separate campaigns that built on each other, TA:K lets the player experience the developing war from all four perspectives at the same time. In other words, you might play as Aramon for three missions, then reach a point in the story where Zhon attacks Veruna, then switch to playing as Taros as you invade Aramon. So instead of playing four separate campaigns of 12 missions each, you play one, long 48-mission campaign where you never really know what side you'll be controlling in the next mission. The experience is a wonderful change because it requires you to learn to play all four nations at the same time. In other RTS games, you might learn to play as one side, finish the campaign, then start the next campaign and learn how to play as the other side. Even if you switch back and forth between campaigns, you end up missing a storyline that expertly weaves together the disparate events. TA:K does this and does it very well. The storyline is easily the most engaging of any strategy title I've played in a long time. Not only that, but the missions used to advance the storyline are varied enough to keep it from becoming mundane. I've never been a fan of missions where you simply take a group and try to go complete some objective, because they often don't require much strategy. However, TA:K uses a nice mix of traditional missions with bases and so forth, along with a mix of objectives like assassination attempts and getting from point A to B while avoiding battle at all costs. The interface in TA:K is simple, but powerful. A two page list of hot key commands is included in the manual, although it would have been nice to have it as a separate reference card. There are commands to grab groups of different types of units, like those with weapons or that fly, or of one particular type. You can create squads or formations of units and bookmark important locations on the map. Speaking of the manual, it does a great job of setting up the storyline and gives decent information on the different units in the game. A tutorial isn't really provided, although the manual does have some step-by-step instructions for one of the skirmish maps you'll find in Play The Machine. It shows you how to build a base, collect mana and create units for your army. I was disappointed that the manual included no real data on unit strengths, including attack damage, unit health, movement rates and so on. TA:K comes with a nice map editor that allows you to quickly and easily set up your own maps for skirmishes or multiplayer battles, or edit existing ones. One of the things I like most about the Cartographer Editor is that it allows you to do basic things, like place units and buildings and different terrain tiles, but you can also add your own touches with different corpses and burned out buildings. The number of things you can add to your maps has to be greater than anything else I've tinkered with before. Cavedog also plans to release additional maps and units after the release of TA:K to further extend the gameplay. Graphics: (****) While based on the same engine, the graphics in TA:K were surprisingly different. The terrain and various units had a more mythical, fantasy-based look than TA, although some similar terrain characteristics were easy to spot. Each of the four sides had a different tileset that reflected the characteristics of that location. Battlefields were littered with ruined buildings and rotting corpses, which nicely added to the atmosphere of the missions. One of the things I liked most was that the different types of terrain seamlessly fit together in a real-world manner. So rather than having water come up to land, but not really create any kind of shoreline, my units could walk along a beach or in the shallow water from one place to the next. The unit animations were well done and the combat featured textbook graphics, such as fiery explosions and burning trees. Ground-based units moved realistically over the terrain and the flying and naval units moved realistically as well. There were a handful of small glitches and problems. Objects sometimes seemed to disappear beneath the terrain tiles. This happened a lot with the click-and-drag box when selecting a group of units. I also noticed that, on certain occasions, terrain didn't become visible to me that clearly should have been. For example, when moving up a hill to attack a unit at the top, I could see my unit attacking something but couldn't see what it was. If my unit could see the enemy and attack it, then the fog of war should have lifted, which would have allowed units with a ranged attack to help out. Also, even with my system specs, I eventually started experiencing slowdown problems. I found this was particularly true when I had a fair number of flying units on the screen or a big battle was taking place. It didn't interfere with the gameplay, but units would stop or stutter for a brief second during combat, which got annoying. Overall, I found the graphics to be very good. Despite a few glitches and hang-ups, they nicely portrayed the action and made the game more fun to play. Interface: (****) Setup and installation were simple enough, as was the graphics program that allowed me to choose a 3D card or software rendering. TA:K kept track of a number of different users and their campaign progress, so saving after each completed mission was unnecessary. The options menu let me tweak various settings, such as the graphics resolution or shading, to improve performance. I could also do things like enlarge the radar map to full screen or display a health bar for each unit using the appropriate hot key. The in-game shell was well organized and displayed information so that it was easy to read without taking over the screen. I found TA:K much more difficult to play at lower resolutions simply because the interface took up much more of the screen and the units were so large that it was tough to select large groups and move around to keep track of all the action. At higher resolutions, I thought it was much easier to control and I didn't really have performance problems as long as I wasn't running other programs in the background. I occasionally had problems selecting specific units in a large crowd because the cursor had to almost be positioned below the unit, where it touched the ground, rather than on its body. The various hot keys allowed me to select the units I needed without problems. One thing I didn't like was the inability to rotate structures, specifically gates, before I placed them to be built. When trying to construct adequate defenses, it was frustrating to always have to place the gate facing north or south. This tended to create some odd designs, because I had to adjust the way I built my walls in order to allow a gate to be placed. The manual lists a formation command among the hot keys but never exactly explains how it works. What the game really needed was the ability to force a selected group of units to walk at the pace of the slowest unit, thereby enabling them to arrive together and in the order in which I had placed them. Otherwise my faster, weaker units would arrive far ahead of slower, stronger units, effectively splitting up my forces for an attack, which was not my intent. Otherwise, I didn't have any real complaints about the interface. The information was well organized, and I had no trouble controlling my units, giving orders, or setting up and playing games. Gameplay: (****) The campaign in TA:K was a lot of fun for the reasons I stated previously. Each side presented a slightly different experience and challenge from the others. The varied unit types kept things interesting and managed not to simply be "two sides of the same coin" like they were in TA. I have always been a big proponent of strong single-player missions first, good multiplayer support second, because that's the way I've always played strategy games. So it was no surprise that I was really taken with the amount of effort put into a coherent storyline and how it was carried out in a unique manner. I would be willing to bet money that we will see strategy titles down the road follow the path blazed by this one that allows the player to experience a campaign as a mixture of different perspectives, rather than separate chunks of each, which is how it's always been done. The game itself was simple and straightforward. Again, unlike most RTS titles, which seem to add things to build, research and worry about, TA:K went the other route and simplified things. I found myself spending much more time paying attention to my forces and how best to use them and less time trying to build new buildings or make sure I was researching the technologies I'd discovered in the previous eight missions. As a result, I found myself concentrating on combat strategy and tactics rather than base building and resource management. Both approaches have their pluses and minuses, but I liked the change of pace provided by having less to worry about and found myself learning more about how best to use my different units. Of course, I had to learn more about my units because the manual, while telling a great story, was woefully short on unit information. Lately I've found myself paying more and more attention to manuals, and I was disappointed that this one paid such little attention to game details, left out some information completely, and was a little sloppy. (For example, it references a building to construct in the tutorial that doesn't exist) Although I've never been a big fan of multiplayer, I enjoyed both the skirmishes and the multiplayer games. While I had a bit of trouble finding opponents on Boneyards, the server was reliable and the matches were fun. I would have liked more maps, but the editor made creating new ones easy and I look forward to seeing what other players and Cavedog release, along with the new units from Cavedog. I got enough fun and challenge from the campaign alone to make the game worthwhile. Sound FX: (***) It was rather fortunate that the music was so good because the FX were almost puzzlingly bland. Sure, there were sounds and noises for units as they responded to orders or took place in combat, but the depth and quality was nowhere near the same as in TA. The variety was lacking and I ended up turning down the FX early on because they were too run-of-the-mill. The one part of the FX I did like were the voices in the various cutscenes before each mission. The voice acting was well done and the sound quality was good too. I thought they did a nice job of telling the story and setting up each mission. Beyond that, I found the FX disappointing. Musical Score: (****) One thing I always loved about TA was the great sense of atmosphere created by the music. That same philosophy was clearly evident in TA:K, where the music did well to stay in the background, nicely supporting the action without becoming annoying or distracting. It reminded me of new age music, with a blend of soft melodies and rhythms. The tracks worked well with the FX and played to the mix of violence and drama that was present throughout the campaign. There are really two ways that music can have a big impact on a game. It can either be right out front, playing right along with the gameplay and demanding your attention, or it can play a lesser role and simply support the mood and feel with appropriate, quality tracks. TA:K chose to stay in the back and did a very nice job of playing to the feel without intruding. It wasn't quite as good as the music in TA, but I thoroughly enjoyed it. Intelligence & Difficulty: (***ź) After the first seven or eight missions, I started getting concerned that the game was going to be too easy. However, things quickly got tougher, and I found that the campaign missions could range from easy to tough as nails at any given time. I'd play three or four pretty tough missions in a row, then have one that required a very different approach and was easier to complete. I was surprised that it didn't offer different difficulty levels for the campaign, and while I felt the challenge was appropriate for me, I know from experience that other players will want an increased challenge. Once I got far enough into the campaign, I never really felt like the game was too easy. Since the first few missions of a campaign in any title are going to be easier, and TA:K featured four campaigns rolled into one, it made sense for the first eight to 10 missions to be simple. The AI was a mixed bag and I had problems on several fronts. The pathfinding for my units was sometimes quirky -- I had units that preferred to go halfway around the map rather than through an open gate. I thought a terrific feature would have been "intelligent" gates that would let friendly units pass through without me having to open them as long as no enemy units were around. The biggest problem I had with my own units was in combat. I had units set to aggressive that wouldn't seek out and attack the enemy unit that was raining arrows down on them. Units that had their backs turned couldn't sense or hear the massive battle taking place two feet behind them and would only fight if I turned them around, directed them to attack someone or they were attacked by another hand-to-hand unit. I hesitate to use the word intelligent when talking about units that cannot hear a major war going on behind them and turn around to participate. Some kind of "zone of recognition" should have been used that would alert units to combat within a certain range, even if they weren't looking directly at it. As far as the enemy was concerned, the biggest challenge came from the setup of each mission. Superior forces were usually what made missions tougher to finish, not the strategy of the enemy. Occasionally, the enemy would send a couple of catapults over without any escort, allowing me to turn them into kindling without taking any damage. I never noticed the computer trying to claim additional lodestones or constructing new structures, so things seemed to be scripted fairly tightly in the campaign. The story was different when playing the skirmishes with computer players, and I found them to be worthy adversaries for the most part. Overall: (****) So what's the final verdict? In my opinion, TA:K is a very well done, fun strategy game that presents something different than what's already out there. If you're interested in a strategy game with solid gameplay elements and a well-developed and executed storyline, I thinkyou'll enjoy TA:K. If you were expecting something on the same level as TA or similar titles, then you could be setting yourself up for disappointment. The name and graphics are about all these two titles share, and where TA offers a slew of different unit types for some traditional, hardcore warfare, TA:K goes the fantasy route with fewer units and buildings and a better story. TA:K is much more like Starcraft in its approach to strategical combat, the balance of different units types and gameplay that features varied experiences through the different sides. I've already recommended this title to people who have asked me about it because I think it accomplishes exactly what it set out to do. No, it's not completely new or original, but some of the things it presents certainly are. I've experienced no crashes and have found few bugs or glitches. Aside from some mediocre FX and a few AI issues, the various elements of the game are all quite strong. Were this simply TA in fantasyland, the game wouldn't have been nearly as successful. In the end, what makes it such a good game is it's ability to strike out in a different direction and put together a single-player campaign that is immersive and entertaining and a multiplayer mode to match. tak.zip
strategije.224 van.gogh,
E jel' ima neko jednu strasno bajatu igru...u pitanju je GOLD OF AMERICA Aj'...mora neko da ima...nije bitno dal' je za Amigu il' PC al' nek javNe... VaN.GoGH
strategije.225 dr.iivan, -> #224, van.gogh
> E jel' ima neko jednu strasno bajatu igru...u pitanju je > > GOLD OF AMERICA Gold Of The Americas. E to je prava igra :) Ovde ne mogu da ti šaljem zbog prostora na disku (a i CPS me zeza). Baci neki e-mail ako imaš - najbolje bi bilo, ako ga imaš, sa PRO-a.
strategije.227 kiklop, -> #217, goxi
> Neko je ovde davno pricao da moze Warcraft II da se igra u "direktnoj" vezi > dva modema (tako sto se kabl ubaci u line in i na jednom i na drugom > kompjuteru). To kod mene nemere ;) . Na jednom kompu sam u dial ukucao ATD > (i on je CALL-er), a na drugom (koji je u ANSWER-u) sam u dialu ukucao ATA. > Medjutim, nema leba. Ne radi...:( I jedan i drugi komp inicijalizuju modem > i nista se ne desava...Zna li neko zasto ? > > Hvala!!! Pa vidi u HERETICU je to išlo ovako. 1. Poveži modeme računara. 2. Napravi klijent i server batch file a) klijent batch rem Ovde staviti port na kome je modem (ie. COM2,3,4..) echo AT&FM1L3A > COM2 pause sersetup -COM2 b) server batch echo AT&FX3M1L3DT,0 > COM2 pause sersetup -COM2 3. Sa jednog računara pokreni klijent, a sa drugog server batch. 4. Ne pritiskaj dugme dok se modemi ne povežu (tj. prekine pištanje), zatim pritisni bilo koje dugme na serveru, a zatim na klijentu i računari će se povezati. Što se tiče warcrafta priča je skoro ista, s time da umesto sersetup stavljaš war.exe ili war2.exe (kako se već zove). Po podizanju programa odaberi direct link connection i podesi parametre. Zatim bi računari treblo da se povežu. Darko
strategije.228 van.gogh,
E man fala za GOLD... :) pozdrav... VaN.GoGH
strategije.229 van.gogh,
E ovako...evo je verzija naJJace igre...DIPLOMACY... Diplomacy.ADF...znaci u formatu za Amigu, igu pokrecete iz WinUAE il' Fellow-a...(u pitanju su emulatori Amige na PC-Ju ;)) ...ja sam se polomio dok ovo nisam nasO...igru mi je poslO neki tupavi Amer...decko je kralj...eto...saradjujemo sa neprijateljima... ;) sta bi nasa vlasT rekla na sve ovo... ;)) NAJverovaTnije bi sankcionisala... ;) E, a ti Juniore blago meni baci ovo obavezno u DIR !!! Da se nadje... poslacu i WinUAE (super emul.) za razliku od onogA za DOS... Tako da ... jeb' ga...uzivajte... :) E nevezano za ovo sve novi PEPPERS-i su SUPER !!! :)) Aj'...pozdrav... VaN.GoGH diplom~1.rar
strategije.230 lboki, -> #229, van.gogh
to facoooooo :) ajde ochekujem i emulator ! al nek bude brz :)
strategije.231 shone.,
EE!! Ako neko ima molim ga da posalje sifre za Age of Empires Rise of Rome!!!!Po mogucnjosti sve moguce , ali najvaznije su za zlato,kamenje,drva,meso!! ByE
strategije.232 darklord,
I,ljudi napokon je u nash grad doshao Age Of Empire's 2 ! E sad koliko sam ja obavesten to je samo Beta verzija...??? Ima neke bagove(ljudi prolaze kroz zid,i menjaju uniformu u onu iz prvog dela)...?? Ako to nije tacno i ako neko zna nesto vishe o samoj igri nek obavesti ! Da bi igra mogla da se kupi sto pre! :)))) Ajde odovarajte ! BYe
strategije.233 stefan, -> #232, darklord
>E sad koliko sam ja obavesten to je samo Beta verzija...??? Alpha.
strategije.234 junior, -> #231, shone.
> EE!! Ako neko ima molim ga da posalje sifre za Age of Empires > Rise of Rome!!!!Po mogucnjosti sve moguce , ali najvaznije su Cheatovi za Rise of Rome su identični kao i za Age of Empires, dok je dodato i par extra komada (prilično zanimljivih): king arthur - changes birds into dragons (999 HP) grantlinkspence - changes animals into kings pow - new unit: BabyPrez (Baby on trike) (500 HP, 50 str, 10 arm, 15 rng) convert this! - new priest unit ("Saint Francis"), who kills his enemies by lightning (25 HP, 200 str, 0 arm, 10 rng) stormbilly - get a sci-fi robot ("Zug 209") (100 HP, 20 str, 10 arm, 15 rng) big momma - Car with rocket thrower upsideflintmobile - More speed and fire power for archers on wagons
strategije.235 sandokan,
Ko je raspolozen da igra Starcraft preko modema? Ajmo ljudi, dolazi ofanziva. Sto pre odgovarajte da mozemo jos i veceras...
strategije.236 qpele, -> #232, darklord
> I,ljudi napokon je u nash grad doshao Age Of Empire's 2 ! > > E sad koliko sam ja obavesten to je samo Beta verzija...??? > > Ima neke bagove(ljudi prolaze kroz zid,i menjaju uniformu u onu iz prvog > dela)...?? > > Ako to nije tacno i ako neko zna nesto vishe o samoj igri nek obavesti ! > Da bi igra mogla da se kupi sto pre! :)))) > > > Ajde odovarajte ! Igrao sam je. Ima sve bagove koje si naveo. Koliko sam ja primetio najveca razlika u odnosu na prvi deo je u grafici, koja je fantasticna, ako izuzmemo bagove. Dodate su i nove dzidza bidze koje se mogu graditi, nove vojne jedinice ( nema vise slonova ali ima kamila :) ). Moze se igrati modemski, preko interneta... Zahteva 32mb rama, directx6. Zanimljivo je da samo uvodna animacija ima 80mb( avi fajl od 3min).
strategije.237 retaliator,
Age of Empires 2 koji se pojavio ipak nije beta versija proverio sam je definitivno.Ima serial number kao i broj versije 1.01 i izlaz u zonu za igranje na internetu.
strategije.238 dusandz,
Mozda ne odgovara u potpunosti ovoj temi, al' da probam :) Worms armageddon, kako preci onu misiju sa vozom (posle Cool as ice)?
strategije.239 ventura, -> #238, dusandz
> Worms armageddon, kako preci onu misiju sa vozom (posle Cool as ice)? e to je i mene zajebavalo. 1. kada pocnes idi skroz desno koliko mozes da ides, blowtorchom kopaj navise. 2. uzmi uzi i dodji tacno ispod onog crva na drvetu i skenjaj ga, ako si dobro gadjao trebalo bi da mu oduzmes 4 poena vise nego sto treba. 3. dodji ispod crata sto je iznad tvog tunela i sa onim carobnim skokom ili kako se to vec zove, pokupi crate. 4. izadji iz tunela skacuci unazad, i skoci na drvo i poupi i onaj drugi crate. 5. postavi onaj zid sto vertikalnije mozes ali da ipak mozes hodati po njemu, i postavi ga sto vislje mozes, tako da kad ga postavis da mozes da se popnes na drsku od vrata lokomotive. 6. sacmaricom raznesi cosak lokomotive tek toliko da mozes da skocis na njega, drugim metkom gadjaj onog crva sto je na lokomotivi, kada ga pogodis trebalo bi da aktivira minu tako da je sa njim gotovo. 7. upotrebi airstire na onoga sto je na otvorenom, posle toga se isprebacuj bungeom do crate, i zavrsio si.
strategije.240 dusandz, -> #239, ventura
Uvek se zeznem negde oko koraka 4 i 5. Skocim na drvo, ali ne na vrh krosnje nego na desnu stranu iste. Odatle ne mogu nista da izgradim do drske lokomotive, a da ne bude iznad mog crva :(
strategije.241 ventura, -> #240, dusandz
> Uvek se zeznem negde oko koraka 4 i 5. Skocim na drvo, ali ne na vrh krosnje > nego na desnu stranu iste. Odatle ne mogu nista da izgradim do drske > lokomotive, a da ne bude iznad mog crva :( pa i treba da skocis na desnu stranu odatle mozes skociti dovoljno da pokupis onaj crate i onda sa te desne strane izgradi onaj zid skoci na njega sa zida skoci i pokupi onaj health posle toga se popni na drsku i ostalo radi kao sto je opisano...
strategije.242 junior, -> #241, ventura
> pa i treba da skocis na desnu stranu odatle mozes skociti > dovoljno da pokupis onaj crate i onda sa te desne strane > izgradi onaj zid skoci na njega sa zida skoci i pokupi onaj > health posle toga se popni na drsku i ostalo radi kao sto je > opisano... Čisto da se nadovežem, skok unazad, kojim sa drveta možeš da pokupiš grider (taj crate) se dobija sa dvostrukim enter. Nego mene nešto drugo muči, ako je neko išao u Training - kako prolazim onaj gde imam samo fire punch, 2 mete i jedan crate na 3 platforme različite visine? Očigledno su neke cake sa skokovima, ali nisam uspeo da ih provalim.
strategije.243 saint, -> #239, ventura
=> e to je i mene zajebavalo. Fino... Nego da ne znas mozda kako da se predje onaj nivo sa nekim politicarem sto treba da se spasi?
strategije.244 ventura, -> #242, junior
> Cisto da se nadovezem, skok unazad, kojim sa drveta mozes da pokupis grider > (taj crate) se dobija sa dvostrukim enter. Nego mene nesto drugo muci, ako > je neko isao u Training - kako prolazim onaj gde imam samo fire punch, 2 > mete i jedan crate na 3 platforme razlicite visine? Ocigledno su neke cake > sa skokovima, ali nisam uspeo da ih provalim. za koju medalju je taj training?
strategije.245 junior, -> #244, ventura
> za koju medalju je taj training? Ako se ne varam, 3. trening za srebrnu. Prvo ide ninja rope, pa 3 mete koje se gađaju bombama i onda ovo. Ajde, hilfe, hilfe ;)
strategije.246 goxi,
Pitanje vezano za igru Dungeon Keeper 2... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kako konvertovati neko stvorenje protivnickog keeper-a na svoju stranu ? Aleksandar.
strategije.247 aladine,
Ima li sifri za Starcraft?
strategije.248 senna, -> #247, aladine
>Ima li sifri za Starcraft? show me the money operation cwal ZNa leks, on igra sa varanjem ;)
strategije.249 junior, -> #247, aladine
> Ima li sifri za Starcraft? Naravno da ima :) Starcraft [Cheats] Press [Enter] and type one of the following cheats: Operation CWAL Speeds up build time of units and buildings Show me the money Adds 10,000 minerals and 10,000 gas. NoGlues Disables the computer from using magic The Gathering Unlimited mana to all spell casting units Game over man Makes you loose the current scenario power overwhelming God Mode -- Nothing will become damaged staying alive You will not be able to complete the mission you are on. there is no cow level Completes the mission you are on whats mine is mine Free minerals breathe deep Free vespene gas. something for nothing Gives all available upgrades black sheep wall Shows entire map medieval man Gives free upgrades to units modify the phase variance Ability to build any building regardless of requirements war aint what it used to be Disables fog of war food for thought Ability to build units beyond the supply limit. ophelia Type ophelia then press enter, then type in the name of the mission you wish to go to and it will automatically load you to Mission names: terran <#> - Terran missions (1-10) zerg <#> - Zerg missions (1-10) protoss <#> - Protoss missions (1-10)
strategije.250 junior, -> #246, goxi
> Pitanje vezano za igru Dungeon Keeper 2... > Kako konvertovati neko stvorenje protivnickog keeper-a na svoju stranu ? Ni ovo ne umem da odgovorim, ali imaš trainer uz poruku, a ovde su najsvežiji cheatovi, a ispod toga imaš razne hintove za igru, napisane u julu ako se ne varam. Dungeon Keeper 2 [Cheats] Press [Ctrl][Alt][C] and type in one of the following cheats: show me the money 1.000 000 units Gold or treasure room filled up feel the power All monster are set to level 10 this is my church All rooms accessable i believe its magic All spells available fit the best All rooms and traps accessable now the rain has gone Map complete do not fear the reaper Win the level If you did everything right you will hear a sound of a door. To start the game in a specific level start the game with dk2.exe -abc where abc can be one of the following levelnames: level1 level2 level3 level4 level5 level6a level6b level7 level8 level9 level10 level11a level11b level11c level12 level13 level14 level15a level15b level16 level17 level18 level19 level20 secret1 secret2 secret3 secret4 secret5 Dungeon Keeper 2 [Hints] ====================================== Wizzard's Power Words for Dungeon Keeper 2: ====================================== Dungeon Keeper 2 has arrived - full of many new strategic challenges. Here is a collection of tips to empower your gameplay. Thanx to MeisterFeger for Hardware, visit me at www.wizz.de for new tips & downloads on DK2. - Basic Dungeon Design(TM): build all rooms in squares (exept treasure chamber & lair), at least 3x3 (Casino 4x4). Dig them out that there are always surrounded by walls and (if you have the time) secured by doors & traps. The doors & walls will also enshure that the creatures don't get disturbed form each others work & work more effectively. Build the library & the lair far away from the workshop and torture-chamber. Protect your Dungeon-Heart with many cannons, boulders, electricity-traps & (a very effective trick:) with secret doors. Use the stronger doors more to the inner areas of your dungeon. There should be no long ways between training-chambers, library hatchery & lair. Plan your Dungeon Design wisely, because that is one of the most important factors of winning the game, escpecially in MultiPlayer. - Fights: during a Dungeon Keeper-Game you will enounter many fights with enemy creatures. Because of the short K.O.-time when dropped (no defense then), you should place your monsters three squares away form enemies. The blockers (Bile Demon) in the front-line, the long-range fighters (Worlock, Dark Elf) in the last line. Watch them carefully, because they tend to silently leave the fight & head home. Place them back to the fight.Like in StarCraft it is good to take all fighters for an important fight, because if you attack e.g. four enemies with 10 or with 20 monsters makes a big difference in the losses. (20 monsters hit more in the same time). Fighting in corridors: in the frontline are two bile demons & behind them place many Dark Elfs & Worlocks. - Speed-Start-Tip (especially for games vs. other keepers or Multiplayer): Don't dig too big rooms in the beginning, three 3x3 rooms are enough, then let your imps mark the floor & that will increase your mana & when having enough mana, summon new imps at once. Don't let your Imps strengten your walls at beginning. If one does so, place him directly near other work. In those 3x3-rooms build the elementary rooms like lair, hatchery & training-rooms. Then open the way to the portal. When having some more money & place: build a large library because the magic spells researched by the Worlocks will help you in the games later - and having a lot Worlocks is quite handy as long-range fighters. - Imps: they have a level-system, too. When researching the better Imp-Spell you should wait until it is finished before summoning new ones. If you want an Imp to do a certain work (e.g. dig out this wall or take that dead hero to the graveyard) place them exactly on the sqare where the work is. They work better when you place them next to their work, the know you wathc them. And of course they work better when you give them a slap. - Sometimes you have to build a wooden bridge to reach important places over lava (& you don't have stone bridges in the first levels): place the Imp at the end of the bridge, let it grab the stuff & place it on safe stonefloor. Before the wood burns away sell the bridge. - Mana: later in the game when the Imps have done the most important work, dig as many free space as you can to get a big area which brings you a fast mana-support. And: search the level for mana-vortexes. When you've got lots of mana you can call horny many times (of course only when you found the talismans), summon Imps or gold. - Sometimes you get the message that you found a magic item. You can use it when it lies on your floor, but it's better to bring it in your library, the spell is added to your spell-symbols. Most of the time the imps are very busy & forget to bring the magic item to your library, so place an imp directly on it. Use your magic items wisely, Keeper. - Portals: The sizes of your rooms determine which creatures come through the Portal. Each portal allow you to get 15 creatures (maximum), if you are at maximum & need another creature, throw ones you don't need back through the portal or sacrifice it in the temple. When a firefly has explored all the areas, better place it back through the Portal. - Crossing water/lava with bridges for attacking another dungeon: it is useful to put a 3x3 sqare bridge at the front that you can place many creatures on it to attack. - When you are attacking another Keeper, head to his Dungeon-Heart, if you are in a room near that, but can't reach it directly just place all your monsters nearby & use the spell to call them directly to attack the heart. Use the Earthquake-Spell to weaken enemies walls. - To search for e.g. a Worlock, right-click on the creature-symbol, several time to cycle through them. This is working also for your rooms. - Training-Trick: if you don't have the arena in early missions, just grab a hero from the prison and place it into a crouwd of your monsters: they beat it up easily & imps bring the hero back to the prison: that brings experience & levels higher than 4. - When the message comes: "A creature is unhappy because..." you can make it happy again with finding it (switch the symbols to teh mood-display-mode) correcting it at once. (e.g. placing a Worlock into your treasure-chamber or bringing the fat Bile Demon to the Chicken-McNugget-Farm) - After a fight heal your high-level-monsters, they are important (you used much time to train them to that level). Grab the other monsters & place them back to your Dungeon Center. Place some imps next to the monsters which went K.O. so they will carry them to the lair where they can sleep & recover. If you leave them at the battlefield, they'll die. That is by the way the reason why there are sometimes monsters at disply you can't grab, because they are in the sleep-of-recovery after a fight. - The Traps are a nice defense, but you can only use a lot of traps like the cannons when having a good mana-support. When you know that a very strong hero will attack, place a freeze-trap & a boulder to make shure he is well-greeted when entering your place. When enemies come through water, use electricity (bzzzzz, hehe). - The ultimate trap is the cannon. Is is not expensive & has long-range-fire. To attack or defend you have to place many of them together - an important help to solve many difficult levels. Cannon-Defense: you know that there are many strong creatures attacking soon: (think of the vampire-level). Build at the place all enemies must pass by to come to your dungeon a large set of cannons & some barricades in front of them. That should blast them to bits. - Cannon-Attack - a good way to destroy other Keepers: dig out a corridor as close as possible to the Keeper's Dungeon Heart, but don't enter his rooms yet. At the frontline place at least seven cannons. When they are built dig out the wall between your cannons and the other Keeper's room & place your monsters next to the cannons. Even when he's having more monsters the cannons will knock them out easily. And when you have beaten most of his monsters, it is not difficult to conquer one room after another diretly to his Dungeon Heart. Look that the stupid & fearsome Ipms do really take over the enemies land. When you are near the other Keepers Dungeon Heart use the Call-to-Arms spell to direct your monsters diretly to it. - The workers in your foundry are quite lazy (epecially the fat Bile Demons), after finishing one trap they tend to go off to relax. The best for fast building a good set of traps: place them into the foundry & watch them. When a trap was build and the workers leave, grab them & place them directly back to work. The more cannons you have the more difficult it is to bring the workers to build new ones: Sell the old traps you don't need anymore (when at places you've conquerred now). The new ones will be build faster and you get back half of the money. By the way: gigants are great workers. - The secret doors are a good way to enter the enemies dungeon, but hide your own one. But if an enemy creature sees it open & close, it might attack it. - When you have a casino, the salamanders will hang around there most time, they love to play ;-) Salamanders are immune to lava, which will help you in some cases, but they are not the best fighters. If you've got too many of them & you are waiting for better creatures, put them back through the Portal. - It happens so often in the middle of an important fight: the PayDay comes & your monsters leave the battlefield only thinking about their next paysheck. Just grab them all, throw them to your treasure chamber & after some time take them all back to the battle. - You can find additional tips, programs & cheats for DK2 at www.wizz.de - When you have Mana-Problems (that occurs not only in Magic the Gathering...) build a Temple & let your creatures pray in it. - The Temple & sacrifice: 2 Skeletons = Dark Elf (they call it "Black Elf" in German, again stupid translation), 2 Bile Demons = Rogue, 2 Salamanders = Dark Mistresses (good move ;-), 2 Dark Elfes = Troll (only do that when really needed), 2 Worlocks = Goblin (who needs that?), 2 Black Knights = Vampire, 2 Vampires = Bile Demon (stupid), 2 Trolls = Worlock, 2 Imps = cheap Imp-Spell, 1 Mistress & 1 Troll = Electricity Trap, 3 Monks = Mana Update, 1 Fly & 1 Salamander & 1 Skeleton = Vampire (don't call for Buffy then ;-) - When getting the message that a prisoner hast died & returns as Skeleton, grab it out uf the prison & place it into the training-chamber. - The Fallen Angel: a very powerful magical creature, try to get it in late game-levels. He can conjure Skeletons. - The Dark Mistress has a special love for pain that she goes to a combat even when she are outnumbered by the enemy. - When you put an enemy creature into the Torture-Chamber, heal it at once if you like to convert it to your side. If it is a high-level-creature you have to come back after some time & heal it a second time. It is worth the mana. If it dies too early, you get only information about enemy dungeon locations. - You've just conquerred an enemy room and you don't have much money? Just sell the room at once, then he can't get back his room. - If you want to disable a Hero-portal? It is not always good: sometimes it is quite usy to catch Heroes & convert them to your side: they don't count for the Portal-Creature-Limit. But if you want to get rid of those nasty hero-attacks just conquer all squares around it. If it is partly surrounded by water, build a bridge. - Save your monsters from the Indy-Trap: whet is starts, grab them before they get crushed. - Converting Heroes is quite good, not only for battles, but for your other works, too. The Wizard is a great reseracher (the "Wizzard" (me) is a good Space-Musician, look out for my next CD at End '99), the Dwarf can dig Walls & the Gigant is a good worker. - Time is very important in many game-levels: so watch that start-sequence (the time goes on during that), restart the level & press space to abort the time-stealing sequence. - When playing against other keepers & hearing that flanged gong-sound you know that he scans your area with his magic eye spell. And now, enter your Dungeon, Keeper - with new knowledge you can win! Happy FUL IR! (That's the Fire Ball-Spell from the ancient "Dungeon Master"-Game) Christian Wizzard in 7-99 EMail Wizzard@Wizz.de Visit me at WWW.Wizz.de dk2.zip
strategije.251 aladine,
Hvala juniore za sifre za Starcraft. Tenks i ostalima :)
strategije.252 ruby.rod,
Buzz i Lynx raskinuli... Speck napustio A.I.M. i otvorio svoju agenciju... Snake poginuo... Hamous ukrao kamion za sladoled i uputio se ka Istanbulu... Ivanov nećak Igor je sada u igri... Gus Tarballs se aktivirao... Mike izbačen zato što su se klijenti žalili na njegovu cenu... Magic je, kao i uvek, baja... ;) Moguće je praviti custom mercenaryje... Nema multiplayer... Moguće je peti se na krovove zgrada... Interakcija sa NPC-jevima... Burst Fire mod... Moguće je gibovati glavu protivniku!!! Kakav roditelj svih igara... A izgleda da ima i nezgodan copy protection. ;) Mada se priča da se pirat pojavio u gradu... Ja ne znam, igram original... Ocena? 9 od 10 (10 od 10 naravno ima Sensible World of Soccer ;) Ime igre? JAGGED ALLIANCE 2 Oduševljen k'o detence kad igram. :) Ah... Pre par dana je izašao i C&C2:Tiberian Sun... Priča se da će se od ponedeljka pojaviti u BGD-u... Samo da valja. :)
strategije.253 darklord, -> #252, ruby.rod
Khmm nadovezujem se >>Ah... Pre par dana je izasao i C&C2:Tiberian Sun... Prica se >>da ce se od ponedeljka pojaviti u BGD-u... Samo da valja. :) Mislim da ce valjati ! Nego nesto vaznije, oce li to biti ful verzija a ne neka alfa beta itd. ko npr. Age of Empires 2 ??? Je**** ne vredi kupovati ako je neka verzija tek tako da bi se probala !! Ajde ako neko zna odgovor nek salje brzo,posto ce se igra brzo rasprodati ! Toliko od mene ! BYe
strategije.254 ruby.rod, -> #253, darklord
=> Nego nesto vaznije, oce li to biti ful verzija a ne neka alfa beta => itd. ko npr. Age of Empires 2 ??? Ne znam... Ali se nadam da hoće, pošto kompletna verzija postoji u svetu...
strategije.255 saint, -> #252, ruby.rod
=> JAGGED ALLIANCE 2 Vredi li ga kupovati? BTW: Kolko misija ima novi deo?
strategije.256 ventura, -> #253, darklord
> >>Ah... Pre par dana je izasao i C&C2:Tiberian Sun... Prica se > >>da ce se od ponedeljka pojaviti u BGD-u... Samo da valja. :) > > Mislim da ce valjati ! MIslim da sam taj tiberian sun video odavno, mislim ili u Svetu KOmpjutera ili na televiziji u nekoj emisiji... neznam tacno, uglavno znam da je to dosta matoro...
strategije.257 jones,
Koja je potrebna konfiguracija za JAGGED ALLIANCE 2 ?
strategije.258 ruby.rod, -> #257, jones
=> Koja je potrebna konfiguracija za JAGGED ALLIANCE 2 ? Provereno radi na p133 sa 16mega rama i 4x cd-om... Doduše, skrolovanje mape je tada jako sporo i ume da guši hard zbog swapovanja... Preporučuje se p166, 64mega, 12x cd i potpuna instalacija (800mega).
strategije.259 saint, -> #258, ruby.rod
=> Preporucuje se p166, 64mega, 12x cd i potpuna instalacija (800mega). Pa kolko CD-ova zauzima to cudo?
strategije.260 ruby.rod, -> #259, saint
=> Pa kolko CD-ova zauzima to cudo? Hm... Isporučuje se na 2, ali jedan služi za instalaciju, drugi za igranje... Doduše, moguće je uzeti samo install disk, instalirati punu verziju i onda krekovati igru no-cd krekom, tako da game disk nije potreban. :) Uzgred, juče se pojavio i Tiberian Sun... Dva CD-a, jedan za GDI jedan za NOD. Mnogo lepo izgleda, a i lepo se igra. Preporučuje se ista konfiguracija kao i za Jagged Alliance 2 + 3D kartica. (dotična nije obavezna, ali igra izgleda još lepše sa istom :) Što se same igre tiče... Uzeli su najbolje fore iz starog C&C-a, Total Annihilationa i Starcrafta i napravili možda i najbolju real time strategiju... :) Parental Advisory: JA2 i C&C2 se jako ne preporučuju osobama pred ispitnim rokovima. ;)
strategije.263 darklord,
-------------------------------------------------------- Tiberian Sun ! Aaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhh ! :) (imitiram onog iz outer space-a) :)) Igra je odlicna slazem se sa Ruby.rod-om igra je napravljena tako da je izvuceno sve najbolje iz te tri igre(koje je on spomenuo) Mada po meni igra ne moze da se poredi sa Red Alert-om(bolje je uradjena od njega)...npr. vojnici nisu ni p priblizno onim iz Red Alert-a...naravno gradjevine su sasvim druga prica ! Svidjaju mi se neke dopune kao npr. : stavljanje waypoint-a,iskljucivanje struje gradjevinama etc. etc. ! Al najvishe od svega dobijanje Exp.(iskustva) i bash u vezi ovoga,dal nekoi ima onaj spisak za dobijanje exp. ?? Igru stvarno treba isprobati,po meni licno igra je fenomenalna al ipak sam vec primetio neke "greske" npr. disc-man(ili bombash iz R.A.) kad baca diskove po vodi oni samo odskacu od nju ;)))))) Uzmite pa vidite i sami ! :) Toliko za sad od mene ! BYe
strategije.264 fraudator, -> #255, saint
pa chovek je nafalio igru samo tako a ti pitash vredi li ga qpovati ? ;))
strategije.265 simce, -> #256, ventura
> MIslim da sam taj tiberian sun video odavno, mislim ili u Svetu > KOmpjutera ili na televiziji u nekoj emisiji... neznam tacno, > uglavno znam da je to dosta matoro... :)))))))))
strategije.266 goxi, -> #256, ventura
>> MIslim da sam taj tiberian sun video odavno, mislim ili u Svetu >> KOmpjutera :))))) Tesko...ustvari moguce, ali samo kao najavu... Goran.
strategije.267 sandokan,
Oce neko Starkraft preko modema? Do sada me niko nije pobedio, pa red bi bio da me neko odere. Ajmo ajde ... :))
strategije.268 sfilip, -> #267, sandokan
>Oce neko Starkraft preko modema? Do sada me niko nije pobedio, pa red bi bio >da me neko odere. Ajmo ajde ... :)) :)))))))))))))))))) smeshno. ostavi mi broj na mejl. igramo 5 partija, ako me Ti dobijesh jednu od tih pet kupujem ti porshea ;)
strategije.269 sfilip, -> #263, darklord
>primetio neke "greske" npr. disc-man(ili bombash iz R.A.) kad baca diskove >po vodi oni samo odskacu od nju ;)))))) esi bacao nekad zhabice ;) inache, de ima taj tiberium sun da se uzme?
strategije.270 sfilip, -> #260, ruby.rod
>za igranje... Doduse, moguce je uzeti samo install disk, instalirati >punu verziju i onda krekovati igru no-cd krekom, tako da game disk >nije potreban. :) petch potrazhiti na http://www.gamecopyworld.com/. dakle, iznajmiti ce de iz kluba. probati dal radi. Verovatno nece raditi jer su pirati, kao sto je onaj iz SPS(ofta), najcesce neozbiljni i ne proveravaju diskove. Onda, ako zaista ne radi, instalirati igru, skinuti pech (postoje dva, no-cd, za potpuno bez ce dea i drugi sprecava kopi protekciju al zahteva jedan od dva diska al omogucava manju instalaciju). I onda obavezno zadrzhati disk 10tak dana i 11tog otici u jebeni ce de klub i ispsovati andreju (u slucaju sp softa) za to sto ti je dao kvarne diskove. Naravno ne platiti. ;)
strategije.271 sfilip, -> #252, ruby.rod
>9 od 10 (10 od 10 naravno ima Sensible World of Soccer ;) 10ka chista! dobro, 10- zbog siiitnih tehnickih nedostataka :) ali igra stvarno jebe kevu. igram je bez prekida od subote, pricam u snu pominjuci je i sanjam je. Nikad bre nisam igrao vishe neku igru! Jednostavno igra je skoro sve shto bi igracu JaggedAlliance1 palo napamet da fali, pa i vishe! Treba dodushe neko vreme da se sve stvari nauche, interfejs ima dosta shortkatova koji sprechavaju smaranja, al kad se udje u shtos smaranje je svedeno na minimum. Necu da ulazim niukakve detalje, ceka me isti u drugom tasku al ono kao, mrak... Da, ima i sitnijih mana al bozhe moj, ocekujemo Ja3 :)
strategije.272 ruby.rod, -> #269, sfilip
=> inache, de ima taj tiberium sun da se uzme? ;) Za tebe ćemo i cenu uraditi... ;)
strategije.273 ruby.rod, -> #271, sfilip
=> Da, ima i sitnijih mana al bozhe moj, ocekujemo Ja3 :) Ima dve mane. 1) Nema multiplayer - mmuimjbm... 2) AIMovci bre mnogo ginu na filipinima... Moram da učitavam poziciju kada mi riknu likovi tipa Magica, Gusa i Ivana... :)
strategije.274 sfilip, -> #273, ruby.rod
>1) Nema multiplayer - mmuimjbm... definitivno ogromni bedak. Igra ima sjajan engine. Ovako odigras par (miliona) puta igru, i dosadi ti. Multiplejer bi dobro doshao ili neki singleplayer nastavci... >2) AIMovci bre mnogo ginu na filipinima... Moram da ucitavam >poziciju kada mi riknu likovi tipa Magica, Gusa i Ivana... :) e? Meni nikad nisu ubili nijednog od tih. Njima uvek dajem najbolje oklope, najbolje pushke i shaljem ih iza ostalih. Najbitnije je da ih prvi vidish. Recimo sa jednim kamufliranim, koj nosi neko automatsko oruzije, se shunjash ispred, gledas neprijatelje al pucas tek ako njega primete. A napadash ih sa cetvoricom iz daljine. Najbolje je da custom merc na pochetku ima night ops perk, tada dobijes UV goggles. Onda sa njim idesh i bijesh se samo po mraku, jer je dovoljno da on primeti negativce da bi ostali na njih pucali. Ja sam veci deo igre igrao po mraku, tek sad pri kraju, kad imam gomilu eksplozivnih dzidzabidza, igram po danu... i da, naravno da svakih 3.5 sekunde lupash Ctrl+S ;) Ne, ozbiljno, na medium nivou ako oprezno igrash, makac po makac po makac, kompjuter je dovoljno glup da ti ne mozhe puno...
strategije.275 mcule,
Da li je neko presao 5 (ili sesti) nivo sa NOD-ovcima? (GDI su za pickice) Ono sa nekakvim svemirskim brodom koji mora da se pronadje... Ako jeste, kako? ;)
strategije.276 saint, -> #274, sfilip
=> mraku, tek sad pri kraju, kad imam gomilu eksplozivnih dzidzabidza, Pa kolcko to ima nivoa samo?
strategije.277 ruby.rod, -> #274, sfilip
=> definitivno ogromni bedak. Igra ima sjajan engine. Ovako odigras => par (miliona) puta igru, i dosadi ti. Multiplejer bi dobro doshao => ili neki singleplayer nastavci... Sumnjam da može da dosadi... U trenucima iščekivanja da JA2 stigne, prešao sam ceo Deadly Games, koji najmanje volim zbog ograničenih turnova... => e? Meni nikad nisu ubili nijednog od tih. Njima uvek dajem najbolje => oklope, najbolje pushke i shaljem ih iza ostalih. Pa... Meni nisu nikoga ubili... Ali ginu za vreme igre... Sami od sebe... Dok nisu kod tebe... Kad im piše On Assignment... Na jebenim Sfilipinima... ;) Ono... Novi mail... Ti kao weeeee... Kad ono... A.I.M. Notification Of Death... BlaBla... Ivan died on Phillipines... Ja reko sisaj... A Alt-S i Alt-L su se već izlizali... ;) Ono... Čim me slučajno glupi komp. okrzne, učitavam poziciju... ;)
strategije.278 ruby.rod, -> #275, mcule
=> Ono sa nekakvim svemirskim brodom koji mora da se pronadje... Ja jesam... => Ako jeste, kako? ;) Ne sećam se... ;) Važno je izbegavati bitke, trčati kao lud i ubaciti jednog inženjera u brod. Ostalu dvojicu nisam ni koristio, ali mi se čini da sam uništio neku zgradu na kraju. :)
strategije.279 .lex., -> #275, mcule
=> Ono sa nekakvim svemirskim brodom koji mora da se pronadje... => => Ako jeste, kako? ;) E, mislim da sam se setio. :) Elem na početku imaš grupicu vojnih jedinica i 3 inženjera. Ideš na vrh mape, pa desno, tu negde je i GDI baza, koju je preporučljivo izbeći, dakle uz donju ivicu punom parom, kada se spustiš niz strminu pičiš na dole i blago udesno dok ne dođeš do svemirskog broda. Tu negde ima i poneki Titan kog je jakooo poželjno izbeći. Ubaciš inženjera u brod i pičiš na gore do stanice teretnog voza, pratiš prugu na desno, pa na dole. Naići ćeš na par GDIovaca koji pucaju u prugu, njih pobiješ i snimiš poziciju. Zaletiš se punom brzinom na dole, pa na levo, videćeš da GDIovci puštaju njihovog inžinjera da popravi most. Juri skota, upucaj ga pre nego što popravi most i prešao si misiju. Cenim da je ovo tačno rešenje, ako nije - jebiga. ;) Igrao sam u poslednjih par dana u isto vreme Jagged Alliance 2 i GDI i NOD kampanju u Tiberianu + standardne doze Quakea i Starcrafta pa se malo izmešalo... ;) Kada ti bude trebalo rešenje i za sledeću misiju, viči... :)
strategije.280 sfilip,
jes. presho ja2 ;) igram sad novu. Ako sam dobro shvatio snaga neprijatelja (iskustvo, oklop i oruzije) menjaju se iskljucivo vremenom igre dok je broj konstantan na odredjenim lokacijama. To znaci da je neki blitzkrieg razumna opcija, shto tju pokushati ovaj put ;)
strategije.282 ivkeb,
Ne znam dal sam ubo temu al bice da je tu... u commandosu u devetoj misiji sam skenjo sve objekte (cak i tenkove) al stvarno ne znam kako da okoncam misiju... Dali treba da neki kamion dodje po vojniki ili da uzmem onaj kamion koji stoji i njime se odvezem?
strategije.283 darklord,
Ovo,najverovatnije ne spada ove al... Dal je neko igrao novu igru na trzistu...ne znam kako se zove al je valjda na foru Pizza Tycon ?? Na omotu je ortak sa picom?? Pa me zanima dal je neko zna kako se zove,i da li je igrao !?? Toliko ! BYe
strategije.284 saint,
da li neko razmislja o zameni JA2 za nesto drugo ili o prodaji?
strategije.285 saint, -> #280, sfilip
=> jes. presho ja2 ;) Kolko ti je trebalo? Kolko ima misija?
strategije.286 the.edge, -> #282, ivkeb
Neces moci. Ma sta uradio, kamion ti se nece pojaviti. Koliko sam cuo, u pitanju nije bug, vec copy protection. Sve ilegalne kopije commandosa imaju taj "feature". Ovo je sasvim moguce, jer sam na internetu ucestvovao u Commandos forumu i niko se nije zalio na tu pomenutu stvar. Takodje, niko mi nije ni odgovorio na to isto pitanje i plus - ne postoji patch. Dakle, gotovo sigurno da je copy protected. Savetujem ti da skoknes do interneta i skines sifru za sledeci nivo. AcCeSS DeNiED
strategije.287 sfilip, -> #285, saint
> da li neko razmislja o zameni JA2 za nesto drugo ili o prodaji? kupi prvi disk i trazhi da ti snime na diskete ili skini sa interneta ja2.exe, krekovanu 1-2mb verziju. Nije skupo. >=> jes. presho ja2 ;) > > Kolko ti je trebalo? > Kolko ima misija? nema MISIJA. Ne mislish valjda da bih tako manijakalno igrao igru koja ima misije ;) Cilj ti je da osvojish zemlju, tj oSlobodish je (jednoteisto) od zle diktatorke, a igra se dok ti to ne uspe. MINIMUM nedelju dana manijakalne besprekidne igre na medium nivou, i to ako si igrao JA1 pa znash kako se igra. Poshto ne verujem da bi igrao kao ja svaki dan bez prestanka (5pm ustanem - 5am legnem, izmedju se samo igram ;) ) onda ce ti trebati minimum dve nedelje. inache.. vredi truda :)
strategije.288 ivkeb, -> #286, the.edge
>>Dakle, gotovo sigurno da je copy protected. >>Savetujem ti da skoknes do interneta i skines sifru za sledeci nivo. >>AcCeSS DeNiED Hvala...ushtedeo si mi (pretpostavljam) sate zlopatjenja
strategije.289 saint, -> #287, sfilip
=> kupi prvi disk i trazhi da ti snime na diskete ili skini sa interneta => ja2.exe, krekovanu 1-2mb verziju. Nije skupo. Drugi disk nije potreban? pojasni mi to ako mozes?
strategije.290 mindcrime, -> #277, ruby.rod
> => e? Meni nikad nisu ubili nijednog od tih. Njima uvek dajem najbolje > => oklope, najbolje pushke i shaljem ih iza ostalih. > > Pa... Meni nisu nikoga ubili... Ali ginu za vreme igre... Sami od > sebe... Dok nisu kod tebe... Kad im pise On Assignment... Na jebenim > Sfilipinima... ;) > > Ono... Novi mail... Ti kao weeeee... Kad ono... A.I.M. Notification > Of Death... BlaBla... Ivan died on Phillipines... Ja reko sisaj... > > A Alt-S i Alt-L su se vec izlizali... ;) Ono... Cim me slucajno > glupi komp. okrzne, ucitavam poziciju... ;) Nego, jel' neko primetio da to ucitavanje pozicija i nije toliko efikasno koliko bi trebalo da bude? :) Mislim, ucitavam poziciju a ono uvek isto, kao da je komp vec unapred odlucio da treba da mi bude pogodjen lik. :)
strategije.291 sfilip, -> #290, mindcrime
>Nego, jel' neko primetio da to ucitavanje pozicija i nije toliko >efikasno koliko bi trebalo da bude? :) Mislim, ucitavam poziciju a >ono uvek isto, kao da je komp vec unapred odlucio da treba da mi bude >pogodjen lik. :) ne, ucitavanje pozicija je VEOMA efikasno i bas tako bi trebalo da bude. Naime, formulu koja odredjuje dal ces pogoditi definisu konstante poput marksmanshipa, dexterity, jos par karakter konstanti, pa onda razdaljina od neprijatelja, prepreke i vidljivost, oprema pushke i karakteristike i josh GOMILA drugih stvari. Na sve to dodaje se, jelte, jedan random broj. Znaci prvi parametri su uvek isti, loadovao ili neloadovao. E sad, da bi sprecili takve pacerske nacine igranja, sirtech je uveo jedan niz random brojeva, koj se takodje chuva u savegame fajl, tako da ti imash unapred odredjenu listu random vrednosti. To znaci da kada loadujesh igru, ako potpuno isto odigras kao i prethodni put kad si loadovao, prvih neznamnijakoliko akcija bice ideticne ili slicne. Cak mi se cini da svaki lik ima odvojene random liste. To je sve naravno moja pretpostavka, ali neki sistem za sprecavanje luzerskog igranja u svakom slucaju jeste ugradjen, najverovatnije bash ovaj. Neki ljudi su cak trazili da se save opcija izbaci iz turnbased moda, tj da za vreme bitke ne mozes da sacuvas igru. Onda je par ljudi iz SirTecha reklo da bi imali vishe primedbi protiv toga, jer veliki broj ljudi igra kao pizde i voli da ucitava i loaduje svaki sekund. A oni koji nece tako da igraju mogu da zaborave da save opcija postoji. Naravno to bash nije tako lako, al evo, ja igram sad bash tako, nikad za vreme borbe nisam sachuvao igru. Kad je ishod bash tragichan ja je uchitam ispochetka, ali to radim retko jer je preveliko smaranje. I tako je STVARNO lepshe igrati. Mnogo vishe obratjash paznju na neke stvari, karakteristike i osobenosti likova, oruzija i uslova. Jednostavno kad ne razmisljas "a dobro, ako mi ne uspe ovo onda cu da probam ono" nego "jebiga, ovaj merc mi je skup pa idem na sigurno, bolje da ga povuchem pa bacam bombe nego da rizikujem ovaj pogodak" razlika je OGROMNA. secam se kako sam igrao X-Com - shansa da pogodim je 20% pa uzmem i ponavljam 5 puta dok mi ne uspe... Spoiler, najgori ;)
strategije.292 balkan.boy,
Otvorena je nova grupa Red.Alert za ljubitelje ne samo ove igre vec i Dune 2000, Tiberian Sun, Warcraft (2)... I slicnih Westwoodovih igara. Pa ko hoce da se uclani neka mi napise mail. Pozdrav Marko
strategije.293 darklord, -> #291, sfilip
Ovaj,a o kojoj je igri rech ?? Bye
strategije.295 .lex.,
E sfiko... 'Si našao Mikea u igri? Ima ga negde u donjim levim sektorima... Možeš i da ga ubiješ... Ili da pokušaš... ;) Može i Hamous da se nađe, vozi svoj kamiončić za sladoled, pa posle možeš isti da koristiš za svoj prevoz. Jedino onog pilota ne mogu da nateram da me primi u helikopter, a i nikako da osiguram airspace... Kako to učiniti?
strategije.296 sfilip, -> #293, darklord
ja2 :)
strategije.297 sfilip, -> #295, .lex.
>E sfiko... 'Si nasao Mikea u igri? Ima ga negde u donjim levim >sektorima... Mozes i da ga ubijes... Ili da pokusas... ;) potpuno je random gde ga nalazish. Ja sam ga nasho na desnom sam siteu, kad su pokushali da ga povrate. Imao sam 10 militije, Raidera, Ravenku, Gasketa, Bubbu (onaj idijot), Iru i Bulla. Bio je dan. Poshto su moji bili na drugom kraju mape, dok su stigli skoro sve je bilo gotovo, izginula je sva militija a od 8 negativaca 3 su bila mrtva i ostali izranavljeni, te sam polako ubio josh dvojcu i onda naleteo na majka. Reko ja njemu, desi druzhe, mnogo si se zajebo, i izresheto ga ko picku. Poginuli su mi bubba i bull jer sam ih glupo napumpao onim energy stimpackom i poslao da se biju. Jes da su umlatili jednog-dvojcu al su ih dotle napunili sachmom. Majk bre sisa, mislim, nije nishta posebno jer ima loshu pushku. Nije ona losha, cak je super, mozhda cak i najbolji SMG al nije assault rifle za dnevne bitke na velikim povrshinama, nema domet. Tako ja sjebah majka po drugi put.. Prvi put mi je zadao malo vishe muke, al opet, nije nishta posebno :) >Moze i Hamous da se nade, vozi svoj kamioncic za sladoled, pa posle >mozes isti da koristis za svoj prevoz. da, da :)) esi citao AIM fajlove o ostalim ljudima koji su napustili/biliizbacheni iz AIMa? Hamos je jedan od njih, pishe kao "otishao je u potrazi za avanturama, poslednji put je vidjen u pizdi materini kako vozi icecream truck ;)" Esi nabavio hummera? Bolji je icecream truck, manje troshi. I lepshi je ;) Hummera mozhesh da kupish u kvadratitju levo od Balimea za 10.000. >Jedino onog pilota ne mogu da nateram da me primi u helikopter, >a i nikako da osiguram airspace... Kako to uciniti? pa imas 3 sem sajta. Posalji nekog lika sa veliki leadershipom da pricha sa pilotom. Onda ga regrutuj i eskortuj do drassena, odvedi ga bash do onog gore helikoptera. Onda ce ti on reci i nacrtati na mapi gde su SAM siteovi, pa ih ti poosvajaj, istreniraj mnogo militije na njima i miran si. Helikopter mnogo vlada. Koje pushke koristish?
strategije.298 .lex., -> #297, sfilip
=> Tako ja sjebah majka po drugi put.. Prvi put mi je zadao malo vishe => muke, al opet, nije nishta posebno :) Dobar je Majki... Al' ima i težih od njega. :) => Koje pushke koristish? Mnoge & razne... Ali AKM mi je najgotivniji. Mada postoji i ono australijsko svemirsko čudo čijeg se imena sad ne mogu setiti... Čini mi se da se nabavlja u zatvoru u Almi.
strategije.299 sfilip, -> #298, .lex.
>Dobar je Majki... Al' ima i tezih od njega. :) pa da, zavisi od pushaka koje nose :) kad bi majki imao M14icu jebao bi mamu... :) >Mnoge & razne... Ali AKM mi je najgotivniji. Mada postoji i ono >australijsko svemirsko cudo cijeg se imena sad ne mogu setiti... >Cini mi se da se nabavlja u zatvoru u Almi. akm VLADA u pochetku igre. Onaj Steyr aug? To je super stvar, dok ne nabavish FN-FAL ;) napisacu jednom spisak oruzija koje gotivim...
strategije.300 saint, -> #297, sfilip
Da ne znas mozda gde da nadjem nekog pilota na pocetku igre? Neki sto je u nekim velikim cizmama i kao motao se oko aerodroma.
strategije.301 saint, -> #299, sfilip
=> akm VLADA u pochetku igre. Onaj Steyr aug? To je super stvar, dok ne => nabavish FN-FAL ;) koaj oruzja je najbolje na pocetku nabaviti, ono tek sam oslobodio grad Dressen rudnik i aerodrom... Kolko mi militie treba?
strategije.302 sfilip, -> #301, saint
> Da ne znas mozda gde da nadjem nekog pilota na pocetku igre? > Neki sto je u nekim velikim cizmama i kao motao se oko aerodroma. u mochvari, pogledaj dve tri kockice desno od drassen airporta ili od donjeg drassena, u svakom sluchaju Swamp kockica. > koaj oruzja je najbolje na pocetku nabaviti, ono tek sam > oslobodio grad Dressen rudnik i aerodrom... Kolko mi militie treba? koja dobijesh :) napisacu nesto o oruzijima, samo da zavrshim igru... :))
strategije.303 sfilip,
Subj JA2, vepnz. Za pochetak razlika izmedju tons of guns i normal moda: Bez t.o.g. opcije u igri se ne pojavljuju razna WP (warsaw pact) oruzija, tj lepi kalasnjikovi i dragunovi, pa razni Steyr AUG i slicno. Pojavljuju se sva najbolja oruzija iz svoje klase, kao i razne experimentalne i retke pushke (CAWS, H&KG11 od Mikea, FN-P90 i rocket rifle) tako da u principu igranje bez tons of guns opcije pojednostavljuje skupljanje municije (duplo manje razlicitih vrsta) a izbor je joshuvek dovoljno veliki da ne bude dosadno, pa ja posle jedne partije sa tonsofguns igram bez, da se ne smaram preterano, i bolje je tako. Oruzija po klasama. Izostavljam ona iz t.o.g. i ona kojih se ne setim ;) - Utoke - generalno imaju mali domet i upotrebljive su samo u pochetku kad nema niceg drugog, ili eventualno, bash Eventualno, kao pomocni dodatak nekom teskom oruziju. Glock17 - 9mm utoka, brza, fina. Slabija od desert eaglea al bolja u brzini i generalno bolja zbog veceg kapaciteta. Glock18 (tako nekako) - automatski pishtolj, mada je u principu neupotrebljiv kao automatsko oruzije, mnogo rasipa levo desno. Beretta - skoro ista kao Glock17 S&W '38 - najgore shto se mozhe natji, presporo i preslabo. Iako je u stvarnosti svejedno dal te neko pogodi u glavu '38icom ili Desert Eagleom u JA2 je malo drukcije ;) Desert Eagle - isto spor al zato nadoknadjuje udarcem Automag III - ono shto se dobije kad se zavrshi quest sa dvoje americhkih turista iz onog grada iz gornjeg levog ugla. Veoma zajebana utoka, spora ko desert eagle al ima ogroman rejndz za pishtolje. Zauzima dosta prostora, teshka je i nosi malo metaka. Ja ih koristim chisto zezanja radi u rukama Fox, koja je ambidexterius i ima dexterity 100 pa puca sa obe ruke istovremeno bez greshke. Inace samo smetaju... - SMG, small machineguns - Isto kao pistolji, kad nema niceg boljeg ili kao dodatak teshkom naoruzanju. Jedina stvar koja ih izdvaja od ostalih oruzija je sto neki mogu da budu prigusheni pa su izbor za notjne stealth misije. - H&K MP5K, kod nas poznat jednostavno kao hekler - generalno okej, prigushiv, 9mm razne municije, magazin od 30 metaka, brz i sa gun barrel extenderom ima dovoljan domet za stealth namenu do kraja igre. - MAC-10, kod amera poznat kao uzi - slican hekleru, malo jaci udar al sporiji. Samo je teze naci odgovarajucu '45 municiju. Jedna ruska SMG cije sam ime zaboravio, skraceni Ak74. Upotrebljiv samo kad nema niceg bolje jer ne mozhe da se prigushi. - H&K G11, ako sam uboo naziv, ono sto se dobija od Mikea. Ne mozhe da se prigushi ali je zaista upotrebljiv kao dodatak nekom teshkom oruziju, zbog brzog pucanja i kapaciteta od 50metaka. - FN P90 - nisam je nashao u igri, ali kako kazu ostali najbolja SMG, koristi retku 5.7 municiju, moze da se prigushi, ima veliki damage i jebe kevu. Da, ima i 50 metaka po magazinu. - Assault Rifles - H&KG41, valjda se tako zove, jedna od prvih na koje se nailazi. Super je sve dok je ne zamene bolje. - Kalasnjikovi, Ak47 je shit a Ak74 vlada dok nema bolje - Commando - manja verzija M16ice, mali rejndz i ne valja jednostavno. - M14 - Standardna starija NATO jurisna pushka, veliki damage (33) i solidan rejndz (33) cine je upotrebljivom tokom skoro cele igre - SteyrAug - jedna od prvih stvarno veoma dobrih pushaka u TonsOfGuns opciji. Do kraja igre ipak postaje prevazidjena. - C7 - Kanadska verzija M16A2, verovatno loshija u stvarnosti al SirTech je kanadska firma ;), i u igri vlada samo tako. Odlicna brzina i domet, oruzije za rafalnu paljbu, idealno za Mercove sa AutoFire traitom. - FN-FAL - izgleda da svaka klasa ima najbolju pushku koja je belgijska, kao i ova, dal je to neka zavera SirTecha i FN nemam pojma. Uglavnom veliki domet, 42, veliki damage (32) i velika brzina cine je idealnom puskom za otvorene prostore. Rafalna paljba joj je skoro neupotrebljiva ali i nepotrebna. izostavio sam neke al C7 i FN-FAL su dve najbolje jurisne puske i ujedno najbolja oruzija tokom cele igre, vredne dodataka kao shto su barrel extender i Rod&Spring dodatak. C7 vishe odgovara mercovima koji imaju auto weapons trait a FN-FAL snajperistima. - Light machineguns - Postoje samo tri, al izdvaja se FN-Minimi (opet belgijska). Puca 6 metaka, veoma brza. Ima dodushe mali damage al dobar AutoWeapons merc ume da smesti svih 5 od 6 po rafalu u negativca, pogotovu ako lezi i ima bipod i laser scope. Tih 5 ubija svaku zrtvu. Savrsheno za custom merca koj ima AutoWeapons expert trait ;) Shta sam izostavio? Rocket Rifle - rastura al meni je budjava jer nije preterano stvarna... AutoRocket Rifle - xe xe... sa HEAP municijom rastura tenk iz jednog rafala. Ipak sisa. LAW - pravi velike rupe. Kad pogodi. Jachi od minobacacha al... Mortar tojest minobacach - samo je municije uvek manjak, inace najbolji heavy weapon. Grenade launcher - popnesh se na vrh i bacash pajnove nadajutji se da tje nekog da pogode... Ups, ovo nije quake ;) Spor previshe, samo kad je bash potrebno smestiti granatu u grupu negativaca ili je baciti daleko. Prespor. Underslug grenade launcher - zakachi se ispod jurishne pushke i okej je, samo zauzima dva mesta na pushci, jedno za sebe jedno za granatu. Brz je. Neshto sam izostavio... Daaaaaaaa, snajperi Dragunov i M24. Dobri su dok se ne nabave neke bolje jurisne puske a onda su kita. Bolje koristiti FN-FAL neko njih za snajperisanje. Ionako se skoro nikad ne deshavaju bitke na udaljenosti vecoj od 50... Bas bedak, gotivim snajpere i kampovanje ;) Neshto sam izostavio ;).
strategije.304 sfilip, -> #303, sfilip
> Neshto sam izostavio ;). yup. Sachmare. NajboljeGibOruzhije ;) Obichna pumparica, ne secam se naziva i broja, ona sachmara koja se svugde pojavljuje. Dobra je protiv neprijatelja koji nemaju oklop tj protiv one bande seljaka levo od cambrie ili protiv kingpina (ako se tako zove?). Protiv oklopljenih je prespora da bi bila uspeshna. Al oduzima zato mnogo daha. Moze se upotrebiti u principu i protiv raznih zivuljaka (bloodcats i stvorenja iz rudnika) Ona utomatska sacmara, SPAS il tako nekako, nema je bez TonsOfGuns, to je jedina stvar koja mi fali. Ne znam kakva je. i, shlag na tortu, CAWS. Experimentalna US/Nemachka sachmara. Teshko je natji municiju. Ona se nalazi u Tixa zatvoru, u podzemnom nivou, i... gde beshe... mogutje je negde u almi. Stao mi mozak. mozak? posle ovolko igranja JA2? ha ha... uglavnom municije za nju ima kod Tonyja koj je inace snabdevac svih retkih municija. Tony je u San Moni, u sredini. Lik vredan pomena. Da, dolazi se do njega tako sto se u neki XXX shop jednoj ribi odnese video kaseta, ona se odushevi i ode odatle i onda lik koj iznajmljuje kasete pushta da se prodje u prostoriju iza u kojoj je tony... Uglavnom CAWS vlada ako joj se doda gun barrel extender i rod&spring. Ima dve vrste municije, AP i HP, a HP u sushtini ima AP osobine tako da gibuje samo tako.... neshto sam zaboravio... ;)
strategije.305 sfilip, -> #304, sfilip
>neshto sam zaboravio... ;) Appendix A: PushkoDodatci. silencer - prigushivac. U trenutku kada zapucate na neprijatelja on ne mora da vas vidi. Medjutim cim opalite metak postajete primetljivi cak i izvan standarnih sight dometa, pogotovu nocu. Cim jedan neprijatelj provali da ste tu odma se ostali alarmiraju i napadaju ili spremno ocekuju. Ako medjutim koristite prigushivach mozhete, pogotovu notju, likvidirati jednog po jednog kao i reshiti neke sektore u kojima je potreno izbetji uzbunu. sniper scope - smanjuje range penality. Detalje o formulama dometa netju pisati ovde, ima na www.jaggedalliance.com al generalno sniper scope pomaze da svako pucanje sa dodatnim AP bude mnogo preciznije. laser scope - povecava preciznost prilikom pucanja bez dodatnih AP, dakle najbrzeg single i rafalnog. Pogotovu notju. bipod - dvonozhac, povecava drastichno preciznost prilikom lezhanja, pogotovu kod rafalne paljbe. rod&spring - ubrzava pushku tojest skida AP potrebne za pucanje. Sklapa se od aluminium roda i spring-a. Na pushku ga treba kachiti dobar mehanicar da ga ne bi oshtetio. gun barrel extender - spravlja se od steel rod (il tako nekako) + duct tape + glue. Povecava domet za 10 - veoma efikasno kod SMG i sacmara - skoro dupli domet. Ostecuje se prilikom pucanja i mozhe da otpadne, treba pushku popravljati posle svake bitke. underslug grenade launcher - brzi lanser granata, oduzima AP kao i najbrzi pucanj iz puske. Problem je sto zauzima dva od cetiri mesta za dodatke. tu bi kontinjud ;)
strategije.306 mindcrime, -> #291, sfilip
> >Nego, jel' neko primetio da to ucitavanje pozicija i nije toliko > >efikasno koliko bi trebalo da bude? :) Mislim, ucitavam poziciju a > >ono uvek isto, kao da je komp vec unapred odlucio da treba da mi bude > >pogodjen lik. :) > > ne, ucitavanje pozicija je VEOMA efikasno i bas tako bi trebalo da bude. > Naime, formulu koja odredjuje dal ces pogoditi definisu konstante poput > marksmanshipa, dexterity, jos par karakter konstanti, pa onda razdaljina > od neprijatelja, prepreke i vidljivost, oprema pushke i karakteristike i > josh GOMILA drugih stvari. Na sve to dodaje se, jelte, jedan random broj. > Znaci prvi parametri su uvek isti, loadovao ili neloadovao. E sad, da bi > sprecili takve pacerske nacine igranja, sirtech je uveo jedan niz random > brojeva, koj se takodje chuva u savegame fajl, tako da ti imash unapred > odredjenu listu random vrednosti. To znaci da kada loadujesh igru, ako > potpuno isto odigras kao i prethodni put kad si loadovao, prvih > neznamnijakoliko akcija bice ideticne ili slicne. Cak mi se cini da svaki > lik ima odvojene random liste. To je sve naravno moja pretpostavka, ali > neki sistem za sprecavanje luzerskog igranja u svakom slucaju jeste > ugradjen, najverovatnije bash ovaj. Pa upravo to i kazem, sada je nemoguce stalnim ucitavanjem pozicije izvuci ekipu iz neke *ebene situacije. > Neki ljudi su cak trazili da se save opcija izbaci iz turnbased moda, tj > da za vreme bitke ne mozes da sacuvas igru. Onda je par ljudi iz SirTecha > reklo da bi imali vishe primedbi protiv toga, jer veliki broj ljudi igra > kao pizde i voli da ucitava i loaduje svaki sekund. A oni koji nece tako > da igraju mogu da zaborave da save opcija postoji. Naravno to bash nije > tako lako, al evo, ja igram sad bash tako, nikad za vreme borbe nisam > sachuvao igru. Kad je ishod bash tragichan ja je uchitam ispochetka, ali > to radim retko jer je preveliko smaranje. > I tako je STVARNO lepshe igrati. Mnogo vishe obratjash paznju na neke > stvari, karakteristike i osobenosti likova, oruzija i uslova. Jednostavno > kad ne razmisljas "a dobro, ako mi ne uspe ovo onda cu da probam ono" > nego "jebiga, ovaj merc mi je skup pa idem na sigurno, bolje da ga > povuchem pa bacam bombe nego da rizikujem ovaj pogodak" razlika je > OGROMNA. To je sve stvar ukusa. Ja recimo neke stvari ne mogu da tolerisem. Npr. da mi zagine Ivan ili Nails. :) A i ako se to desi onda prvo raspalim mortarom ili LAW-om po krivcima pa tek onda ucitam poziciju. :)
strategije.307 sfilip, -> #306, mindcrime
>Pa upravo to i kazem, sada je nemoguce stalnim ucitavanjem pozicije >izvuci ekipu iz neke *ebene situacije. pa bash u tome i jeste poenta :) Pazi, ne da potpuno ne uchitavash nego jednostavno snimis poziciju pre pochetka bitke i ne snimas tokom. >To je sve stvar ukusa. Ja recimo neke stvari ne mogu da tolerisem. Npr. >da mi zagine Ivan ili Nails. :) A i ako se to desi onda prvo raspalim >mortarom ili LAW-om po krivcima pa tek onda ucitam poziciju. :) :)) Meni je samo jednom zaginuo Ivan i tad sam uchitao celu bitku od dva sata i odigrao je opet. Jednostavno nisam mogao da podnesem. Josh mi je Igor slozhio neke srceparajutje izjave :)) A Nails mi je bio omiljeni u pocetku al sam ga otero u pizdu materinu kad ga je jedan lik razduvao sachmarom i skinuo mu energiju na 10... Ko mu kriv kad ne da da mu dam oklop. "Don't mess with the vest, scooter!". Drkadzija. Posle sam uzeo Static-a kao zamenu i neuporedivo je bolji. Od takvih likova, mehanichara, uglavnom koristim Trevora, Statica i Vicki. Gasket mi je uvek pozadinski mehanichar, sedi u bazi i popravlja ono sto mu ostavim.. Mada Vicki sam shutno jer je seljanchura, a na kraju sam regrutovao Dynama i MadDoga koju su ok mehanichari a besplatni... Trevor je meni bio najkorisniji. Igor je najbolji odnos cena/kvalitet, pogotovu ako ga koristish od pochetka pa se istrenira. Sad mi je bolji cak i od Ivana a par puta je jeftiniji.
strategije.308 shone.,
Deste, jedno pitanje oko ja2 koji je najbolji tim koji mogu da uzmem za 45,000???? c ya
strategije.309 sfilip, -> #308, shone.
>Deste, jedno pitanje oko ja2 >koji je najbolji tim koji mogu da uzmem za 45,000???? kao i u zhivotu tako i u JA2 ;) na to pitanje nema jednog niti jednostavnog odgovora. Zavisi od toga kako igras, od planova koje imas, o potrebama... Recimo trebaju ti doktor, mehanicar i par dobrih boraca. Za pocetak savrshen odgovor su ti M.E.R.C. platjenici. Dakle ne potrosis odma sve na pocetku nego iznajmish par komada, igras sa njima prvih dan dva dok se ne dobijesh mejl da je otvoren M.E.R.C. Tu uzimash gasketa koj je mehanicar za do kraja igre al ga ne koristis u borbi. Recimo ja gotivim Igora. Jeftin je tokom cele igre, i kad napreduje, brzo napreduje i dobar je. Uzmesh Bull-a. Uzmesh nekog doktora, ako imas love DrQ-a. Da, dobra je Fox, super gadja sa dva pishtolja istovremeno. I tako... Mozes da odigras celu igru jedno 4 puta sa potpuno razlicitim postavama i da ti savrsheno zadovoljavaju potrebe...
strategije.310 shone.,
A koji grad je najlakse osvojiti posle drasena??? c ya
strategije.311 sfilip, -> #310, shone.
>A koji grad je najlakse osvojiti posle drasena??? ja sam istovremeno osvajao drassen i chitzenu. Na chitzenu sam poslao mog custom merca i DrQ-a (zato shto se dobro bije i zato shto je doktor). Na drassen sam poslao ja mislim Fox, Igora i josh nekoga (valjda Bull). Prvo su mi San Monu doshli DrQ i Fiko. Tu u C6 dobijash quest od vlasnika LeatherShopa da mu spasish sestru iz C5 (Glavni San Mona deo) iz javne kuce. To morash da izvedesh nechujno i tako da te ne provale, da ne bude bitke (obavezno!). Moze i po danu, da ne gubis vreme. Provalices kako, nije tesko. Onda ti vlasnik leather shopa (C6) pokloni taj shop i jednu jaknu koju dash custom mercu. Onda odesh u Tatoo shop (C5) i popricas sa likom, koj ti se izjada kako mu je zivotna zelja da ima LeatherShop. Ti mu dash deed (kako se to na nasem zove?) i on ti zauzvrat da 10.000. Tih 10.000 ti Treba da bi onda otishao u jednan bar u kome se nalazi ring, u istom sektoru (C5), treba da ubedis nekako tipa ispred da te pusti. To mozes sa custom mercom ako ima leadership 35+. Onda pricas sa jednim od likova unutra i on ti predlozi da se bijesh u pare. Prihvatish i tucices se 3 puta, svaki put naravno ulozis najvise (5000) i kad (ako) pobedis dobijes duplo. Tako zaradis 15000! Da, tuces se sa DrQom, moze svu trojcu da prebije, samo ga cuvaj da bude odmoran i da ne bude ranjen, i ucitavaj pomalo. I tako za jedan dan zaradish 25.000$!! Sa njima dvojcom nastavish ka Chitzeni i pazish ih, polako nocu mozes da dobijes oba sektora ako si bas bas pazljiv (danju nemoj nikako, razbice te), jer DrQ ima nightops trait pa bolje vidi nocu. Ako do tad nisi osvojio Drassen, onda imas dodatnih 25.000 da platis nove mercove ida to uradish. Ja sam iznajmio Gus-a na jedan dan, puknes oko 12.000 za to zadovoljstvo al sa njim ocistis sva tri sektora drassena i taman mu istekne taj dan, pa ti vrate nekih 3.000 koje si platio kao medical deposit. Iznajmio sam i gomilu m.e.r.c.ovca i jednog A.I.M.ovca (za ostatak love) a M.E.R.C. je super jer njih ne moras da platis unapred, cak ne moras da ih platis ni na vreme, nisam probao da ih ne platim uopste, stigao sam do druge poruke upozorenja. Uglavnom njih pusti da ti ginu ko pleva, ionako ti kasnije nece trebati, cuvaj recimo Igora... tako... kako smaram ;)
strategije.312 shone.,
UF!!!!!!! U sektoru c6 nema nikog sa kim bi mogao ozbiljnije da popricam :( mislim znas ono kao kad pricas sa miguelom??
strategije.313 sfilip, -> #312, shone.
>UF!!!!!!! U sektoru c6 nema nikog sa kim bi mogao ozbiljnije da >popricam :( mislim znas ono kao kad pricas sa miguelom?? pa izmedju nekih 9am i ne znam kolko uveche otvorena je jedna radnja, bash u sredini sektora, kao "Cow hides" ili tako nekako, tu unutra udji i tu stoji jedan lik. Poprichaj sa njim i...
strategije.314 saint, -> #304, sfilip
=> protiv one bande seljaka levo od cambrie ili protiv kingpina (ako se Treba li ubijati civile u San Moni? kako udjes kd KingPina?
strategije.315 saint, -> #307, sfilip
=> Igor je najbolji odnos cena/kvalitet, pogotovu ako ga koristish od => pochetka pa se istrenira. Sad mi je bolji cak i od Ivana a par puta je Meni je najbolji lik koji sam napravio za 3 iljade... Mislim da je njega najbolje trenirati...
strategije.316 saint, -> #305, sfilip
=> silencer - prigushivac. U trenutku kada zapucate na neprijatelja on ne Steta sto ne moze da se stavi na puske inace bi bio super Ovako sisa... => aluminium roda i spring-a. Na pushku ga treba kachiti dobar mehanicar da Gde da nadjem ta dva? Jel dovolnjo 70 mechanic?
strategije.317 saint, -> #313, sfilip
=> pa izmedju nekih 9am i ne znam kolko uveche otvorena je jedna radnja, Da ne znas u kolko sati se u Drassenu nalazi jedan sto kupuje koze onih macaka?
strategije.318 ventura, -> #316, saint
> => aluminium roda i spring-a. Na pushku ga treba kachiti dobar mehanicar da > > Gde da nadjem ta dva? Jel dovolnjo 70 mechanic? o kojoj se igri radi?
strategije.319 sfilip, -> #314, saint
> Treba li ubijati civile u San Moni? > kako udjes kd KingPina? tvoj izbor. Ne morash u principu. Mozhesh da ukradesh KingPinu 20.000 love al onda ce svi u sanmoni pucati na tebe, i neces vise moci da kupis nishta kod Tonyja pa se ne isplati preterano. > Meni je najbolji lik koji sam napravio za 3 iljade... > Mislim da je njega najbolje trenirati... yup. Stavish mu veliki wisdom, dexterity i health, ostalo ti il ne trba il se da istrenirati. Moj lik je sa marksmanshipom 65 napredovao do 97 na kraju partije... >=> silencer - prigushivac. U trenutku kada zapucate na neprijatelja on ne > > Steta sto ne moze da se stavi na puske inace bi bio super > Ovako sisa... pa de si ti video prigushenu pushku? :)) Malo tezhe. Nesisa, bash je okej, recimo za osvajanje alme, tj ako hoces da se docepas Rocket Rifle-a tamo. Napadnesh nocu i das prigushivache ljudima. Kazhu da je FN-P90 smrt, a na njega moze da se stavi prigushivach, to je jedina stvar zbog koje bih opet krenuo da igram... >=> aluminium roda i spring-a. Na pushku ga treba kachiti dobar mehanicar da > > Gde da nadjem ta dva? Jel dovolnjo 70 mechanic? nacices tokom igre. Ja mislim da je 70 dovoljno al ce ti se deshavati da ne uspe da nakachi nego malo oshteti pushku. Ti probaj par puta pa ce uspeti. > Da ne znas u kolko sati se u Drassenu nalazi jedan sto kupuje koze > onih macaka? e, taj lik, irac_bivshiprodavacoruzhija Mike il tako nekako, sheta se izmedju San Mone, Cambrie i Drassena po barovima, treba imati srece i naci ga... >> Gde da nadjem ta dva? Jel dovolnjo 70 mechanic? > > o kojoj se igri radi? Jagged Alliance 2, kako ne znash tako zhivotnobitnu stvar ;)
strategije.320 mindcrime, -> #307, sfilip
> >To je sve stvar ukusa. Ja recimo neke stvari ne mogu da tolerisem. Npr. > >da mi zagine Ivan ili Nails. :) A i ako se to desi onda prvo raspalim > >mortarom ili LAW-om po krivcima pa tek onda ucitam poziciju. :) > > :)) Meni je samo jednom zaginuo Ivan i tad sam uchitao celu bitku od dva > sata i odigrao je opet. Jednostavno nisam mogao da podnesem. Josh mi je > Igor slozhio neke srceparajutje izjave :)) Da, a jesi li video kad Igor pogine? Onda Ivan drzi govor. :)) > A Nails mi je bio omiljeni u pocetku al sam ga otero u pizdu materinu kad > ga je jedan lik razduvao sachmarom i skinuo mu energiju na 10... Ko mu > kriv kad ne da da mu dam oklop. "Don't mess with the vest, scooter!". > Drkadzija. Posle sam uzeo Static-a kao zamenu i neuporedivo je bolji. Pa ja sam Nailsu dao onaj kevlar leather jacket+compound18, spectra helmet i leggings, tako da i nije vise tako "neoklopljen". > Od takvih likova, mehanichara, uglavnom koristim Trevora, Statica i > Vicki. Gasket mi je uvek pozadinski mehanichar, sedi u bazi i popravlja > ono sto mu ostavim.. Mada Vicki sam shutno jer je seljanchura, a na kraju > sam regrutovao Dynama i MadDoga koju su ok mehanichari a besplatni... > Trevor je meni bio najkorisniji. > Igor je najbolji odnos cena/kvalitet, pogotovu ako ga koristish od > pochetka pa se istrenira. Sad mi je bolji cak i od Ivana a par puta je > jeftiniji. A jesi uzimao nekad Buzz? Ima obicaj da "poludi", tj. lepo nanisanis, a ona pocne da se smeje i roka rafalno. Doduse, najcesce pogadja. :)