strategije.216fraudator,
aaaaaaa ono je bila privatna prepiska :)))))))
strategije.217goxi,
Neko je ovde davno pricao da moze Warcraft II da se igra u "direktnoj" vezi
dva modema (tako sto se kabl ubaci u line in i na jednom i na drugom
kompjuteru). To kod mene nemere ;) . Na jednom kompu sam u dial ukucao ATD (i
on je CALL-er), a na drugom (koji je u ANSWER-u) sam u dialu ukucao ATA.
Medjutim, nema leba. Ne radi...:( I jedan i drugi komp inicijalizuju modem i
nista se ne desava...Zna li neko zasto ?
Hvala!!!
strategije.218drejk,
Aj nek neko baci shifre za battle isle 1, ono uvatila me
nostalgija. A josh bolje ako neko zna broj poruke, posto mislim da
su vec bacakane shifre...
strategije.219morkin,
-> #218, drejk> Aj nek neko baci shifre za battle isle 1, ono uvatila me
> nostalgija. A josh bolje ako neko zna broj poruke, posto mislim da
> su vec bacakane shifre...
Da Bog poživi momke iz Blue Byte-a, zbog te igre sam podigao 3000 DEM od
Jezde i kupio zver 386/40...
Jedan igrač:
CONRA, PHASE, EXOTY, MOUNT, FIGHT, RUSTY, FIFTH, VESUV, MAGIC, SPACE,
VALEY, TESTY, TERRA, SLAVE, NEVER, RIVER
Dva igrača:
FIRST, GHOST, GAMMA, MARSS, EAGLE, METAN, FOTON, POLAR, TIGER, SNAKE,
ZENIT, DONNN, VESTA, OXXID, DEMON, GIANT
Bonus nivoi (dobiješ kada završiš kampanju):
STORM, EUROP
strategije.220dr.mengele,
Video sam u reklamama da se pojavio Age of Empires 2 (u NT softu).
Ne znam da li ga stvarno ima, mozda je samo najava...
strategije.221ventura,
jel zna neko kako da se u Gangstersima izvucem iz zatvora?
imam odprilike 200K dolara i jednu nedelju do elektricne stolice...
strategije.222simce,
-> #220, dr.mengele> Video sam u reklamama da se pojavio Age of Empires 2 (u NT softu).
> Ne znam da li ga stvarno ima, mozda je samo najava...
Ima ga, chak sam ga i igrao na kratko u fjuzu.. :)
strategije.223junior,
Evo i veselog nastavka Total Annihilationa, pošto je ovo review, ocene
su na kraju teksta. Screenshotovi su uz poruku.
Total Annihilation: Kingdoms
PUBLISHER: GT Interactive
DEVELOPER: Cavedog
SYSTEM REQUIREMENTS: P200, 32MB RAM, (3D acceleration supported but not
required)
REVIEWER'S MACHINE: PII 400, 128MB RAM, Monster 3D, Diamond Viper 550,
Win98
SIMILAR TO: Starcraft, Rival Realms
CATEGORY: Real-Time Strategy
ESRB: Teen
Review by: Pete Hines
Published: July 2, 1999
Four siblings were charged by their father to take over four main regions
of Darien, each one controlling an area that is in keeping with their own
characteristics. Apparently, they've learned nothing from Darien's
turbulent past and the lessons learned from abuses of power and magic.
Things have subsequently reached a boiling point, and after years of small
wars and skirmishes, these four sides are squaring off against each other
with alliances formed along lines of magic. Two sides, that of Aramon and
Veruna, will clash with Zhon and Taros in a bloody struggle of ideology. In
Total Annihilation: Kingdoms (TA:K), you take turns controlling all four
sides and determining the outcome of this war. While based on the Total
Annihilation engine, you'll see that TA:K really isn't much like its cousin
at all.
There are three modes of play to choose from in TA:K: the single-player
campaign, skirmishes against computer opponents, and multiplayer games.
I'll talk about the campaign at length in a minute. The Play The Machine
option lets you set up quick games against one or more computer foes on a
map of your choosing. You can decide what sides are involved, if you want
team play, the maximum number of units a side can have at once, whether you
can keep playing if your monarch (the sibling that leads each side) is
killed, and so on. These options are also available for multiplayer games.
The same maps are available for both sides and include small and large maps
that provide a nice variety of challenges for the newbie and veteran alike.
Multiplayer games are supported through all of the standard means including
Cavedog's new, free multiplayer server, called Boneyards.
The basics of the game are fairly simple. There is only one resource in
TA:K, mana. It really works at two different levels. In the bigger picture,
collecting mana is what enables you to build structures and units; it
serves as a kind of currency. On a smaller scale, individual units can also
have mana, and this determines what kind of spells they can cast, whether
they can perform special actions (such as cloaking) and so on. Mana levels
for individuals rejuvenate themselves over time. In order to collect mana
to buy structures and units, you must erect a lodestone at certain
locations around the map marked by a sort of mini-Stonehedge with a glowing
circle in the middle. There'll always be a limited number of locations
around the map, and they produce mana at a slower or faster rate depending
on the size of the circle in the middle of the stones. You don't have to do
anything to collect mana other than build a lodestone on the circle and
make sure the enemy doesn't destroy it. These locations never run out of
mana.
Each side has its own units that reflect the beliefs and nature of their
leaders. The leaders of Aramon and Veruna, Elsin and Kirenna, respectively,
have followed their father's wishes that magic not be used except in the
most extreme of circumstances. While Elsin and Kirenna have had their
differences in the past, and trouble has brewed between their two kingdoms,
they have united against the common threat posed by Thirsha and Lokken, the
leaders of the kingdoms of Zhon and Taros. Aramon's forces would be
considered "traditional" by most folks, consisting of archers and horsemen,
barbarians and titans, a couple of warships and a few other unit types.
They're the most balanced side, featuring strong units on sea and land.
Magic forces are limited in his army, in keeping with his beliefs.
Similarly, Veruna's forces are also more traditional and feature the most
powerful naval units in Darien. In addition to the large number of ships,
the rest of Veruna's units are comprised of warriors, crossbowman,
catapults, musketeers, knights and crusaders. Veruna is the only kingdom
that can build guard towers on water.
In contrast, the forces of Zhon and Taros are largely based on the use of
magic for their creation. The land of Zhon is full of wild and mysterious
creatures that are untamed as the land itself. Rather than using buildings,
Zhon forces are summoned or conjured directly onto the battlefield, giving
them a distinct advantage in terms of mobility. Creatures that can summon
or conjure forces include beast handlers, beast tamers, beast lords and
shamans. Whereas their opponents must use a structure that can often be
halfway across the map from a crucial battle, these creatures can follow
your forces to the point of attack and create new units right on the spot.
They can also do a fair bit of fighting. The Zhon army is composed of a
wide variety of frightening units, including trolls and goblins, death
totems and basilisks, the dreaded kraken and giants.
Last and certainly not least are the Taros, led by Lokken. Lokken not only
believes in the use of magic, he's tapped into its ability to unlock
awesome and unholy power. Taros units center on the theme of death. The
living creatures in his army include executioners, black knights, witches,
mages and priests. The mages and priests have spellcasting abilities that
allow lightning and fire attacks and even the ability to turn enemy
soldiers against one another. Undead units include zombies, which don't do
much damage but can be produced cheaply, demons, ghost ships, and the lich,
a creature that drains energy from its targets and uses it to heal itself.
The units for each of the four sides are different enough that playing as
each is a new experience. For each side, units and structures are divided
into four tiers. The types of units you can build becomes greater and
greater as you move through the campaign. This is partly due to the fact
that early missions are easy enough to complete with the lower tier units
that you won't need the higher tier units until later. Plus, it forces you
to learn how to use the lower tier units rather than rushing to build the
most powerful creatures you can, only to get slaughtered by overwhelming
enemy forces of lesser creatures. For the most part, you'll find the units
for each side are different in form and function, unlike TA, in which every
Core unit had an Arm counterpart. For example, each side in TA:K has a
powerful dragon unit, but each features a different kind of attack, such as
fire or lightning. Plus, the game keeps you from going overboard with the
most powerful units, the dragons, by only allowing you to have one at a
time. The only other Tier 4 unit in TA:K is the respective deity for each
side that will occasionally make an appearance and unleash unholy terror on
your foes.
One of the things I like about TA:K is the focus on gameplay and combat,
not resource management and base construction. There are only a limited
number of structures available to each side, and every one of them has to
do with constructing units or providing base defenses. I actually enjoy
playing a game where I'm not having to research anything, like weapon or
armor upgrades, or make sure I have enough of whatever resources are
required. Instead, every scenario that requires you to build a base
involves minimum amounts of concentration on infrastructure and lots of
time designing good defenses and planning attacks. The leader of the
kingdom you are controlling is the central figure in the game. S/he can
build a limited number of structures and defenses and is assisted by other
builders who can be obtained through the various structures. These units
can help one another with building a structure, which reduces the amount of
time it takes to be completed. You can use the waypoint feature to queue up
structures for these units to build in succession. For example, if you want
to lay down a long wall rather than one block at a time, you can hold down
the Shift key and move the cursor to indicate the path you want the wall to
take. The mage builder selected will then build the individual blocks one
at a time until he has completed the length of the wall you set up.
Another nice feature in TA:K, and perhaps its most endearing feature, is
the dedication to a real storyline. The plot is actually interesting. Large
portions of the manual are dedicated to background information and bringing
the player up-to-speed on what is taking place. Furthermore, the campaign
manages to keep the storyline alive much better than any RTS title I've
played lately by doing something that hasn't been done. Unlike Starcraft,
where each race was very different, but you played three separate campaigns
that built on each other, TA:K lets the player experience the developing
war from all four perspectives at the same time. In other words, you might
play as Aramon for three missions, then reach a point in the story where
Zhon attacks Veruna, then switch to playing as Taros as you invade Aramon.
So instead of playing four separate campaigns of 12 missions each, you play
one, long 48-mission campaign where you never really know what side you'll
be controlling in the next mission.
The experience is a wonderful change because it requires you to learn to
play all four nations at the same time. In other RTS games, you might learn
to play as one side, finish the campaign, then start the next campaign and
learn how to play as the other side. Even if you switch back and forth
between campaigns, you end up missing a storyline that expertly weaves
together the disparate events. TA:K does this and does it very well. The
storyline is easily the most engaging of any strategy title I've played in
a long time. Not only that, but the missions used to advance the storyline
are varied enough to keep it from becoming mundane. I've never been a fan
of missions where you simply take a group and try to go complete some
objective, because they often don't require much strategy. However, TA:K
uses a nice mix of traditional missions with bases and so forth, along with
a mix of objectives like assassination attempts and getting from point A to
B while avoiding battle at all costs.
The interface in TA:K is simple, but powerful. A two page list of hot key
commands is included in the manual, although it would have been nice to
have it as a separate reference card. There are commands to grab groups of
different types of units, like those with weapons or that fly, or of one
particular type. You can create squads or formations of units and bookmark
important locations on the map. Speaking of the manual, it does a great job
of setting up the storyline and gives decent information on the different
units in the game. A tutorial isn't really provided, although the manual
does have some step-by-step instructions for one of the skirmish maps
you'll find in Play The Machine. It shows you how to build a base, collect
mana and create units for your army. I was disappointed that the manual
included no real data on unit strengths, including attack damage, unit
health, movement rates and so on.
TA:K comes with a nice map editor that allows you to quickly and easily set
up your own maps for skirmishes or multiplayer battles, or edit existing
ones. One of the things I like most about the Cartographer Editor is that
it allows you to do basic things, like place units and buildings and
different terrain tiles, but you can also add your own touches with
different corpses and burned out buildings. The number of things you can
add to your maps has to be greater than anything else I've tinkered with
before. Cavedog also plans to release additional maps and units after the
release of TA:K to further extend the gameplay.
Graphics: (****) While based on the same engine, the graphics in TA:K were
surprisingly different. The terrain and various units had a more mythical,
fantasy-based look than TA, although some similar terrain characteristics
were easy to spot. Each of the four sides had a different tileset that
reflected the characteristics of that location. Battlefields were littered
with ruined buildings and rotting corpses, which nicely added to the
atmosphere of the missions. One of the things I liked most was that the
different types of terrain seamlessly fit together in a real-world manner.
So rather than having water come up to land, but not really create any kind
of shoreline, my units could walk along a beach or in the shallow water
from one place to the next. The unit animations were well done and the
combat featured textbook graphics, such as fiery explosions and burning
trees. Ground-based units moved realistically over the terrain and the
flying and naval units moved realistically as well.
There were a handful of small glitches and problems. Objects sometimes
seemed to disappear beneath the terrain tiles. This happened a lot with the
click-and-drag box when selecting a group of units. I also noticed that, on
certain occasions, terrain didn't become visible to me that clearly should
have been. For example, when moving up a hill to attack a unit at the top,
I could see my unit attacking something but couldn't see what it was. If my
unit could see the enemy and attack it, then the fog of war should have
lifted, which would have allowed units with a ranged attack to help out.
Also, even with my system specs, I eventually started experiencing slowdown
problems. I found this was particularly true when I had a fair number of
flying units on the screen or a big battle was taking place. It didn't
interfere with the gameplay, but units would stop or stutter for a brief
second during combat, which got annoying. Overall, I found the graphics to
be very good. Despite a few glitches and hang-ups, they nicely portrayed
the action and made the game more fun to play.
Interface: (****) Setup and installation were simple enough, as was the
graphics program that allowed me to choose a 3D card or software rendering.
TA:K kept track of a number of different users and their campaign progress,
so saving after each completed mission was unnecessary. The options menu
let me tweak various settings, such as the graphics resolution or shading,
to improve performance. I could also do things like enlarge the radar map
to full screen or display a health bar for each unit using the appropriate
hot key.
The in-game shell was well organized and displayed information so that it
was easy to read without taking over the screen. I found TA:K much more
difficult to play at lower resolutions simply because the interface took up
much more of the screen and the units were so large that it was tough to
select large groups and move around to keep track of all the action. At
higher resolutions, I thought it was much easier to control and I didn't
really have performance problems as long as I wasn't running other programs
in the background.
I occasionally had problems selecting specific units in a large crowd
because the cursor had to almost be positioned below the unit, where it
touched the ground, rather than on its body. The various hot keys allowed
me to select the units I needed without problems. One thing I didn't like
was the inability to rotate structures, specifically gates, before I placed
them to be built. When trying to construct adequate defenses, it was
frustrating to always have to place the gate facing north or south. This
tended to create some odd designs, because I had to adjust the way I built
my walls in order to allow a gate to be placed. The manual lists a
formation command among the hot keys but never exactly explains how it
works. What the game really needed was the ability to force a selected
group of units to walk at the pace of the slowest unit, thereby enabling
them to arrive together and in the order in which I had placed them.
Otherwise my faster, weaker units would arrive far ahead of slower,
stronger units, effectively splitting up my forces for an attack, which was
not my intent. Otherwise, I didn't have any real complaints about the
interface. The information was well organized, and I had no trouble
controlling my units, giving orders, or setting up and playing games.
Gameplay: (****) The campaign in TA:K was a lot of fun for the reasons I
stated previously. Each side presented a slightly different experience and
challenge from the others. The varied unit types kept things interesting
and managed not to simply be "two sides of the same coin" like they were in
TA. I have always been a big proponent of strong single-player missions
first, good multiplayer support second, because that's the way I've always
played strategy games. So it was no surprise that I was really taken with
the amount of effort put into a coherent storyline and how it was carried
out in a unique manner. I would be willing to bet money that we will see
strategy titles down the road follow the path blazed by this one that
allows the player to experience a campaign as a mixture of different
perspectives, rather than separate chunks of each, which is how it's always
been done.
The game itself was simple and straightforward. Again, unlike most RTS
titles, which seem to add things to build, research and worry about, TA:K
went the other route and simplified things. I found myself spending much
more time paying attention to my forces and how best to use them and less
time trying to build new buildings or make sure I was researching the
technologies I'd discovered in the previous eight missions. As a result, I
found myself concentrating on combat strategy and tactics rather than base
building and resource management. Both approaches have their pluses and
minuses, but I liked the change of pace provided by having less to worry
about and found myself learning more about how best to use my different
units. Of course, I had to learn more about my units because the manual,
while telling a great story, was woefully short on unit information. Lately
I've found myself paying more and more attention to manuals, and I was
disappointed that this one paid such little attention to game details, left
out some information completely, and was a little sloppy. (For example, it
references a building to construct in the tutorial that doesn't exist)
Although I've never been a big fan of multiplayer, I enjoyed both the
skirmishes and the multiplayer games. While I had a bit of trouble finding
opponents on Boneyards, the server was reliable and the matches were fun. I
would have liked more maps, but the editor made creating new ones easy and
I look forward to seeing what other players and Cavedog release, along with
the new units from Cavedog. I got enough fun and challenge from the
campaign alone to make the game worthwhile.
Sound FX: (***) It was rather fortunate that the music was so good because
the FX were almost puzzlingly bland. Sure, there were sounds and noises for
units as they responded to orders or took place in combat, but the depth
and quality was nowhere near the same as in TA. The variety was lacking and
I ended up turning down the FX early on because they were too
run-of-the-mill. The one part of the FX I did like were the voices in the
various cutscenes before each mission. The voice acting was well done and
the sound quality was good too. I thought they did a nice job of telling
the story and setting up each mission. Beyond that, I found the FX
disappointing.
Musical Score: (****) One thing I always loved about TA was the great sense
of atmosphere created by the music. That same philosophy was clearly
evident in TA:K, where the music did well to stay in the background, nicely
supporting the action without becoming annoying or distracting. It reminded
me of new age music, with a blend of soft melodies and rhythms. The tracks
worked well with the FX and played to the mix of violence and drama that
was present throughout the campaign. There are really two ways that music
can have a big impact on a game. It can either be right out front, playing
right along with the gameplay and demanding your attention, or it can play
a lesser role and simply support the mood and feel with appropriate,
quality tracks. TA:K chose to stay in the back and did a very nice job of
playing to the feel without intruding. It wasn't quite as good as the music
in TA, but I thoroughly enjoyed it.
Intelligence & Difficulty: (***ź) After the first seven or eight missions,
I started getting concerned that the game was going to be too easy.
However, things quickly got tougher, and I found that the campaign missions
could range from easy to tough as nails at any given time. I'd play three
or four pretty tough missions in a row, then have one that required a very
different approach and was easier to complete. I was surprised that it
didn't offer different difficulty levels for the campaign, and while I felt
the challenge was appropriate for me, I know from experience that other
players will want an increased challenge. Once I got far enough into the
campaign, I never really felt like the game was too easy. Since the first
few missions of a campaign in any title are going to be easier, and TA:K
featured four campaigns rolled into one, it made sense for the first eight
to 10 missions to be simple.
The AI was a mixed bag and I had problems on several fronts. The
pathfinding for my units was sometimes quirky -- I had units that preferred
to go halfway around the map rather than through an open gate. I thought a
terrific feature would have been "intelligent" gates that would let
friendly units pass through without me having to open them as long as no
enemy units were around. The biggest problem I had with my own units was in
combat. I had units set to aggressive that wouldn't seek out and attack the
enemy unit that was raining arrows down on them. Units that had their backs
turned couldn't sense or hear the massive battle taking place two feet
behind them and would only fight if I turned them around, directed them to
attack someone or they were attacked by another hand-to-hand unit. I
hesitate to use the word intelligent when talking about units that cannot
hear a major war going on behind them and turn around to participate. Some
kind of "zone of recognition" should have been used that would alert units
to combat within a certain range, even if they weren't looking directly at
it.
As far as the enemy was concerned, the biggest challenge came from the
setup of each mission. Superior forces were usually what made missions
tougher to finish, not the strategy of the enemy. Occasionally, the enemy
would send a couple of catapults over without any escort, allowing me to
turn them into kindling without taking any damage. I never noticed the
computer trying to claim additional lodestones or constructing new
structures, so things seemed to be scripted fairly tightly in the campaign.
The story was different when playing the skirmishes with computer players,
and I found them to be worthy adversaries for the most part.
Overall: (****) So what's the final verdict? In my opinion, TA:K is a very
well done, fun strategy game that presents something different than what's
already out there. If you're interested in a strategy game with solid
gameplay elements and a well-developed and executed storyline, I
thinkyou'll enjoy TA:K. If you were expecting something on the same level
as TA or similar titles, then you could be setting yourself up for
disappointment. The name and graphics are about all these two titles share,
and where TA offers a slew of different unit types for some traditional,
hardcore warfare, TA:K goes the fantasy route with fewer units and
buildings and a better story. TA:K is much more like Starcraft in its
approach to strategical combat, the balance of different units types and
gameplay that features varied experiences through the different sides.
I've already recommended this title to people who have asked me about it
because I think it accomplishes exactly what it set out to do. No, it's not
completely new or original, but some of the things it presents certainly
are. I've experienced no crashes and have found few bugs or glitches. Aside
from some mediocre FX and a few AI issues, the various elements of the game
are all quite strong. Were this simply TA in fantasyland, the game wouldn't
have been nearly as successful. In the end, what makes it such a good game
is it's ability to strike out in a different direction and put together a
single-player campaign that is immersive and entertaining and a multiplayer
mode to match.
tak.zipstrategije.224van.gogh,
E jel' ima neko jednu strasno bajatu igru...u pitanju je
GOLD OF AMERICA
Aj'...mora neko da ima...nije bitno dal' je za Amigu il' PC al' nek
javNe...
VaN.GoGH
strategije.225dr.iivan,
-> #224, van.gogh> E jel' ima neko jednu strasno bajatu igru...u pitanju je
>
> GOLD OF AMERICA
Gold Of The Americas. E to je prava igra :)
Ovde ne mogu da ti šaljem zbog prostora na disku (a i CPS me zeza).
Baci neki e-mail ako imaš - najbolje bi bilo, ako ga imaš, sa PRO-a.
strategije.227kiklop,
-> #217, goxi> Neko je ovde davno pricao da moze Warcraft II da se igra u "direktnoj" vezi
> dva modema (tako sto se kabl ubaci u line in i na jednom i na drugom
> kompjuteru). To kod mene nemere ;) . Na jednom kompu sam u dial ukucao ATD
> (i on je CALL-er), a na drugom (koji je u ANSWER-u) sam u dialu ukucao ATA.
> Medjutim, nema leba. Ne radi...:( I jedan i drugi komp inicijalizuju modem
> i nista se ne desava...Zna li neko zasto ?
>
> Hvala!!!
Pa vidi u HERETICU je to išlo ovako.
1. Poveži modeme računara.
2. Napravi klijent i server batch file
a) klijent batch
rem Ovde staviti port na kome je modem (ie. COM2,3,4..)
echo AT&FM1L3A > COM2
pause
sersetup -COM2
b) server batch
echo AT&FX3M1L3DT,0 > COM2
pause
sersetup -COM2
3. Sa jednog računara pokreni klijent, a sa drugog server batch.
4. Ne pritiskaj dugme dok se modemi ne povežu (tj. prekine pištanje), zatim
pritisni bilo koje dugme na serveru, a zatim na klijentu i računari će se
povezati.
Što se tiče warcrafta priča je skoro ista, s time da umesto sersetup stavljaš
war.exe ili war2.exe (kako se već zove). Po podizanju programa odaberi
direct link connection i podesi parametre. Zatim bi računari treblo da se
povežu.
Darko
strategije.228van.gogh,
E man fala za GOLD... :)
pozdrav...
VaN.GoGH
strategije.229van.gogh,
E ovako...evo je verzija naJJace igre...DIPLOMACY...
Diplomacy.ADF...znaci u formatu za Amigu, igu pokrecete iz WinUAE
il' Fellow-a...(u pitanju su emulatori Amige na PC-Ju ;))
...ja sam se polomio dok ovo nisam nasO...igru mi je poslO neki
tupavi Amer...decko je kralj...eto...saradjujemo sa
neprijateljima... ;)
sta bi nasa vlasT rekla na sve ovo... ;))
NAJverovaTnije bi sankcionisala... ;)
E, a ti Juniore blago meni baci ovo obavezno u DIR !!!
Da se nadje...
poslacu i WinUAE (super emul.) za razliku od onogA za DOS...
Tako da ... jeb' ga...uzivajte... :)
E nevezano za ovo sve novi PEPPERS-i su SUPER !!! :))
Aj'...pozdrav...
VaN.GoGH
diplom~1.rarstrategije.230lboki,
-> #229, van.gogh
to facoooooo :)
ajde ochekujem i emulator ! al nek bude brz :)
strategije.231shone.,
EE!! Ako neko ima molim ga da posalje sifre za Age of Empires Rise
of Rome!!!!Po mogucnjosti sve moguce , ali najvaznije su za
zlato,kamenje,drva,meso!!
ByE
strategije.232darklord,
I,ljudi napokon je u nash grad doshao Age Of Empire's 2 !
E sad koliko sam ja obavesten to je samo Beta verzija...???
Ima neke bagove(ljudi prolaze kroz zid,i menjaju uniformu u onu iz prvog
dela)...??
Ako to nije tacno i ako neko zna nesto vishe o samoj igri nek obavesti !
Da bi igra mogla da se kupi sto pre! :))))
Ajde odovarajte !
BYe
strategije.233stefan,
-> #232, darklord>E sad koliko sam ja obavesten to je samo Beta verzija...???
Alpha.
strategije.234junior,
-> #231, shone.> EE!! Ako neko ima molim ga da posalje sifre za Age of Empires
> Rise of Rome!!!!Po mogucnjosti sve moguce , ali najvaznije su
Cheatovi za Rise of Rome su identični kao i za Age of Empires,
dok je dodato i par extra komada (prilično zanimljivih):
king arthur - changes birds into dragons (999 HP)
grantlinkspence - changes animals into kings
pow - new unit: BabyPrez (Baby on trike) (500 HP,
50 str, 10 arm, 15 rng)
convert this! - new priest unit ("Saint
Francis"), who kills his
enemies by lightning (25 HP,
200 str, 0 arm, 10 rng)
stormbilly - get a sci-fi robot ("Zug 209")
(100 HP, 20 str, 10 arm, 15 rng)
big momma - Car with rocket thrower
upsideflintmobile - More speed and fire power for archers on wagons
strategije.235sandokan,
Ko je raspolozen da igra Starcraft preko modema?
Ajmo ljudi, dolazi ofanziva. Sto pre odgovarajte da mozemo jos i
veceras...
strategije.236qpele,
-> #232, darklord> I,ljudi napokon je u nash grad doshao Age Of Empire's 2 !
>
> E sad koliko sam ja obavesten to je samo Beta verzija...???
>
> Ima neke bagove(ljudi prolaze kroz zid,i menjaju uniformu u onu iz prvog
> dela)...??
>
> Ako to nije tacno i ako neko zna nesto vishe o samoj igri nek obavesti !
> Da bi igra mogla da se kupi sto pre! :))))
>
>
> Ajde odovarajte !
Igrao sam je. Ima sve bagove koje si naveo. Koliko sam ja primetio
najveca razlika u odnosu na prvi deo je u grafici, koja je fantasticna,
ako izuzmemo bagove. Dodate su i nove dzidza bidze koje se mogu graditi,
nove vojne jedinice ( nema vise slonova ali ima kamila :) ). Moze se
igrati modemski, preko interneta...
Zahteva 32mb rama, directx6. Zanimljivo je da samo
uvodna animacija ima 80mb( avi fajl od 3min).
strategije.237retaliator,
Age of Empires 2 koji se pojavio ipak nije beta versija proverio sam je
definitivno.Ima serial number kao i broj versije 1.01 i izlaz u zonu za
igranje na internetu.
strategije.238dusandz,
Mozda ne odgovara u potpunosti ovoj temi, al' da probam :)
Worms armageddon, kako preci onu misiju sa vozom (posle Cool as ice)?
strategije.239ventura,
-> #238, dusandz> Worms armageddon, kako preci onu misiju sa vozom (posle Cool as ice)?
e to je i mene zajebavalo.
1. kada pocnes idi skroz desno koliko mozes da ides, blowtorchom
kopaj navise.
2. uzmi uzi i dodji tacno ispod onog crva na drvetu i skenjaj ga,
ako si dobro gadjao trebalo bi da mu oduzmes 4 poena vise nego
sto treba.
3. dodji ispod crata sto je iznad tvog tunela i sa onim carobnim skokom ili
kako se to vec zove, pokupi crate.
4. izadji iz tunela skacuci unazad, i skoci na drvo i poupi i
onaj drugi crate.
5. postavi onaj zid sto vertikalnije mozes ali da ipak mozes hodati po njemu,
i postavi ga sto vislje mozes, tako da kad ga postavis da mozes da
se popnes na drsku od vrata lokomotive.
6. sacmaricom raznesi cosak lokomotive tek toliko da mozes da skocis
na njega, drugim metkom gadjaj onog crva sto je na lokomotivi, kada
ga pogodis trebalo bi da aktivira minu tako da je sa njim gotovo.
7. upotrebi airstire na onoga sto je na otvorenom, posle toga se isprebacuj
bungeom do crate, i zavrsio si.
strategije.240dusandz,
-> #239, venturaUvek se zeznem negde oko koraka 4 i 5. Skocim na drvo, ali ne na vrh krosnje
nego na desnu stranu iste. Odatle ne mogu nista da izgradim do drske
lokomotive, a da ne bude iznad mog crva :(
strategije.241ventura,
-> #240, dusandz> Uvek se zeznem negde oko koraka 4 i 5. Skocim na drvo, ali ne na vrh krosnje
> nego na desnu stranu iste. Odatle ne mogu nista da izgradim do drske
> lokomotive, a da ne bude iznad mog crva :(
pa i treba da skocis na desnu stranu odatle mozes skociti dovoljno da
pokupis onaj crate i onda sa te desne strane izgradi onaj zid skoci na njega
sa zida skoci i pokupi onaj health posle toga se popni na drsku i ostalo
radi kao sto je opisano...
strategije.242junior,
-> #241, ventura> pa i treba da skocis na desnu stranu odatle mozes skociti
> dovoljno da pokupis onaj crate i onda sa te desne strane
> izgradi onaj zid skoci na njega sa zida skoci i pokupi onaj
> health posle toga se popni na drsku i ostalo radi kao sto je
> opisano...
Čisto da se nadovežem, skok unazad, kojim sa drveta možeš da pokupiš grider
(taj crate) se dobija sa dvostrukim enter. Nego mene nešto drugo muči, ako
je neko išao u Training - kako prolazim onaj gde imam samo fire punch, 2
mete i jedan crate na 3 platforme različite visine? Očigledno su neke cake
sa skokovima, ali nisam uspeo da ih provalim.
strategije.243saint,
-> #239, ventura=> e to je i mene zajebavalo.
Fino... Nego da ne znas mozda kako da se predje
onaj nivo sa nekim politicarem sto treba da se spasi?
strategije.244ventura,
-> #242, junior> Cisto da se nadovezem, skok unazad, kojim sa drveta mozes da pokupis grider
> (taj crate) se dobija sa dvostrukim enter. Nego mene nesto drugo muci, ako
> je neko isao u Training - kako prolazim onaj gde imam samo fire punch, 2
> mete i jedan crate na 3 platforme razlicite visine? Ocigledno su neke cake
> sa skokovima, ali nisam uspeo da ih provalim.
za koju medalju je taj training?
strategije.245junior,
-> #244, ventura> za koju medalju je taj training?
Ako se ne varam, 3. trening za srebrnu. Prvo ide ninja rope, pa 3 mete
koje se gađaju bombama i onda ovo. Ajde, hilfe, hilfe ;)
strategije.246goxi,
Pitanje vezano za igru Dungeon Keeper 2...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kako konvertovati neko stvorenje protivnickog keeper-a na svoju
stranu ?
Aleksandar.
strategije.247aladine,
Ima li sifri za Starcraft?
strategije.248senna,
-> #247, aladine>Ima li sifri za Starcraft?
show me the money
operation cwal
ZNa leks, on igra sa varanjem ;)
strategije.249junior,
-> #247, aladine> Ima li sifri za Starcraft?
Naravno da ima :)
Starcraft [Cheats]
Press [Enter] and type one of the following cheats:
Operation CWAL Speeds up build time of units and buildings
Show me the money Adds 10,000 minerals and 10,000 gas.
NoGlues Disables the computer from using magic
The Gathering Unlimited mana to all spell casting units
Game over man Makes you loose the current scenario
power overwhelming God Mode -- Nothing will become damaged
staying alive You will not be able to complete the
mission you are on.
there is no cow level Completes the mission you are on
whats mine is mine Free minerals
breathe deep Free vespene gas.
something for nothing Gives all available upgrades
black sheep wall Shows entire map
medieval man Gives free upgrades to units
modify the phase variance Ability to build any building regardless of
requirements
war aint what it used to be Disables fog of war
food for thought Ability to build units beyond
the supply limit.
ophelia Type ophelia then press enter, then type
in the name of the mission you wish to go
to and it will automatically load you to
Mission names:
terran <#> - Terran missions (1-10)
zerg <#> - Zerg missions (1-10)
protoss <#> - Protoss missions (1-10)
strategije.250junior,
-> #246, goxi> Pitanje vezano za igru Dungeon Keeper 2...
> Kako konvertovati neko stvorenje protivnickog keeper-a na svoju stranu ?
Ni ovo ne umem da odgovorim, ali imaš trainer uz poruku, a ovde su
najsvežiji cheatovi, a ispod toga imaš razne hintove za igru, napisane
u julu ako se ne varam.
Dungeon Keeper 2 [Cheats]
Press [Ctrl][Alt][C] and type in one of the following cheats:
show me the money 1.000 000 units Gold or treasure room filled up
feel the power All monster are set to level 10
this is my church All rooms accessable
i believe its magic All spells available
fit the best All rooms and traps accessable
now the rain has gone Map complete
do not fear the reaper Win the level
If you did everything right you will hear a sound of a door.
To start the game in a specific level start the game with
dk2.exe -abc
where abc can be one of the following levelnames:
level1
level2
level3
level4
level5
level6a
level6b
level7
level8
level9
level10
level11a
level11b
level11c
level12
level13
level14
level15a
level15b
level16
level17
level18
level19
level20
secret1
secret2
secret3
secret4
secret5
Dungeon Keeper 2 [Hints]
======================================
Wizzard's Power Words for Dungeon Keeper 2:
======================================
Dungeon Keeper 2 has arrived - full of many new strategic challenges. Here
is a collection of tips to empower your gameplay. Thanx to MeisterFeger for
Hardware, visit me at www.wizz.de for new tips & downloads on DK2.
- Basic Dungeon Design(TM): build all rooms in squares (exept treasure
chamber & lair), at least 3x3 (Casino 4x4). Dig them out that there are
always surrounded by walls and (if you have the time) secured by doors &
traps. The doors & walls will also enshure that the creatures don't get
disturbed form each others work & work more effectively. Build the library
& the lair far away from the workshop and torture-chamber. Protect your
Dungeon-Heart with many cannons, boulders, electricity-traps & (a very
effective trick:) with secret doors. Use the stronger doors more to the
inner areas of your dungeon. There should be no long ways between
training-chambers, library hatchery & lair. Plan your Dungeon Design
wisely, because that is one of the most important factors of winning the
game, escpecially in MultiPlayer.
- Fights: during a Dungeon Keeper-Game you will enounter many fights with
enemy creatures. Because of the short K.O.-time when dropped (no defense
then), you should place your monsters three squares away form enemies. The
blockers (Bile Demon) in the front-line, the long-range fighters (Worlock,
Dark Elf) in the last line. Watch them carefully, because they tend to
silently leave the fight & head home. Place them back to the fight.Like in
StarCraft it is good to take all fighters for an important fight, because
if you attack e.g. four enemies with 10 or with 20 monsters makes a big
difference in the losses. (20 monsters hit more in the same time). Fighting
in corridors: in the frontline are two bile demons & behind them place many
Dark Elfs & Worlocks.
- Speed-Start-Tip (especially for games vs. other keepers or Multiplayer):
Don't dig too big rooms in the beginning, three 3x3 rooms are enough, then
let your imps mark the floor & that will increase your mana & when having
enough mana, summon new imps at once. Don't let your Imps strengten your
walls at beginning. If one does so, place him directly near other work. In
those 3x3-rooms build the elementary rooms like lair, hatchery &
training-rooms. Then open the way to the portal. When having some more
money & place: build a large library because the magic spells researched by
the Worlocks will help you in the games later - and having a lot Worlocks
is quite handy as long-range fighters.
- Imps: they have a level-system, too. When researching the better
Imp-Spell you should wait until it is finished before summoning new ones.
If you want an Imp to do a certain work (e.g. dig out this wall or take
that dead hero to the graveyard) place them exactly on the sqare where the
work is. They work better when you place them next to their work, the know
you wathc them. And of course they work better when you give them a slap.
- Sometimes you have to build a wooden bridge to reach important places
over lava (& you don't have stone bridges in the first levels): place the
Imp at the end of the bridge, let it grab the stuff & place it on safe
stonefloor. Before the wood burns away sell the bridge.
- Mana: later in the game when the Imps have done the most important work,
dig as many free space as you can to get a big area which brings you a fast
mana-support. And: search the level for mana-vortexes. When you've got lots
of mana you can call horny many times (of course only when you found the
talismans), summon Imps or gold.
- Sometimes you get the message that you found a magic item. You can use it
when it lies on your floor, but it's better to bring it in your library,
the spell is added to your spell-symbols. Most of the time the imps are
very busy & forget to bring the magic item to your library, so place an imp
directly on it. Use your magic items wisely, Keeper.
- Portals: The sizes of your rooms determine which creatures come through
the Portal. Each portal allow you to get 15 creatures (maximum), if you are
at maximum & need another creature, throw ones you don't need back through
the portal or sacrifice it in the temple. When a firefly has explored all
the areas, better place it back through the Portal.
- Crossing water/lava with bridges for attacking another dungeon: it is
useful to put a 3x3 sqare bridge at the front that you can place many
creatures on it to attack.
- When you are attacking another Keeper, head to his Dungeon-Heart, if you
are in a room near that, but can't reach it directly just place all your
monsters nearby & use the spell to call them directly to attack the heart.
Use the Earthquake-Spell to weaken enemies walls.
- To search for e.g. a Worlock, right-click on the creature-symbol, several
time to cycle through them. This is working also for your rooms.
- Training-Trick: if you don't have the arena in early missions, just grab
a hero from the prison and place it into a crouwd of your monsters: they
beat it up easily & imps bring the hero back to the prison: that brings
experience & levels higher than 4.
- When the message comes: "A creature is unhappy because..."
you can make it happy again with finding it (switch the symbols to teh
mood-display-mode) correcting it at once. (e.g. placing a Worlock into
your treasure-chamber or bringing the fat Bile Demon to the
Chicken-McNugget-Farm)
- After a fight heal your high-level-monsters, they are important (you used
much time to train them to that level). Grab the other monsters & place
them back to your Dungeon Center. Place some imps next to the monsters
which went K.O. so they will carry them to the lair where they can sleep &
recover. If you leave them at the battlefield, they'll die. That is by the
way the reason why there are sometimes monsters at disply you can't grab,
because they are in the sleep-of-recovery after a fight.
- The Traps are a nice defense, but you can only use a lot of traps like
the cannons when having a good mana-support. When you know that a very
strong hero will attack, place a freeze-trap & a boulder to make shure he
is well-greeted when entering your place. When enemies come through water,
use electricity (bzzzzz, hehe).
- The ultimate trap is the cannon. Is is not expensive & has
long-range-fire. To attack or defend you have to place many of them
together - an important help to solve many difficult levels.
Cannon-Defense: you know that there are many strong creatures attacking
soon: (think of the vampire-level). Build at the place all enemies must
pass by to come to your dungeon a large set of cannons & some barricades in
front of them. That should blast them to bits.
- Cannon-Attack - a good way to destroy other Keepers: dig out a corridor
as close as possible to the Keeper's Dungeon Heart, but don't enter his
rooms yet. At the frontline place at least seven cannons. When they are
built dig out the wall between your cannons and the other Keeper's room &
place your monsters next to the cannons. Even when he's having more
monsters the cannons will knock them out easily. And when you have beaten
most of his monsters, it is not difficult to conquer one room after another
diretly to his Dungeon Heart. Look that the stupid & fearsome Ipms do
really take over the enemies land. When you are near the other Keepers
Dungeon Heart use the Call-to-Arms spell to direct your monsters diretly to
it.
- The workers in your foundry are quite lazy (epecially the fat Bile
Demons), after finishing one trap they tend to go off to relax. The best
for fast building a good set of traps: place them into the foundry & watch
them. When a trap was build and the workers leave, grab them & place them
directly back to work. The more cannons you have the more difficult it is
to bring the workers to build new ones: Sell the old traps you don't need
anymore (when at places you've conquerred now). The new ones will be build
faster and you get back half of the money. By the way: gigants are great
workers.
- The secret doors are a good way to enter the enemies dungeon, but hide
your own one. But if an enemy creature sees it open & close, it might
attack it.
- When you have a casino, the salamanders will hang around there most time,
they love to play ;-) Salamanders are immune to lava, which will help you
in some cases, but they are not the best fighters. If you've got too many
of them & you are waiting for better creatures, put them back through the
Portal.
- It happens so often in the middle of an important fight: the PayDay comes
& your monsters leave the battlefield only thinking about their next
paysheck. Just grab them all, throw them to your treasure chamber & after
some time take them all back to the battle.
- You can find additional tips, programs & cheats for DK2 at www.wizz.de
- When you have Mana-Problems (that occurs not only in Magic the
Gathering...) build a Temple & let your creatures pray in it.
- The Temple & sacrifice: 2 Skeletons = Dark Elf (they call it "Black Elf"
in German, again stupid translation), 2 Bile Demons = Rogue, 2 Salamanders
= Dark Mistresses (good move ;-), 2 Dark Elfes = Troll (only do that when
really needed), 2 Worlocks = Goblin (who needs that?), 2 Black Knights =
Vampire, 2 Vampires = Bile Demon (stupid), 2 Trolls = Worlock, 2 Imps =
cheap Imp-Spell, 1 Mistress & 1 Troll = Electricity Trap, 3 Monks = Mana
Update, 1 Fly & 1 Salamander & 1 Skeleton = Vampire (don't call for Buffy
then ;-)
- When getting the message that a prisoner hast died & returns as Skeleton,
grab it out uf the prison & place it into the training-chamber.
- The Fallen Angel: a very powerful magical creature, try to get it in late
game-levels. He can conjure Skeletons.
- The Dark Mistress has a special love for pain that she goes to a combat
even when she are outnumbered by the enemy.
- When you put an enemy creature into the Torture-Chamber, heal it at once
if you like to convert it to your side. If it is a high-level-creature you
have to come back after some time & heal it a second time. It is worth the
mana. If it dies too early, you get only information about enemy dungeon
locations.
- You've just conquerred an enemy room and you don't have much money? Just
sell the room at once, then he can't get back his room.
- If you want to disable a Hero-portal? It is not always good: sometimes it
is quite usy to catch Heroes & convert them to your side: they don't count
for the Portal-Creature-Limit. But if you want to get rid of those nasty
hero-attacks just conquer all squares around it. If it is partly surrounded
by water, build a bridge.
- Save your monsters from the Indy-Trap: whet is starts, grab them before
they get crushed.
- Converting Heroes is quite good, not only for battles, but for your other
works, too. The Wizard is a great reseracher (the "Wizzard" (me) is a good
Space-Musician, look out for my next CD at End '99), the Dwarf can dig
Walls & the Gigant is a good worker.
- Time is very important in many game-levels: so watch that start-sequence
(the time goes on during that), restart the level & press space to abort
the time-stealing sequence.
- When playing against other keepers & hearing that flanged gong-sound you
know that he scans your area with his magic eye spell.
And now, enter your Dungeon, Keeper - with new knowledge you can win!
Happy FUL IR!
(That's the Fire Ball-Spell from the ancient "Dungeon Master"-Game)
Christian Wizzard in 7-99 EMail Wizzard@Wizz.de
Visit me at WWW.Wizz.de
dk2.zipstrategije.251aladine,
Hvala juniore za sifre za Starcraft.
Tenks i ostalima :)
strategije.252ruby.rod,
Buzz i Lynx raskinuli...
Speck napustio A.I.M. i otvorio svoju agenciju...
Snake poginuo...
Hamous ukrao kamion za sladoled i uputio se ka Istanbulu...
Ivanov nećak Igor je sada u igri...
Gus Tarballs se aktivirao...
Mike izbačen zato što su se klijenti žalili na njegovu cenu...
Magic je, kao i uvek, baja...
;)
Moguće je praviti custom mercenaryje...
Nema multiplayer...
Moguće je peti se na krovove zgrada...
Interakcija sa NPC-jevima...
Burst Fire mod...
Moguće je gibovati glavu protivniku!!!
Kakav roditelj svih igara...
A izgleda da ima i nezgodan copy protection. ;)
Mada se priča da se pirat pojavio u gradu...
Ja ne znam, igram original...
Ocena?
9 od 10 (10 od 10 naravno ima Sensible World of Soccer ;)
Ime igre?
JAGGED ALLIANCE 2
Oduševljen k'o detence kad igram. :)
Ah... Pre par dana je izašao i C&C2:Tiberian Sun... Priča se
da će se od ponedeljka pojaviti u BGD-u... Samo da valja. :)
strategije.253darklord,
-> #252, ruby.rodKhmm nadovezujem se
>>Ah... Pre par dana je izasao i C&C2:Tiberian Sun... Prica se
>>da ce se od ponedeljka pojaviti u BGD-u... Samo da valja. :)
Mislim da ce valjati !
Nego nesto vaznije, oce li to biti ful verzija a ne neka alfa beta itd. ko
npr. Age of Empires 2 ???
Je**** ne vredi kupovati ako je neka verzija tek tako da bi se probala !!
Ajde ako neko zna odgovor nek salje brzo,posto ce se igra brzo rasprodati !
Toliko od mene !
BYe
strategije.254ruby.rod,
-> #253, darklord=> Nego nesto vaznije, oce li to biti ful verzija a ne neka alfa beta
=> itd. ko npr. Age of Empires 2 ???
Ne znam... Ali se nadam da hoće, pošto kompletna verzija postoji u
svetu...
strategije.255saint,
-> #252, ruby.rod=> JAGGED ALLIANCE 2
Vredi li ga kupovati?
BTW: Kolko misija ima novi deo?
strategije.256ventura,
-> #253, darklord> >>Ah... Pre par dana je izasao i C&C2:Tiberian Sun... Prica se
> >>da ce se od ponedeljka pojaviti u BGD-u... Samo da valja. :)
>
> Mislim da ce valjati !
MIslim da sam taj tiberian sun video odavno, mislim ili u Svetu KOmpjutera
ili na televiziji u nekoj emisiji... neznam tacno, uglavno znam da je to dosta
matoro...
strategije.257jones,
Koja je potrebna konfiguracija za JAGGED ALLIANCE 2 ?
strategije.258ruby.rod,
-> #257, jones=> Koja je potrebna konfiguracija za JAGGED ALLIANCE 2 ?
Provereno radi na p133 sa 16mega rama i 4x cd-om...
Doduše, skrolovanje mape je tada jako sporo i ume da guši hard
zbog swapovanja...
Preporučuje se p166, 64mega, 12x cd i potpuna instalacija (800mega).
strategije.259saint,
-> #258, ruby.rod=> Preporucuje se p166, 64mega, 12x cd i potpuna instalacija (800mega).
Pa kolko CD-ova zauzima to cudo?
strategije.260ruby.rod,
-> #259, saint=> Pa kolko CD-ova zauzima to cudo?
Hm... Isporučuje se na 2, ali jedan služi za instalaciju, drugi
za igranje... Doduše, moguće je uzeti samo install disk, instalirati
punu verziju i onda krekovati igru no-cd krekom, tako da game disk
nije potreban. :)
Uzgred, juče se pojavio i Tiberian Sun... Dva CD-a, jedan za GDI
jedan za NOD. Mnogo lepo izgleda, a i lepo se igra. Preporučuje
se ista konfiguracija kao i za Jagged Alliance 2 + 3D kartica.
(dotična nije obavezna, ali igra izgleda još lepše sa istom :)
Što se same igre tiče... Uzeli su najbolje fore iz starog C&C-a,
Total Annihilationa i Starcrafta i napravili možda i najbolju
real time strategiju... :)
Parental Advisory: JA2 i C&C2 se jako ne preporučuju osobama
pred ispitnim rokovima. ;)
strategije.263darklord,
--------------------------------------------------------
Tiberian Sun !
Aaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhh ! :) (imitiram onog iz outer space-a)
:))
Igra je odlicna slazem se sa Ruby.rod-om igra je napravljena tako da je
izvuceno sve najbolje iz te tri igre(koje je on spomenuo)
Mada po meni igra ne moze da se poredi sa Red Alert-om(bolje je uradjena od
njega)...npr. vojnici nisu ni
p
priblizno onim iz Red Alert-a...naravno gradjevine su sasvim druga prica !
Svidjaju mi se neke dopune kao npr. : stavljanje waypoint-a,iskljucivanje
struje gradjevinama etc. etc. !
Al najvishe od svega dobijanje Exp.(iskustva) i bash u vezi ovoga,dal nekoi
ima onaj spisak za dobijanje exp. ??
Igru stvarno treba isprobati,po meni licno igra je fenomenalna al ipak sam vec
primetio neke "greske" npr. disc-man(ili bombash iz R.A.) kad baca diskove po
vodi oni samo odskacu od nju ;))))))
Uzmite pa vidite i sami ! :)
Toliko za sad od mene !
BYe
strategije.264fraudator,
-> #255, saintpa chovek je nafalio igru samo tako
a ti pitash vredi li ga qpovati ? ;))
strategije.265simce,
-> #256, ventura> MIslim da sam taj tiberian sun video odavno, mislim ili u Svetu
> KOmpjutera ili na televiziji u nekoj emisiji... neznam tacno,
> uglavno znam da je to dosta matoro...
:)))))))))
strategije.266goxi,
-> #256, ventura>> MIslim da sam taj tiberian sun video odavno, mislim ili u Svetu
>> KOmpjutera
:)))))
Tesko...ustvari moguce, ali samo kao najavu...
Goran.
strategije.267sandokan,
Oce neko Starkraft preko modema? Do sada me niko nije pobedio, pa red bi bio
da me neko odere. Ajmo ajde ... :))
strategije.268sfilip,
-> #267, sandokan>Oce neko Starkraft preko modema? Do sada me niko nije pobedio, pa red bi bio
>da me neko odere. Ajmo ajde ... :))
:))))))))))))))))))
smeshno.
ostavi mi broj na mejl. igramo 5 partija, ako me Ti dobijesh jednu od tih pet
kupujem ti porshea ;)
strategije.269sfilip,
-> #263, darklord>primetio neke "greske" npr. disc-man(ili bombash iz R.A.) kad baca diskove
>po vodi oni samo odskacu od nju ;))))))
esi bacao nekad zhabice ;)
inache, de ima taj tiberium sun da se uzme?
strategije.270sfilip,
-> #260, ruby.rod>za igranje... Doduse, moguce je uzeti samo install disk, instalirati
>punu verziju i onda krekovati igru no-cd krekom, tako da game disk
>nije potreban. :)
petch potrazhiti na http://www.gamecopyworld.com/.
dakle, iznajmiti ce de iz kluba. probati dal radi. Verovatno nece raditi jer
su pirati, kao sto je onaj iz SPS(ofta), najcesce neozbiljni i ne proveravaju
diskove. Onda, ako zaista ne radi, instalirati igru, skinuti pech (postoje
dva, no-cd, za potpuno bez ce dea i drugi sprecava kopi protekciju al zahteva
jedan od dva diska al omogucava manju instalaciju). I onda obavezno zadrzhati
disk 10tak dana i 11tog otici u jebeni ce de klub i ispsovati andreju (u
slucaju sp softa) za to sto ti je dao kvarne diskove. Naravno ne platiti.
;)
strategije.271sfilip,
-> #252, ruby.rod>9 od 10 (10 od 10 naravno ima Sensible World of Soccer ;)
10ka chista! dobro, 10- zbog siiitnih tehnickih nedostataka :)
ali igra stvarno jebe kevu.
igram je bez prekida od subote, pricam u snu pominjuci je i sanjam je. Nikad
bre nisam igrao vishe neku igru!
Jednostavno igra je skoro sve shto bi igracu JaggedAlliance1 palo napamet da
fali, pa i vishe!
Treba dodushe neko vreme da se sve stvari nauche, interfejs ima dosta
shortkatova koji sprechavaju smaranja, al kad se udje u shtos smaranje je
svedeno na minimum. Necu da ulazim niukakve detalje, ceka me isti u drugom
tasku al ono kao, mrak...
Da, ima i sitnijih mana al bozhe moj, ocekujemo Ja3 :)
strategije.272ruby.rod,
-> #269, sfilip=> inache, de ima taj tiberium sun da se uzme?
;) Za tebe ćemo i cenu uraditi... ;)
strategije.273ruby.rod,
-> #271, sfilip=> Da, ima i sitnijih mana al bozhe moj, ocekujemo Ja3 :)
Ima dve mane.
1) Nema multiplayer - mmuimjbm...
2) AIMovci bre mnogo ginu na filipinima... Moram da učitavam
poziciju kada mi riknu likovi tipa Magica, Gusa i Ivana... :)
strategije.274sfilip,
-> #273, ruby.rod>1) Nema multiplayer - mmuimjbm...
definitivno ogromni bedak. Igra ima sjajan engine. Ovako odigras par (miliona)
puta igru, i dosadi ti. Multiplejer bi dobro doshao ili neki singleplayer
nastavci...
>2) AIMovci bre mnogo ginu na filipinima... Moram da ucitavam
>poziciju kada mi riknu likovi tipa Magica, Gusa i Ivana... :)
e? Meni nikad nisu ubili nijednog od tih. Njima uvek dajem najbolje oklope,
najbolje pushke i shaljem ih iza ostalih.
Najbitnije je da ih prvi vidish. Recimo sa jednim kamufliranim, koj nosi neko
automatsko oruzije, se shunjash ispred, gledas neprijatelje al pucas tek ako
njega primete. A napadash ih sa cetvoricom iz daljine.
Najbolje je da custom merc na pochetku ima night ops perk, tada dobijes UV
goggles. Onda sa njim idesh i bijesh se samo po mraku, jer je dovoljno da on
primeti negativce da bi ostali na njih pucali. Ja sam veci deo igre igrao po
mraku, tek sad pri kraju, kad imam gomilu eksplozivnih dzidzabidza, igram po
danu...
i da, naravno da svakih 3.5 sekunde lupash Ctrl+S ;)
Ne, ozbiljno, na medium nivou ako oprezno igrash, makac po makac po makac,
kompjuter je dovoljno glup da ti ne mozhe puno...
strategije.275mcule,
Da li je neko presao 5 (ili sesti) nivo sa NOD-ovcima? (GDI su za
pickice)
Ono sa nekakvim svemirskim brodom koji mora da se pronadje...
Ako jeste, kako? ;)
strategije.276saint,
-> #274, sfilip=> mraku, tek sad pri kraju, kad imam gomilu eksplozivnih
dzidzabidza,
Pa kolcko to ima nivoa samo?
strategije.277ruby.rod,
-> #274, sfilip=> definitivno ogromni bedak. Igra ima sjajan engine. Ovako odigras
=> par (miliona) puta igru, i dosadi ti. Multiplejer bi dobro doshao
=> ili neki singleplayer nastavci...
Sumnjam da može da dosadi... U trenucima iščekivanja da JA2 stigne,
prešao sam ceo Deadly Games, koji najmanje volim zbog ograničenih
turnova...
=> e? Meni nikad nisu ubili nijednog od tih. Njima uvek dajem najbolje
=> oklope, najbolje pushke i shaljem ih iza ostalih.
Pa... Meni nisu nikoga ubili... Ali ginu za vreme igre... Sami od
sebe... Dok nisu kod tebe... Kad im piše On Assignment... Na jebenim
Sfilipinima... ;)
Ono... Novi mail... Ti kao weeeee... Kad ono... A.I.M. Notification
Of Death... BlaBla... Ivan died on Phillipines... Ja reko sisaj...
A Alt-S i Alt-L su se već izlizali... ;) Ono... Čim me slučajno
glupi komp. okrzne, učitavam poziciju... ;)
strategije.278ruby.rod,
-> #275, mcule=> Ono sa nekakvim svemirskim brodom koji mora da se pronadje...
Ja jesam...
=> Ako jeste, kako? ;)
Ne sećam se... ;) Važno je izbegavati bitke, trčati kao lud i ubaciti
jednog inženjera u brod. Ostalu dvojicu nisam ni koristio, ali mi se
čini da sam uništio neku zgradu na kraju. :)
strategije.279.lex.,
-> #275, mcule=> Ono sa nekakvim svemirskim brodom koji mora da se pronadje...
=>
=> Ako jeste, kako? ;)
E, mislim da sam se setio. :)
Elem na početku imaš grupicu vojnih jedinica i 3 inženjera.
Ideš na vrh mape, pa desno, tu negde je i GDI baza, koju je
preporučljivo izbeći, dakle uz donju ivicu punom parom, kada
se spustiš niz strminu pičiš na dole i blago udesno dok ne
dođeš do svemirskog broda. Tu negde ima i poneki Titan kog
je jakooo poželjno izbeći. Ubaciš inženjera u brod i pičiš
na gore do stanice teretnog voza, pratiš prugu na desno, pa
na dole. Naići ćeš na par GDIovaca koji pucaju u prugu, njih
pobiješ i snimiš poziciju. Zaletiš se punom brzinom na dole,
pa na levo, videćeš da GDIovci puštaju njihovog inžinjera da
popravi most. Juri skota, upucaj ga pre nego što popravi most
i prešao si misiju.
Cenim da je ovo tačno rešenje, ako nije - jebiga. ;) Igrao sam
u poslednjih par dana u isto vreme Jagged Alliance 2 i GDI i
NOD kampanju u Tiberianu + standardne doze Quakea i Starcrafta
pa se malo izmešalo... ;)
Kada ti bude trebalo rešenje i za sledeću misiju, viči... :)
strategije.280sfilip,
jes. presho ja2 ;)
igram sad novu. Ako sam dobro shvatio snaga neprijatelja (iskustvo, oklop i
oruzije) menjaju se iskljucivo vremenom igre dok je broj konstantan na
odredjenim lokacijama. To znaci da je neki blitzkrieg razumna opcija, shto tju
pokushati ovaj put ;)
strategije.282ivkeb,
Ne znam dal sam ubo temu al bice da je tu...
u commandosu u devetoj misiji sam skenjo sve objekte (cak i tenkove)
al stvarno ne znam kako da okoncam misiju...
Dali treba da neki kamion dodje po vojniki ili da uzmem onaj kamion
koji stoji i njime se odvezem?
strategije.283darklord,
Ovo,najverovatnije ne spada ove al...
Dal je neko igrao novu igru na trzistu...ne znam kako se zove al je valjda na
foru Pizza Tycon ?? Na omotu je ortak sa picom??
Pa me zanima dal je neko zna kako se zove,i da li je igrao !??
Toliko !
BYe
strategije.284saint,
da li neko razmislja o zameni JA2 za nesto drugo ili o prodaji?
strategije.285saint,
-> #280, sfilip=> jes. presho ja2 ;)
Kolko ti je trebalo?
Kolko ima misija?
strategije.286the.edge,
-> #282, ivkebNeces moci. Ma sta uradio, kamion ti se nece pojaviti.
Koliko sam cuo, u pitanju nije bug, vec copy protection.
Sve ilegalne kopije commandosa imaju taj "feature".
Ovo je sasvim moguce, jer sam na internetu ucestvovao u Commandos forumu i
niko se nije zalio na tu pomenutu stvar. Takodje, niko mi nije ni odgovorio
na to isto pitanje i plus - ne postoji patch.
Dakle, gotovo sigurno da je copy protected.
Savetujem ti da skoknes do interneta i skines sifru za sledeci nivo.
AcCeSS DeNiED
strategije.287sfilip,
-> #285, saint> da li neko razmislja o zameni JA2 za nesto drugo ili o prodaji?
kupi prvi disk i trazhi da ti snime na diskete ili skini sa interneta
ja2.exe, krekovanu 1-2mb verziju. Nije skupo.
>=> jes. presho ja2 ;)
>
> Kolko ti je trebalo?
> Kolko ima misija?
nema MISIJA. Ne mislish valjda da bih tako manijakalno igrao igru koja ima
misije ;)
Cilj ti je da osvojish zemlju, tj oSlobodish je (jednoteisto) od zle
diktatorke, a igra se dok ti to ne uspe. MINIMUM nedelju dana manijakalne
besprekidne igre na medium nivou, i to ako si igrao JA1 pa znash kako se igra.
Poshto ne verujem da bi igrao kao ja svaki dan bez prestanka (5pm ustanem -
5am legnem, izmedju se samo igram ;) ) onda ce ti trebati minimum dve nedelje.
inache.. vredi truda :)
strategije.288ivkeb,
-> #286, the.edge>>Dakle, gotovo sigurno da je copy protected.
>>Savetujem ti da skoknes do interneta i skines sifru za sledeci nivo.
>>AcCeSS DeNiED
Hvala...ushtedeo si mi (pretpostavljam) sate zlopatjenja
strategije.289saint,
-> #287, sfilip=> kupi prvi disk i trazhi da ti snime na diskete ili skini sa interneta
=> ja2.exe, krekovanu 1-2mb verziju. Nije skupo.
Drugi disk nije potreban?
pojasni mi to ako mozes?
strategije.290mindcrime,
-> #277, ruby.rod
> => e? Meni nikad nisu ubili nijednog od tih. Njima uvek dajem najbolje
> => oklope, najbolje pushke i shaljem ih iza ostalih.
>
> Pa... Meni nisu nikoga ubili... Ali ginu za vreme igre... Sami od
> sebe... Dok nisu kod tebe... Kad im pise On Assignment... Na jebenim
> Sfilipinima... ;)
>
> Ono... Novi mail... Ti kao weeeee... Kad ono... A.I.M. Notification
> Of Death... BlaBla... Ivan died on Phillipines... Ja reko sisaj...
>
> A Alt-S i Alt-L su se vec izlizali... ;) Ono... Cim me slucajno
> glupi komp. okrzne, ucitavam poziciju... ;)
Nego, jel' neko primetio da to ucitavanje pozicija i nije toliko
efikasno koliko bi trebalo da bude? :) Mislim, ucitavam poziciju a
ono uvek isto, kao da je komp vec unapred odlucio da treba da mi bude
pogodjen lik. :)
strategije.291sfilip,
-> #290, mindcrime>Nego, jel' neko primetio da to ucitavanje pozicija i nije toliko
>efikasno koliko bi trebalo da bude? :) Mislim, ucitavam poziciju a
>ono uvek isto, kao da je komp vec unapred odlucio da treba da mi bude
>pogodjen lik. :)
ne, ucitavanje pozicija je VEOMA efikasno i bas tako bi trebalo da bude.
Naime, formulu koja odredjuje dal ces pogoditi definisu konstante poput
marksmanshipa, dexterity, jos par karakter konstanti, pa onda razdaljina od
neprijatelja, prepreke i vidljivost, oprema pushke i karakteristike i josh
GOMILA drugih stvari. Na sve to dodaje se, jelte, jedan random broj. Znaci
prvi parametri su uvek isti, loadovao ili neloadovao. E sad, da bi sprecili
takve pacerske nacine igranja, sirtech je uveo jedan niz random brojeva, koj
se takodje chuva u savegame fajl, tako da ti imash unapred odredjenu listu
random vrednosti. To znaci da kada loadujesh igru, ako potpuno isto odigras
kao i prethodni put kad si loadovao, prvih neznamnijakoliko akcija bice
ideticne ili slicne. Cak mi se cini da svaki lik ima odvojene random liste. To
je sve naravno moja pretpostavka, ali neki sistem za sprecavanje luzerskog
igranja u svakom slucaju jeste ugradjen, najverovatnije bash ovaj.
Neki ljudi su cak trazili da se save opcija izbaci iz turnbased moda, tj da za
vreme bitke ne mozes da sacuvas igru. Onda je par ljudi iz SirTecha reklo da
bi imali vishe primedbi protiv toga, jer veliki broj ljudi igra kao pizde i
voli da ucitava i loaduje svaki sekund. A oni koji nece tako da igraju mogu da
zaborave da save opcija postoji. Naravno to bash nije tako lako, al evo, ja
igram sad bash tako, nikad za vreme borbe nisam sachuvao igru. Kad je ishod
bash tragichan ja je uchitam ispochetka, ali to radim retko jer je preveliko
smaranje.
I tako je STVARNO lepshe igrati. Mnogo vishe obratjash paznju na neke stvari,
karakteristike i osobenosti likova, oruzija i uslova. Jednostavno kad ne
razmisljas "a dobro, ako mi ne uspe ovo onda cu da probam ono" nego "jebiga,
ovaj merc mi je skup pa idem na sigurno, bolje da ga povuchem pa bacam bombe
nego da rizikujem ovaj pogodak" razlika je OGROMNA.
secam se kako sam igrao X-Com - shansa da pogodim je 20% pa uzmem i ponavljam
5 puta dok mi ne uspe... Spoiler, najgori ;)
strategije.292balkan.boy,
Otvorena je nova grupa Red.Alert za ljubitelje ne samo ove igre vec
i Dune 2000, Tiberian Sun, Warcraft (2)... I slicnih Westwoodovih
igara.
Pa ko hoce da se uclani neka mi napise mail.
Pozdrav
Marko
strategije.293darklord,
-> #291, sfilipOvaj,a o kojoj je igri rech ??
Bye
strategije.295.lex.,
E sfiko... 'Si našao Mikea u igri? Ima ga negde u donjim levim
sektorima... Možeš i da ga ubiješ... Ili da pokušaš... ;)
Može i Hamous da se nađe, vozi svoj kamiončić za sladoled, pa posle
možeš isti da koristiš za svoj prevoz.
Jedino onog pilota ne mogu da nateram da me primi u helikopter,
a i nikako da osiguram airspace... Kako to učiniti?
strategije.296sfilip,
-> #293, darklordja2 :)
strategije.297sfilip,
-> #295, .lex.>E sfiko... 'Si nasao Mikea u igri? Ima ga negde u donjim levim
>sektorima... Mozes i da ga ubijes... Ili da pokusas... ;)
potpuno je random gde ga nalazish. Ja sam ga nasho na desnom sam siteu, kad su
pokushali da ga povrate.
Imao sam 10 militije, Raidera, Ravenku, Gasketa, Bubbu (onaj idijot), Iru i
Bulla. Bio je dan.
Poshto su moji bili na drugom kraju mape, dok su stigli skoro sve je bilo
gotovo, izginula je sva militija a od 8 negativaca 3 su bila mrtva i ostali
izranavljeni, te sam polako ubio josh dvojcu i onda naleteo na majka. Reko ja
njemu, desi druzhe, mnogo si se zajebo, i izresheto ga ko picku. Poginuli su
mi bubba i bull jer sam ih glupo napumpao onim energy stimpackom i poslao da
se biju. Jes da su umlatili jednog-dvojcu al su ih dotle napunili sachmom.
Majk bre sisa, mislim, nije nishta posebno jer ima loshu pushku. Nije ona
losha, cak je super, mozhda cak i najbolji SMG al nije assault rifle za dnevne
bitke na velikim povrshinama, nema domet.
Tako ja sjebah majka po drugi put.. Prvi put mi je zadao malo vishe muke, al
opet, nije nishta posebno :)
>Moze i Hamous da se nade, vozi svoj kamioncic za sladoled, pa posle
>mozes isti da koristis za svoj prevoz.
da, da :))
esi citao AIM fajlove o ostalim ljudima koji su napustili/biliizbacheni iz
AIMa?
Hamos je jedan od njih, pishe kao "otishao je u potrazi za avanturama,
poslednji put je vidjen u pizdi materini kako vozi icecream truck ;)"
Esi nabavio hummera? Bolji je icecream truck, manje troshi. I lepshi je ;)
Hummera mozhesh da kupish u kvadratitju levo od Balimea za 10.000.
>Jedino onog pilota ne mogu da nateram da me primi u helikopter,
>a i nikako da osiguram airspace... Kako to uciniti?
pa imas 3 sem sajta. Posalji nekog lika sa veliki leadershipom da pricha sa
pilotom. Onda ga regrutuj i eskortuj do drassena, odvedi ga bash do onog gore
helikoptera. Onda ce ti on reci i nacrtati na mapi gde su SAM siteovi, pa ih
ti poosvajaj, istreniraj mnogo militije na njima i miran si. Helikopter mnogo
vlada.
Koje pushke koristish?
strategije.298.lex.,
-> #297, sfilip=> Tako ja sjebah majka po drugi put.. Prvi put mi je zadao malo vishe
=> muke, al opet, nije nishta posebno :)
Dobar je Majki... Al' ima i težih od njega. :)
=> Koje pushke koristish?
Mnoge & razne... Ali AKM mi je najgotivniji. Mada postoji i ono
australijsko svemirsko čudo čijeg se imena sad ne mogu setiti...
Čini mi se da se nabavlja u zatvoru u Almi.
strategije.299sfilip,
-> #298, .lex.>Dobar je Majki... Al' ima i tezih od njega. :)
pa da, zavisi od pushaka koje nose :)
kad bi majki imao M14icu jebao bi mamu... :)
>Mnoge & razne... Ali AKM mi je najgotivniji. Mada postoji i ono
>australijsko svemirsko cudo cijeg se imena sad ne mogu setiti...
>Cini mi se da se nabavlja u zatvoru u Almi.
akm VLADA u pochetku igre. Onaj Steyr aug? To je super stvar, dok ne nabavish
FN-FAL ;)
napisacu jednom spisak oruzija koje gotivim...
strategije.300saint,
-> #297, sfilip
Da ne znas mozda gde da nadjem nekog pilota na pocetku igre?
Neki sto je u nekim velikim cizmama i kao motao se oko aerodroma.
strategije.301saint,
-> #299, sfilip=> akm VLADA u pochetku igre. Onaj Steyr aug? To je super stvar, dok ne
=> nabavish FN-FAL ;)
koaj oruzja je najbolje na pocetku nabaviti, ono tek sam
oslobodio grad Dressen rudnik i aerodrom... Kolko mi militie treba?
strategije.302sfilip,
-> #301, saint> Da ne znas mozda gde da nadjem nekog pilota na pocetku igre?
> Neki sto je u nekim velikim cizmama i kao motao se oko aerodroma.
u mochvari, pogledaj dve tri kockice desno od drassen airporta ili od donjeg
drassena, u svakom sluchaju Swamp kockica.
> koaj oruzja je najbolje na pocetku nabaviti, ono tek sam
> oslobodio grad Dressen rudnik i aerodrom... Kolko mi militie treba?
koja dobijesh :)
napisacu nesto o oruzijima, samo da zavrshim igru... :))
strategije.303sfilip,
Subj JA2, vepnz.
Za pochetak razlika izmedju tons of guns i normal moda: Bez t.o.g.
opcije u igri se ne pojavljuju razna WP (warsaw pact) oruzija, tj lepi
kalasnjikovi i dragunovi, pa razni Steyr AUG i slicno.
Pojavljuju se sva najbolja oruzija iz svoje klase, kao i razne
experimentalne i retke pushke (CAWS, H&KG11 od Mikea, FN-P90 i
rocket rifle) tako da u principu igranje bez tons of guns opcije
pojednostavljuje skupljanje municije (duplo manje razlicitih
vrsta) a izbor je joshuvek dovoljno veliki da ne bude dosadno,
pa ja posle jedne partije sa tonsofguns igram bez, da se ne
smaram preterano, i bolje je tako.
Oruzija po klasama. Izostavljam ona iz t.o.g. i ona kojih se ne
setim ;)
- Utoke
- generalno imaju mali domet i upotrebljive su samo u pochetku
kad nema niceg drugog, ili eventualno, bash Eventualno, kao
pomocni dodatak nekom teskom oruziju.
Glock17 - 9mm utoka, brza, fina. Slabija od desert eaglea al
bolja u brzini i generalno bolja zbog veceg kapaciteta.
Glock18 (tako nekako) - automatski pishtolj, mada je u principu
neupotrebljiv kao automatsko oruzije, mnogo rasipa levo desno.
Beretta - skoro ista kao Glock17
S&W '38 - najgore shto se mozhe natji, presporo i preslabo.
Iako je u stvarnosti svejedno dal te neko pogodi u glavu '38icom
ili Desert Eagleom u JA2 je malo drukcije ;)
Desert Eagle - isto spor al zato nadoknadjuje udarcem
Automag III - ono shto se dobije kad se zavrshi quest sa
dvoje americhkih turista iz onog grada iz gornjeg levog ugla.
Veoma zajebana utoka, spora ko desert eagle al ima ogroman
rejndz za pishtolje. Zauzima dosta prostora, teshka je i nosi
malo metaka. Ja ih koristim chisto zezanja radi u rukama Fox,
koja je ambidexterius i ima dexterity 100 pa puca sa obe ruke
istovremeno bez greshke. Inace samo smetaju...
- SMG, small machineguns
- Isto kao pistolji, kad nema niceg boljeg ili kao dodatak
teshkom naoruzanju. Jedina stvar koja ih izdvaja od ostalih oruzija
je sto neki mogu da budu prigusheni pa su izbor za notjne stealth
misije.
- H&K MP5K, kod nas poznat jednostavno kao hekler - generalno
okej, prigushiv, 9mm razne municije, magazin od 30 metaka, brz i
sa gun barrel extenderom ima dovoljan domet za stealth namenu do
kraja igre.
- MAC-10, kod amera poznat kao uzi - slican hekleru, malo jaci udar
al sporiji. Samo je teze naci odgovarajucu '45 municiju.
Jedna ruska SMG cije sam ime zaboravio, skraceni Ak74.
Upotrebljiv samo kad nema niceg bolje jer ne mozhe da se prigushi.
- H&K G11, ako sam uboo naziv, ono sto se dobija od Mikea. Ne mozhe
da se prigushi ali je zaista upotrebljiv kao dodatak nekom teshkom
oruziju, zbog brzog pucanja i kapaciteta od 50metaka.
- FN P90 - nisam je nashao u igri, ali kako kazu ostali najbolja SMG,
koristi retku 5.7 municiju, moze da se prigushi, ima veliki damage i
jebe kevu. Da, ima i 50 metaka po magazinu.
- Assault Rifles
- H&KG41, valjda se tako zove, jedna od prvih na koje se nailazi. Super
je sve dok je ne zamene bolje.
- Kalasnjikovi, Ak47 je shit a Ak74 vlada dok nema bolje
- Commando - manja verzija M16ice, mali rejndz i ne valja jednostavno.
- M14 - Standardna starija NATO jurisna pushka, veliki damage (33) i
solidan rejndz (33) cine je upotrebljivom tokom skoro cele igre
- SteyrAug - jedna od prvih stvarno veoma dobrih pushaka u TonsOfGuns
opciji. Do kraja igre ipak postaje prevazidjena.
- C7 - Kanadska verzija M16A2, verovatno loshija u stvarnosti al SirTech
je kanadska firma ;), i u igri vlada samo tako. Odlicna brzina i domet,
oruzije za rafalnu paljbu, idealno za Mercove sa AutoFire traitom.
- FN-FAL - izgleda da svaka klasa ima najbolju pushku koja je belgijska,
kao i ova, dal je to neka zavera SirTecha i FN nemam pojma. Uglavnom
veliki domet, 42, veliki damage (32) i velika brzina cine je idealnom
puskom za otvorene prostore. Rafalna paljba joj je skoro neupotrebljiva
ali i nepotrebna.
izostavio sam neke al C7 i FN-FAL su dve najbolje jurisne puske i ujedno
najbolja oruzija tokom cele igre, vredne dodataka kao shto su barrel
extender i Rod&Spring dodatak. C7 vishe odgovara mercovima koji imaju
auto weapons trait a FN-FAL snajperistima.
- Light machineguns
- Postoje samo tri, al izdvaja se FN-Minimi (opet belgijska). Puca 6 metaka,
veoma brza. Ima dodushe mali damage al dobar AutoWeapons merc ume da smesti
svih 5 od 6 po rafalu u negativca, pogotovu ako lezi i ima bipod i laser scope.
Tih 5 ubija svaku zrtvu. Savrsheno za custom merca koj ima AutoWeapons expert
trait ;)
Shta sam izostavio?
Rocket Rifle - rastura al meni je budjava jer nije preterano stvarna...
AutoRocket Rifle - xe xe... sa HEAP municijom rastura tenk iz jednog
rafala. Ipak sisa.
LAW - pravi velike rupe. Kad pogodi. Jachi od minobacacha al...
Mortar tojest minobacach - samo je municije uvek manjak, inace najbolji
heavy weapon.
Grenade launcher - popnesh se na vrh i bacash pajnove nadajutji se
da tje nekog da pogode... Ups, ovo nije quake ;)
Spor previshe, samo kad je bash potrebno smestiti granatu u grupu negativaca
ili je baciti daleko. Prespor.
Underslug grenade launcher - zakachi se ispod jurishne pushke i okej je,
samo zauzima dva mesta na pushci, jedno za sebe jedno za granatu. Brz je.
Neshto sam izostavio...
Daaaaaaaa, snajperi
Dragunov i M24. Dobri su dok se ne nabave neke bolje jurisne puske a onda
su kita. Bolje koristiti FN-FAL neko njih za snajperisanje. Ionako se skoro
nikad ne deshavaju bitke na udaljenosti vecoj od 50... Bas bedak, gotivim
snajpere i kampovanje ;)
Neshto sam izostavio ;).
strategije.304sfilip,
-> #303, sfilip> Neshto sam izostavio ;).
yup. Sachmare. NajboljeGibOruzhije ;)
Obichna pumparica, ne secam se naziva i broja, ona sachmara koja se
svugde pojavljuje. Dobra je protiv neprijatelja koji nemaju oklop tj
protiv one bande seljaka levo od cambrie ili protiv kingpina (ako se
tako zove?). Protiv oklopljenih je prespora da bi bila uspeshna. Al
oduzima zato mnogo daha. Moze se upotrebiti u principu i protiv raznih
zivuljaka (bloodcats i stvorenja iz rudnika)
Ona utomatska sacmara, SPAS il tako nekako, nema je bez TonsOfGuns, to
je jedina stvar koja mi fali. Ne znam kakva je.
i, shlag na tortu, CAWS. Experimentalna US/Nemachka sachmara.
Teshko je natji municiju. Ona se nalazi u Tixa zatvoru, u podzemnom
nivou, i... gde beshe... mogutje je negde u almi. Stao mi mozak.
mozak? posle ovolko igranja JA2? ha ha...
uglavnom municije za nju ima kod Tonyja koj je inace snabdevac svih
retkih municija. Tony je u San Moni, u sredini. Lik vredan pomena.
Da, dolazi se do njega tako sto se u neki XXX shop jednoj ribi odnese
video kaseta, ona se odushevi i ode odatle i onda lik koj iznajmljuje
kasete pushta da se prodje u prostoriju iza u kojoj je tony...
Uglavnom CAWS vlada ako joj se doda gun barrel extender i rod&spring.
Ima dve vrste municije, AP i HP, a HP u sushtini ima AP osobine tako da
gibuje samo tako....
neshto sam zaboravio... ;)
strategije.305sfilip,
-> #304, sfilip>neshto sam zaboravio... ;)
Appendix A: PushkoDodatci.
silencer - prigushivac. U trenutku kada zapucate na neprijatelja on ne mora da
vas vidi. Medjutim cim opalite metak postajete primetljivi cak i izvan
standarnih sight dometa, pogotovu nocu. Cim jedan neprijatelj provali da ste
tu odma se ostali alarmiraju i napadaju ili spremno ocekuju. Ako medjutim
koristite prigushivach mozhete, pogotovu notju, likvidirati jednog po jednog
kao i reshiti neke sektore u kojima je potreno izbetji uzbunu.
sniper scope - smanjuje range penality. Detalje o formulama dometa netju
pisati ovde, ima na www.jaggedalliance.com al generalno sniper scope pomaze da
svako pucanje sa dodatnim AP bude mnogo preciznije.
laser scope - povecava preciznost prilikom pucanja bez dodatnih AP, dakle
najbrzeg single i rafalnog. Pogotovu notju.
bipod - dvonozhac, povecava drastichno preciznost prilikom lezhanja, pogotovu
kod rafalne paljbe.
rod&spring - ubrzava pushku tojest skida AP potrebne za pucanje. Sklapa se od
aluminium roda i spring-a. Na pushku ga treba kachiti dobar mehanicar da ga ne
bi oshtetio.
gun barrel extender - spravlja se od steel rod (il tako nekako) + duct tape +
glue. Povecava domet za 10 - veoma efikasno kod SMG i sacmara - skoro dupli
domet. Ostecuje se prilikom pucanja i mozhe da otpadne, treba pushku
popravljati posle svake bitke.
underslug grenade launcher - brzi lanser granata, oduzima AP kao i najbrzi
pucanj iz puske. Problem je sto zauzima dva od cetiri mesta za dodatke.
tu bi kontinjud ;)
strategije.306mindcrime,
-> #291, sfilip
> >Nego, jel' neko primetio da to ucitavanje pozicija i nije toliko
> >efikasno koliko bi trebalo da bude? :) Mislim, ucitavam poziciju a
> >ono uvek isto, kao da je komp vec unapred odlucio da treba da mi bude
> >pogodjen lik. :)
>
> ne, ucitavanje pozicija je VEOMA efikasno i bas tako bi trebalo da bude.
> Naime, formulu koja odredjuje dal ces pogoditi definisu konstante poput
> marksmanshipa, dexterity, jos par karakter konstanti, pa onda razdaljina
> od neprijatelja, prepreke i vidljivost, oprema pushke i karakteristike i
> josh GOMILA drugih stvari. Na sve to dodaje se, jelte, jedan random broj.
> Znaci prvi parametri su uvek isti, loadovao ili neloadovao. E sad, da bi
> sprecili takve pacerske nacine igranja, sirtech je uveo jedan niz random
> brojeva, koj se takodje chuva u savegame fajl, tako da ti imash unapred
> odredjenu listu random vrednosti. To znaci da kada loadujesh igru, ako
> potpuno isto odigras kao i prethodni put kad si loadovao, prvih
> neznamnijakoliko akcija bice ideticne ili slicne. Cak mi se cini da svaki
> lik ima odvojene random liste. To je sve naravno moja pretpostavka, ali
> neki sistem za sprecavanje luzerskog igranja u svakom slucaju jeste
> ugradjen, najverovatnije bash ovaj.
Pa upravo to i kazem, sada je nemoguce stalnim ucitavanjem pozicije
izvuci ekipu iz neke *ebene situacije.
> Neki ljudi su cak trazili da se save opcija izbaci iz turnbased moda, tj
> da za vreme bitke ne mozes da sacuvas igru. Onda je par ljudi iz SirTecha
> reklo da bi imali vishe primedbi protiv toga, jer veliki broj ljudi igra
> kao pizde i voli da ucitava i loaduje svaki sekund. A oni koji nece tako
> da igraju mogu da zaborave da save opcija postoji. Naravno to bash nije
> tako lako, al evo, ja igram sad bash tako, nikad za vreme borbe nisam
> sachuvao igru. Kad je ishod bash tragichan ja je uchitam ispochetka, ali
> to radim retko jer je preveliko smaranje.
> I tako je STVARNO lepshe igrati. Mnogo vishe obratjash paznju na neke
> stvari, karakteristike i osobenosti likova, oruzija i uslova. Jednostavno
> kad ne razmisljas "a dobro, ako mi ne uspe ovo onda cu da probam ono"
> nego "jebiga, ovaj merc mi je skup pa idem na sigurno, bolje da ga
> povuchem pa bacam bombe nego da rizikujem ovaj pogodak" razlika je
> OGROMNA.
To je sve stvar ukusa. Ja recimo neke stvari ne mogu da tolerisem. Npr.
da mi zagine Ivan ili Nails. :) A i ako se to desi onda prvo raspalim
mortarom ili LAW-om po krivcima pa tek onda ucitam poziciju. :)
strategije.307sfilip,
-> #306, mindcrime>Pa upravo to i kazem, sada je nemoguce stalnim ucitavanjem pozicije
>izvuci ekipu iz neke *ebene situacije.
pa bash u tome i jeste poenta :)
Pazi, ne da potpuno ne uchitavash nego jednostavno snimis poziciju pre
pochetka bitke i ne snimas tokom.
>To je sve stvar ukusa. Ja recimo neke stvari ne mogu da tolerisem. Npr.
>da mi zagine Ivan ili Nails. :) A i ako se to desi onda prvo raspalim
>mortarom ili LAW-om po krivcima pa tek onda ucitam poziciju. :)
:)) Meni je samo jednom zaginuo Ivan i tad sam uchitao celu bitku od dva sata
i odigrao je opet. Jednostavno nisam mogao da podnesem. Josh mi je Igor
slozhio neke srceparajutje izjave :))
A Nails mi je bio omiljeni u pocetku al sam ga otero u pizdu materinu kad ga
je jedan lik razduvao sachmarom i skinuo mu energiju na 10... Ko mu kriv kad
ne da da mu dam oklop. "Don't mess with the vest, scooter!". Drkadzija.
Posle sam uzeo Static-a kao zamenu i neuporedivo je bolji.
Od takvih likova, mehanichara, uglavnom koristim Trevora, Statica i Vicki.
Gasket mi je uvek pozadinski mehanichar, sedi u bazi i popravlja ono sto mu
ostavim.. Mada Vicki sam shutno jer je seljanchura, a na kraju sam regrutovao
Dynama i MadDoga koju su ok mehanichari a besplatni...
Trevor je meni bio najkorisniji.
Igor je najbolji odnos cena/kvalitet, pogotovu ako ga koristish od pochetka pa
se istrenira. Sad mi je bolji cak i od Ivana a par puta je jeftiniji.
strategije.308shone.,
Deste, jedno pitanje oko ja2
koji je najbolji tim koji mogu da uzmem za 45,000????
c ya
strategije.309sfilip,
-> #308, shone.>Deste, jedno pitanje oko ja2
>koji je najbolji tim koji mogu da uzmem za 45,000????
kao i u zhivotu tako i u JA2 ;) na to pitanje nema jednog niti jednostavnog
odgovora.
Zavisi od toga kako igras, od planova koje imas, o potrebama...
Recimo trebaju ti doktor, mehanicar i par dobrih boraca.
Za pocetak savrshen odgovor su ti M.E.R.C. platjenici. Dakle ne potrosis odma
sve na pocetku nego iznajmish par komada, igras sa njima prvih dan dva dok se
ne dobijesh mejl da je otvoren M.E.R.C. Tu uzimash gasketa koj je mehanicar za
do kraja igre al ga ne koristis u borbi.
Recimo ja gotivim Igora. Jeftin je tokom cele igre, i kad napreduje, brzo
napreduje i dobar je.
Uzmesh Bull-a. Uzmesh nekog doktora, ako imas love DrQ-a. Da, dobra je Fox,
super gadja sa dva pishtolja istovremeno. I tako... Mozes da odigras celu igru
jedno 4 puta sa potpuno razlicitim postavama i da ti savrsheno zadovoljavaju
potrebe...
strategije.310shone.,
A koji grad je najlakse osvojiti posle drasena???
c ya
strategije.311sfilip,
-> #310, shone.>A koji grad je najlakse osvojiti posle drasena???
ja sam istovremeno osvajao drassen i chitzenu. Na chitzenu sam poslao mog
custom merca i DrQ-a (zato shto se dobro bije i zato shto je doktor). Na
drassen sam poslao ja mislim Fox, Igora i josh nekoga (valjda Bull).
Prvo su mi San Monu doshli DrQ i Fiko.
Tu u C6 dobijash quest od vlasnika LeatherShopa da mu spasish sestru iz C5
(Glavni San Mona deo) iz javne kuce. To morash da izvedesh nechujno i tako da
te ne provale, da ne bude bitke (obavezno!). Moze i po danu, da ne gubis
vreme. Provalices kako, nije tesko.
Onda ti vlasnik leather shopa (C6) pokloni taj shop i jednu jaknu koju dash
custom mercu. Onda odesh u Tatoo shop (C5) i popricas sa likom, koj ti se
izjada kako mu je zivotna zelja da ima LeatherShop. Ti mu dash deed (kako se
to na nasem zove?) i on ti zauzvrat da 10.000. Tih 10.000 ti Treba da bi onda
otishao u jednan bar u kome se nalazi ring, u istom sektoru (C5), treba da
ubedis nekako tipa ispred da te pusti. To mozes sa custom mercom ako ima
leadership 35+. Onda pricas sa jednim od likova unutra i on ti predlozi da se
bijesh u pare. Prihvatish i tucices se 3 puta, svaki put naravno ulozis
najvise (5000) i kad (ako) pobedis dobijes duplo. Tako zaradis 15000!
Da, tuces se sa DrQom, moze svu trojcu da prebije, samo ga cuvaj da bude
odmoran i da ne bude ranjen, i ucitavaj pomalo.
I tako za jedan dan zaradish 25.000$!!
Sa njima dvojcom nastavish ka Chitzeni i pazish ih, polako nocu mozes da
dobijes oba sektora ako si bas bas pazljiv (danju nemoj nikako, razbice te),
jer DrQ ima nightops trait pa bolje vidi nocu.
Ako do tad nisi osvojio Drassen, onda imas dodatnih 25.000 da platis nove
mercove ida to uradish.
Ja sam iznajmio Gus-a na jedan dan, puknes oko 12.000 za to zadovoljstvo al sa
njim ocistis sva tri sektora drassena i taman mu istekne taj dan, pa ti vrate
nekih 3.000 koje si platio kao medical deposit. Iznajmio sam i gomilu
m.e.r.c.ovca i jednog A.I.M.ovca (za ostatak love) a M.E.R.C. je super jer
njih ne moras da platis unapred, cak ne moras da ih platis ni na vreme,
nisam probao da ih ne platim uopste, stigao sam do druge poruke upozorenja.
Uglavnom njih pusti da ti ginu ko pleva, ionako ti kasnije nece trebati,
cuvaj recimo Igora...
tako... kako smaram ;)
strategije.312shone.,
UF!!!!!!! U sektoru c6 nema nikog sa kim bi mogao ozbiljnije da
popricam :( mislim znas ono kao kad pricas sa miguelom??
strategije.313sfilip,
-> #312, shone.>UF!!!!!!! U sektoru c6 nema nikog sa kim bi mogao ozbiljnije da
>popricam :( mislim znas ono kao kad pricas sa miguelom??
pa izmedju nekih 9am i ne znam kolko uveche otvorena je jedna radnja, bash u
sredini sektora, kao "Cow hides" ili tako nekako, tu unutra udji i tu stoji
jedan lik. Poprichaj sa njim i...
strategije.314saint,
-> #304, sfilip=> protiv one bande seljaka levo od cambrie ili protiv kingpina (ako se
Treba li ubijati civile u San Moni?
kako udjes kd KingPina?
strategije.315saint,
-> #307, sfilip=> Igor je najbolji odnos cena/kvalitet, pogotovu ako ga koristish od
=> pochetka pa se istrenira. Sad mi je bolji cak i od Ivana a par puta je
Meni je najbolji lik koji sam napravio za 3 iljade...
Mislim da je njega najbolje trenirati...
strategije.316saint,
-> #305, sfilip=> silencer - prigushivac. U trenutku kada zapucate na neprijatelja on ne
Steta sto ne moze da se stavi na puske inace bi bio super
Ovako sisa...
=> aluminium roda i spring-a. Na pushku ga treba kachiti dobar mehanicar da
Gde da nadjem ta dva? Jel dovolnjo 70 mechanic?
strategije.317saint,
-> #313, sfilip=> pa izmedju nekih 9am i ne znam kolko uveche otvorena je jedna radnja,
Da ne znas u kolko sati se u Drassenu nalazi jedan sto kupuje koze
onih macaka?
strategije.318ventura,
-> #316, saint> => aluminium roda i spring-a. Na pushku ga treba kachiti dobar mehanicar da
>
> Gde da nadjem ta dva? Jel dovolnjo 70 mechanic?
o kojoj se igri radi?
strategije.319sfilip,
-> #314, saint> Treba li ubijati civile u San Moni?
> kako udjes kd KingPina?
tvoj izbor.
Ne morash u principu. Mozhesh da ukradesh KingPinu 20.000 love al onda ce svi
u sanmoni pucati na tebe, i neces vise moci da kupis nishta kod Tonyja pa se
ne isplati preterano.
> Meni je najbolji lik koji sam napravio za 3 iljade...
> Mislim da je njega najbolje trenirati...
yup. Stavish mu veliki wisdom, dexterity i health, ostalo ti il ne trba il se
da istrenirati.
Moj lik je sa marksmanshipom 65 napredovao do 97 na kraju partije...
>=> silencer - prigushivac. U trenutku kada zapucate na neprijatelja on ne
>
> Steta sto ne moze da se stavi na puske inace bi bio super
> Ovako sisa...
pa de si ti video prigushenu pushku? :)) Malo tezhe.
Nesisa, bash je okej, recimo za osvajanje alme, tj ako hoces da se docepas
Rocket Rifle-a tamo. Napadnesh nocu i das prigushivache ljudima.
Kazhu da je FN-P90 smrt, a na njega moze da se stavi prigushivach, to je
jedina stvar zbog koje bih opet krenuo da igram...
>=> aluminium roda i spring-a. Na pushku ga treba kachiti dobar mehanicar da
>
> Gde da nadjem ta dva? Jel dovolnjo 70 mechanic?
nacices tokom igre.
Ja mislim da je 70 dovoljno al ce ti se deshavati da ne uspe da nakachi nego
malo oshteti pushku. Ti probaj par puta pa ce uspeti.
> Da ne znas u kolko sati se u Drassenu nalazi jedan sto kupuje koze
> onih macaka?
e, taj lik, irac_bivshiprodavacoruzhija Mike il tako nekako, sheta se izmedju
San Mone, Cambrie i Drassena po barovima, treba imati srece i naci ga...
>> Gde da nadjem ta dva? Jel dovolnjo 70 mechanic?
>
> o kojoj se igri radi?
Jagged Alliance 2, kako ne znash tako zhivotnobitnu stvar ;)
strategije.320mindcrime,
-> #307, sfilip
> >To je sve stvar ukusa. Ja recimo neke stvari ne mogu da tolerisem. Npr.
> >da mi zagine Ivan ili Nails. :) A i ako se to desi onda prvo raspalim
> >mortarom ili LAW-om po krivcima pa tek onda ucitam poziciju. :)
>
> :)) Meni je samo jednom zaginuo Ivan i tad sam uchitao celu bitku od dva
> sata i odigrao je opet. Jednostavno nisam mogao da podnesem. Josh mi je
> Igor slozhio neke srceparajutje izjave :))
Da, a jesi li video kad Igor pogine? Onda Ivan drzi govor. :))
> A Nails mi je bio omiljeni u pocetku al sam ga otero u pizdu materinu kad
> ga je jedan lik razduvao sachmarom i skinuo mu energiju na 10... Ko mu
> kriv kad ne da da mu dam oklop. "Don't mess with the vest, scooter!".
> Drkadzija. Posle sam uzeo Static-a kao zamenu i neuporedivo je bolji.
Pa ja sam Nailsu dao onaj kevlar leather jacket+compound18, spectra helmet
i leggings, tako da i nije vise tako "neoklopljen".
> Od takvih likova, mehanichara, uglavnom koristim Trevora, Statica i
> Vicki. Gasket mi je uvek pozadinski mehanichar, sedi u bazi i popravlja
> ono sto mu ostavim.. Mada Vicki sam shutno jer je seljanchura, a na kraju
> sam regrutovao Dynama i MadDoga koju su ok mehanichari a besplatni...
> Trevor je meni bio najkorisniji.
> Igor je najbolji odnos cena/kvalitet, pogotovu ako ga koristish od
> pochetka pa se istrenira. Sad mi je bolji cak i od Ivana a par puta je
> jeftiniji.
A jesi uzimao nekad Buzz? Ima obicaj da "poludi", tj. lepo nanisanis, a
ona pocne da se smeje i roka rafalno. Doduse, najcesce pogadja. :)